Multiple Intensity Htp Effects - ETC Ion Xe Operating Manual

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While in this mode, press [Enter] to establish the BPM. The console will use an average of the last
three times you press [Enter] in this mode to calculate the BPM. Pressing [Learn] again will stop this
mode.
In this mode, every time the BPM changes, a live running effect will be modified accordingly without
stopping.
Learning Discrete Step Time
In learning discrete step time mode, every time you press [Enter], the time since the last press of
[Enter] is used to set the next step's step time for a step-based effect, or the next step's fade/ dwell
time of an absolute effect.
[Effect] [1] [Learn] [Time] [Time] - posts Effect 1 Learn Time Discrete Steps to the command
line, and opens the effect editor display.
Pressing [Learn] again will stop this mode.
Instead of pressing [Enter], you can press [At] while in this mode to add new steps to the end of the
effect. Pressing [Enter] will send you back to the first step in the effect.
BPM as a Cue Level Override
BPM can be applied to an effect or individual channels as only a cue level override in Live and Blind.
As a cue level override, the effect step/ action times will not be affected.
Note:
status display does need to be open though. You can open the effect status display from
the home screen or by pressing [Effect] while in live.
With an effect recorded into a cue and playing back in live, [Effect] [1] {BPM} [3][0] [Enter] will change
the BPM of the effect running. This change will happen immediately but the step or action times will
not change. You can see the BPM value, which will be in red, in the Effect Status display.
When the cue is updated or recorded with the new BPM, an "*" will appear next to the effect num-
ber in the Ext Links column of the PSD and the cue list. The BPM value in the effect status display will
now be displayed in blue.
[1] [Effect] [1] {BPM} [3][0] [Enter] will only change the BPM for channel 1. A "+" will display in the
BPM column of the effect status display, and the BPM will display in red in the effect channel display.
Once the cue is updated or recorded, the BPM will display in blue in the effect channel display. The
"+" will still be displayed in the effect status display, and an "*" will appear next to the effect num-
ber in the Ext Links column of the PSD and the cue list.

Multiple Intensity HTP Effects

Multiple intensity HTP effects are either step or absolute effects running on HTP submasters or cue
lists. For multiple intensity HTP effects to run correctly, they must be recorded and played back from
different sources.
For example, you create three separate step effects. Each effect impacts the same channels. For the
three separate effects to run correctly you need to record them to three separate effect submasters
or cues in separate cue lists. Either method will allow for each effect to run together according to the
Creating and Using Effects
The effect editor cannot be open when applying a cue level override. The effect
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