Geometry Processing; Texture Processing; Ddc And Dpms Support - Intergraph Intense3D Wildcat 4105 Hardware User's Manual

Hide thumbs Also See for Intense3D Wildcat 4105:
Table of Contents

Advertisement

Geometry Processing

Geometry processing is provided by the onboard programmable geometry processing engine. This
engine can execute up to three billion floating point operations per second (GFLOPS).
Geometry operations that are hardware-accelerated include:
Model view matrix transformation of vertex and normal coordinates
Texture matrix transformation of texture coordinates
Full lighting calculations with up to eight light sources
Up to six user clip planes
Perspective transformation
Viewport transformation.
View volume clipping
Local display list storage and processing

Texture Processing

Texture processing is provided by the onboard graphics/texture processing engine. The engine
supports full texture processing, including tri-linear interpolation of MIP-mapped images. The 64
MB texture memory provides texture acceleration up to 16 Mtexels at 32 bits per texel (RGBA)
and supports a map size up to 1K x 1K (MIP-mapped or non-MIP-mapped).

DDC and DPMS Support

The Wildcat 4105 provides hardware support for the Display Data Channel (DDC) standard for
communication between a workstation and its monitor The Wildcat 4105 supports the DDC2B
standard, which allows for bidirectional communication.
The Wildcat 4105 also provides hardware support for the Display Power Management Signaling
(DPMS) standard. DPMS allows for a workstation to send its monitor a signal to enter a power-
saving mode.
15

Advertisement

Table of Contents
loading
Need help?

Need help?

Do you have a question about the Intense3D Wildcat 4105 and is the answer not in the manual?

Questions and answers

Table of Contents