Keypad Programming - DSC Envoy NT9005EU Installation & Programming Manual

32 zone security system
Table of Contents

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[000] Keypad Programming

This section programs the display, function keys and priority keys
options. A one digit entry from 1 to 7 is required to enter the sub-
sections indicated below. Sub-sections 1-5 program function keys.
Sub-section 6 defines general keypad options. Sub-section 7
enables/disables the Fire, Auxiliary, and Panic keys.
00
Null Key - Do nothing.
01&02 Future Use
03
Stay Arm - The system is armed with all Stay/Away zones
auto-bypassed regardless of whether or not delay zones are
tripped during the exit delay. This key only works while the
system is disarmed or armed. The panel will log Armed in
Stay Mode for this closing type. While Away armed, pressing
the Stay key will initiate Exit Delay again, and the Stay/
Away zones will be automatically bypassed.
04
Away Arm - The system is armed with all Stay/Away zones
active regardless of whether or not delay zones are tripped
during the exit delay. This key only works while the system is
disarmed or Stay armed. The panel will log Armed in Away
Mode for this closing type.
When Stay armed, it will give the user the standard exit delay,
thereby allowing the user to leave without actually disarming.
The panel will log 'Armed in Away Mode" upon completion
of the exit delay. This feature is useful for people using a
WLSKEY with Stay/Away keys who wish to have their panel
armed at all times.
05
[*][9] No-Entry Arm - After pressing this key, entry of a valid
access code is required. Then the system will be Armed with
No Entry on Delay zones and all Stay/Away zones auto-
bypassed regardless of whether or not delay zones are
tripped during the exit delay. This key only works while the
system is disarmed. Entry of a valid access code is required
following this key to perform the function.
06
[*][4] Chime On / Off - This key enables (3 beeps) and dis-
ables (tone) Door Chime the same as pressing [*][4]. This key
will work while the system is armed or disarmed.
07
[*][6][Master Code][4] System Test
This key will perform the System Test when pressed. It is the
equivalent of entering [*][6][Master Code][4]. This key only
works while the system is disarmed.
08
[*][1] Bypass Mode - Console Only - Pressing this key will
put the keypad in the zone bypass mode. It is the equivalent
of pressing [*][1] while disarmed. If an access code is
required for bypassing (section [016], option 5), the user
must enter the access code before entry will be permitted.
This key only works while the system is disarmed.
09
[*][2] Trouble Display - Console Only - Pressing this key will
put the keypad into the Trouble display. It is the equivalent of
pressing [*][2]. This key will work while the system is armed
or disarmed.
10
[*][3] Alarm Memory - Console Only - Pressing this key will
put the keypad into the Alarm Memory display. It is the
equivalent of pressing [*][3]. This key only works while the
system is disarmed.
[000][1-5] Function Key Assignment (Console)
firealarmresources.com
[000] Keypad Programming
11
[*][5] User Programming - Console Only - Pressing this key
is the equivalent of entering [*][5]. A Supervisor or Master
access code is required to enter the User Programming menu.
This key only works while the system is disarmed.
12
[*][6] User Functions - Console Only - Pressing this key is
the equivalent of entering [*][6]. A Supervisor or Master
access code is required to enter the User Functions menu.
This key only works while the system is disarmed.
13
[*][7][1] Command Output #1 - Pressing this key is the
equivalent of entering [*][7][1]. An access code may be
required before the output is activated, depending on
attribute 5 of the output. This key works when armed or dis-
armed.
14
[*][7][2] Command Output #2 - Pressing this key is the
equivalent of entering [*][7][2]. An access code may be
required before the output is activated, depending on
attribute 5 of the output. This key works when armed or dis-
armed.
15
Future Use
16
[*][0] Quick Exit - Pressing this key will perform the Quick
Exit function (if enabled). It is the equivalent of pressing [*][0]
while armed. This key only works while the system is
armed.This feature is enabled in section [015], option 3.
17
[*][1] Activate Stay/Away Zones - Pressing this key will
remove the automatic bypass on all Stay/Away zones on the
system. It is the equivalent of pressing [*][1] while armed.
This key only works while the system is armed.
18
Future Use
19
[*][7][3] Command Output #3 - Pressing this key is the
equivalent of entering [*][7][3]. An access code may be
required before the output is activated, depending on
attribute 5 of the output. This key works when armed or dis-
armed.
20
Future Use
21
[*][7][4] Command Output #4 - Pressing this key is the
equivalent of entering [*][7][4]. An access code may be
required before the output is activated, depending on
attribute 5 of the output. This key works when armed or dis-
armed.
27
Disarm (OFF) - Wireless Only
28
Fire Alarm - Wireless Only - See section [000] option [07]
29
Auxiliary Alarm - Wireless Only - See section [000] option
[07]
30
Panic Alarm - Wireless Only - See section [000] option [07]
Key
Default
[1]
01
03
[2]
02
04
[3]
03
06
[4]
04
17
[5]
05
16
Option
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21

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