Changing Views 29; Model Manipulation - FLASHFORGE 3D PRINTER Creator Max User Manual

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Changing Views
You can change the camera angle in relation to the model and build area using a variety of methods.
Drag: Click the View icon, then drag the camera using one of the following methods.
· Left click and hold, then move the mouse.
· Click and hold the mouse wheel, then scroll up or down.
· Hold down the SHIFT key, right click and hold, then move the mouse.
Rotate: Click the View icon, then rotate the camera using one of the following methods.
· Right click and hold, then move the mouse.
· Hold down the SHIFT key, left click and hold, then move the mouse.
Scale: Scroll the mouse wheel up or down to zoom the camera in or out.
Set View: You can select one of six preset camera angles using one of the following methods.
· Click the View menu, then select one of the six options from the drop-down list.
· Click the View icon, then click it again and a submenu will appear with six options for selection.
Reset View: You can reset the camera angle to the default using one of the following methods.
· Click the View menu, then select Home View.
· Click the View button, the click it again and a submenu will appear. Select the Reset option.
Show Model Outline: You can set FlashPrint to show the model outline highlighted in yellow.
Show Steep Overhang: When the intersection angle between the model surface and a horizontal

Model Manipulation

You can manipulate the model using a variety of methods.
Move: Click on the model to select it. You can then move it around the build area in a variety of ways.
· To move the model horizontally in the X/Y plane, left click and hold on the model, then move the
mouse.
· To move the model vertically in the Z plane, hold down the SHIFT key, the left click and hold on
the model, then move the mouse.
· Click the Move button, then enter the distance value. Click Reset to reset the distance values.
Note: After moving the model, click Center > On Platform to ensure that the model is in the build area
and in contact with the build platform.
Rotate: Click on the model to select it. You can them rotate the model in all three planes in a variety
of ways.
· Click the Rotate icon and three mutually perpendicular rings will appear around the model. Click
and hold on one ring and move the mouse to rotate the model in that plane.
· Click the Rotate icon, then manually enter rotation angle values. Click Reset to reset the rotation
angle values.
Scale: Click on the model to select it. You can then scale it in a variety of ways.
· Click the Scale icon, then hold the button and move the mouse to change the scale.
The corresponding values will display near the model.
· Click the Scale icon, then enter scales values for the X, Y, and Z axes.
· Click the Scale icon, then click the Maximum button to get the largest size possible for the
build area.
· Click the Scale icon, then click the Reset button to reset the size of the model.
Note that if the Uniform Scaling radio button is enabled, it will scale the model in proportion when
changing any size value.
To do so, click the View menu, then select the Show Model Outline option.
line is within the overhang threshold value, the surface has steep overhang
and is shown in red when Show Steep Overhang is enabled. To enable or
disable Show Steep Overhang, click the View menu, then select the Show
Steep Overhang entry. The default threshold value is 45 degrees.
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