Textarea.maxvposition - MACROMEDIA FLASH 8-COMPONENTS LANGUAGE Reference

Components language reference
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You must first add an instance of the TextArea component to the Stage and name it
then add the following code to Frame 1.
/**
Requires:
- TextArea instance on Stage (instance name: my_ta)
*/
var my_ta:mx.controls.TextArea;
my_ta.setSize(320, 240);
my_ta.wordWrap = false;
var taListener:Object = new Object();
taListener.scroll = function(evt_obj:Object) {
trace("hPosition = " + my_ta.hPosition);
}
my_ta.addEventListener("scroll", taListener);
// Load text to display and define onData handler.
var my_lv:LoadVars = new LoadVars();
my_lv.onData = function(src:String) {
if (src != undefined) {
my_ta.text = src;
my_ta.hPosition = my_ta.maxHPosition;
} else {
my_ta.text = "Error loading text.";
}
};
my_lv.load("http://www.helpexamples.com/flash/lorem.txt");
See also
TextArea.vPosition

TextArea.maxVPosition

Availability
Flash Player 6 (6.0.79.0).
Edition
Flash MX 2004.
Usage
textAreaInstance.maxVPosition
1196
TextArea component
;
my_ta

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Flash 8

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