•
Physical Model: A sound that uses physical modeling (or sounds like it).
•
Solo/Single: Used to differentiate between a single instrument and a group of identical
instruments, like a solo violin (as opposed to a violin section) or a single snare drum (as
opposed to a drum kit).
•
Ensemble/Kit: Used to differ between a group of identical instruments and a single instru-
ment, like a string section or a drum kit. Don't mistake Ensemble/Kit with Layered.
•
Small: Specifies the physical size of the instrument source to help differentiate among
similar instruments. Only select this Attribute to describe real instrument sizes, not the
timbre itself. For example, a violin is categorized as Bowed Strings/Small; a hand drum
would be found under Percussion/Small.
•
Big: Specifies the physical size of the instrument source to help differentiate among
similar instruments. Only select this Attribute to describe real instrument sizes, not the
timbre itself. (For example a violoncello is categorized as Bowed Strings/Big; a taiko drum
would be found under Percussion/Big.)
•
Dry: Has no noticeable effects like reverb or delay. Distortion and/or filtering do not affect
this Attribute.
•
Processed: A sound reinforced with some obviously added and audible effects like delay,
reverb or chorus.
•
Layered: A sound where two or more sound sources contribute to one instrument. The
sounds must combine to form one sonic character, like a typical Piano + String sound.
•
Sequence/Loop: Based on a sequence or loop, like a step-sequenced synth or a drum
loop. This Attribute is not used for simple repeating or retriggering of notes (see
Arpeggiated).
•
Surround: A sound using surround-sound technology.
ABSYNTH 5 Reference Manual – 194
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