•
Cold: An effect that adds coldness to the processed sound.
•
Intense: An effect that changes the sound in an intense way, e.g., a heavy distortion effect.
•
Discreet: An effect that changes the sound in a discreet way, e.g., a subtle delay.
•
Nasty/Evil: An effect that modifies the sound in a nasty or evil way, e.g. a distortion effect
with high intermodulation distortion.
•
Enhancing: An effect that generally enhances the incoming sound.
•
Coloring: An effect that adds color or character to a sound. Often found in vintage com-
pressor or equalizer gear.
•
Neutral: A transparent effect that doesn't alter a sound's essential character.
•
Alienating: An effect that modifies the sound completely, e.g., vocoder.
•
Clean up: An effect that cleans up the incoming signal, e.g., an equalizer that reduces or
removes unwanted frequencies like hum or hiss.
•
Metallic: An effect that adds metallic elements to the sound, e.g., a ring-modulator or
frequency shifter.
•
Ambience: An effect that creates an atmospheric mood, e.g., a room reverb.
•
Spacious: An effect that creates an evocative mood, e.g. a very long delay.
14.2.4 Application
Describes the type of instrument, track, or field of application with which the effect is typi-
cally used.
•
Acoustic Piano: For effects typically used with acoustic pianos, e.g., reverb or compressor.
•
Electric Piano: For effects typically used with electric pianos, e.g., phaser or tremolo.
•
Organ: For effects typically used with organs, e.g., speaker simulator or distortion.
•
Pads/Strings: For effects typically used with pad or string sounds, e.g., chorus or phaser.
•
Guitar: For effects typically used with guitar sounds, e.g., amp simulator or distortion.
•
Bass: For effects typically used with bass sounds, e.g., equalizer or filter.
ABSYNTH 5 Reference Manual – 203
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