Geometry operations that are hardware-accelerated include:
u
Model View matrix transformation of vertex and normal coordinates.
u
Texture matrix transformation of texture coordinates.
u
Full lighting calculations with multiple light sources.
u
Up to six user clip planes.
u
Perspective transformation.
u
Viewport transformation.
u
View volume clipping.
u
Local Display List storage and processing.
Texture Processing
Texture processing is provided by the onboard graphics/texture processing engine. Full
texture processing is supported, including trilinear interpolation of MIP-mapped images.
The 64 MB texture memory provides texture acceleration up to 16 Mtexels at 32 bits per texel
(RGBA) and supports a map size up to 1K x 1K (MIP-mapped or non-MIP-mapped).
DDC and DPMS Support
Intense 3D Wildcat 4000 provides hardware support for the Display Data Channel (DDC)
standard for communication between a workstation and its monitor. Intense 3D Wildcat 4000
supports the DDC2B standard, which allows for bidirectional communication.
Intense 3D Wildcat 4000 provides hardware support for the Display Power Management
Signaling (DPMS) standard. DPMS allows for a workstation to send its monitor a signal to
enter a power-saving mode.
15
Need help?
Do you have a question about the Intense3D Wildcat 4000 and is the answer not in the manual?