Textinput.enter - MACROMEDIA FLASH 8-COMPONENTS LANGUAGE Reference

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TextInput.enter

Availability
Flash Player 6 (6.0.79.0).
Edition
Flash MX 2004.
Usage
Usage 1:
var listenerObject:Object = new Object();
listenerObject.enter = function(eventObject:Object) {
//...
};
textInputInstance.addEventListener("enter", listenerObject);
Usage 2:
on (enter) {
//...
}
Description
Event; notifies listeners that the Enter key has been pressed.
The first usage example uses an
instance. The keyword
the component instance. For example, the following code, attached to the instance
, sends "_level0.myTextInput" to the Output panel:
myTextInput
on (enter){
trace(this);
}
The second usage example uses a dispatcher/listener event model. A component instance
(
textInputInstance
function, also called a handler, on a listener object (
define a method with the same name as the event on the listener object; the method is called
when the event is triggered. When the event is triggered, it automatically passes an event
object (
eventObject
contain information about the event. You can use these properties to write code that handles
the event. Finally, you call the
component instance that broadcasts the event to register the listener with the instance. When
the instance dispatches the event, the listener is called.
1222
TextInput component
handler and must be attached directly to a TextInput
on()
, used inside an
this
) dispatches an event (in this case,
) to the listener object method. Each event object has properties that
EventDispatcher.addEventListener()
handler attached to a component, refers to
on()
) and the event is handled by a
enter
listenerObject
) that you create. You
method on the

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