Texture Processing
Texture processing is provided by the onboard graphics/texture
processing engine. Full texture processing is supported, including
trilinear interpolation of MIP-mapped images.
The 16 MB texture memory provides texture acceleration up to 4
Mtexels at 32 bits per texel (RGBA) and supports a map size up to 1K
x 1K (MIP-mapped or non-MIP-mapped).
DDC and DPMS Support
The Intense 3D Pro 3400 Graphics Accelerator provides hardware
support for the Display Data Channel (DDC) standard for
communication between a host computer and its monitor. Intense 3D
Pro 3400 supports the DDC2B standard, which allows for bidirectional
communication.
The Graphics Accelerator provides hardware support for the Display
Power Management Signaling (DPMS) standard. DPMS allows for a
host computer to send its monitor a signal to enter a power-saving
mode.
Interfaces
The Intense 3D Pro 3400 Graphics Accelerator has two interfaces: a
video output port and a stereo sync output port. These interfaces are
described in the following sections.
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