ESI ESI2000 Operation Manual page 214

Digital sampling system
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Tip: The Cutoff and Q settings interact
with the VCF controls (Dynamic Processing,
3). You will probably need to fine tune the
VCF settings for optimum results.
206
ESI Operation Manual
• VCF Cutoff: ties velocity to the filter cutoff frequency. At 0%, the
cutoff remains as set in Dynamic Processing, VCF (3), no matter
how forcefully or softly you play the keyboard. Progressively higher
positive values give a progressively wider cutoff frequency range by
lowering the cutoff as you play more softly. Progressively higher
negative values give a progressively wider cutoff frequency range by
lowering the cutoff as you play more forcefully. Acoustic instruments
often sound brighter when played forcefully. You can simulate this
effect by tying VCF Cutoff to keyboard dynamics.
• VCF Q: ties velocity to filter Q. At 0%, the Q remains as set in
Dynamic Processing, VCF (3), no matter how forcefully or softly you
play the keyboard. Progressively higher positive values give a
progressively wider Q range by lowering the Q as you play more
softly. Progressively higher negative values give a progressively wider
Q range by lowering the Q as you play more forcefully. Increasing Q
thins out a sound, yet also increases its sharpness. Tying this to
velocity can work well with percussive samples when you want a
more intense, but not necessarily louder, sound. Overall volume
levels can change with changes in Q; this is normal.
• VCF Attack: ties velocity to VCF envelope attack time. With
negative values, playing softly gives shorter attack times, while
playing more forcefully lengthens the attack. With positive values,
playing softly gives longer attack times. And, as you might expect by
now, playing more forcefully shortens the attack.
5. Select page three by pressing the right cursor button. The third
page displays:
Pan:
Sample Start:
Auxiliary Env: +
• Pan: ties velocity to stereo placement. At 0%, the Pan position
remains as set in Dynamic Processing, VCA (2) no matter how
forcefully or softly you play the keyboard. Progressively higher
positive values shift the stereo image further to the right as you play
more forcefully. Progressively higher negative values shift the stereo
image further to the left as you play more forcefully. The higher the
value, the greater the difference in stereo spread between soft and
forceful keyboard playing.
• Sample Start: ties velocity to where the sample begins playing when
you hit a key. At 0%, the sample plays normally no matter how
forceful or soft you play the keyboard. Progressively higher positive
values move the sample start point further towards the sample' s end,
thus cutting off the attack portion of the sample. Progressively
higher negative values move the start point backward, beginning at
the end of the sample.
VELOCITY TO
+
0%
+
0%
0%

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