Textarea.hposition - MACROMEDIA FLASH 8-COMPONENTS LANGUAGE Reference

Components language reference
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You must first add an instance of the TextArea component to the Stage and name it
then add the following code to Frame 1.
/**
Requires:
- TextArea instance on Stage (instance name: my_ta)
*/
var my_ta:mx.controls.TextArea;
my_ta.setSize(320, 240);
my_ta.editable = false;
// Load text to display and define onData handler.
var my_lv:LoadVars = new LoadVars();
my_lv.onData = function(src:String) {
if (src != undefined) {
my_ta.text = src;
} else {
my_ta.text = "Error loading text.";
}
};
my_lv.load("http://www.helpexamples.com/flash/lorem.txt");

TextArea.hPosition

Availability
Flash Player 6 (6.0.79.0).
Edition
Flash MX 2004.
Usage
textAreaInstance.hPosition
Description
Property; defines the horizontal position in pixels of the text in the field. The default value
is 0.
Example
The following example uses a listener to display the current horizontal position in the Output
panel as the user scrolls back and forth through the text that it has loaded into the TextArea
instance called
my_ta
1190
TextArea component
.
;
my_ta

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