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® ® ® ® ET C , E o s ™ , E m p h a s i s , E x p r e s s i o n , I n s i g h t ™ , I m a g i n e ™ , F oc u s ™ , E x p r e s s ™ , U n i s o n ®...
Introduction Welcome to the Eos Operations Manual. This manual is a comprehensive resource for users of the Eos control system. This chapter contains the following sections: • Using this Manual ........2 •...
W A R N I N G : A Warning statement indicates situations where damage may occur, people may be harmed, or there are serious or dangerous consequences of an action. Please email comments about this manual to: TechComm@etcconnect.com Eos Operations Manual...
Register Your Eos Registering your Eos system with ETC ensures that you will be notified of software and library updates, as well as any product advisories. When you register, you will also be enrolled in “My ETC,” a personalized ETC Web site that provides a more direct path of communication between you and ETC.
Before using Eos, you should read and familiarize yourself with the concepts defined below. These concepts are important for understanding both how Eos functions as well as how you, as a programmer, will interact with Eos to produce a successful show.
Eos also has a [Cue Only/Track] button that allows you to record or update a cue as an exception to the default setting. Therefore, if the console is set to Tracking, the button acts as Cue Only.
- because 20 is the next cue in which channel 1 has a move instruction. Cue List Ownership Eos is capable of running multiple cue lists. Cue list ownership is determined by the cue from which a channel is currently receiving its value. In Live, a parameter is considered to be “owned”...
Submasters are only capable of controlling HTP intensities. Cue lists can operate as HTP or LTP for intensity parameters only. Non-intensity parameters (NPs) are always LTP. Submasters can operate as HTP or LTP for intensity. The default is HTP. Eos’ default cue list setting for intensity is LTP (see HTP/LTP, page 203).
Other Reference Materials H e l p S y s t e m A keyhelp system is contained within your Eos console. To access help, press and hold [Help] and press any key to see: • the name of the key •...
C h a p t e r 1 System Overview Inside this chapter you will find general descriptions of your Eos control system and the various areas of user interface. This chapter contains the following sections: • System Components ....... .10 •...
System Components C o n s o l e Eos is designed from conception as a fully integrated controller for conventional lights and multi- parameter devices (for example: moving lights, color scrollers, gobo wheels) Attention to detail across all areas of the system design and architecture allows you the utmost flexibility and customization of use.
B u t t o n M o d u l e s The Eos button modules provide the ability for multiple simultaneous button presses with tactile feedback. The displays and text above each button change to reflect the current mapping of the button.
G a t e w a y s Eos is a fully networked system capable of direct output of both ETCNet2 and Net3. Gateways can be configured to listen to either ETCNet2 or Net3 and provide interface to devices in the lighting rig that do not accept network communication directly.
Console Geography Below is a diagram of the Eos console with references made to specific areas of use. The terms and names for each area and interface are used throughout this manual. CIA- Central LCD 1 Information Area Direct Selects with...
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Pow e r Button The power button on the front of the console is used to power up the Eos console. A separate power switch, located in the rear panel of the console, can be used to disconnect power from the console’s internal components.
You may connect Littlites to the back of your Eos console. C l e a n i n g E o s Should the exterior of your Eos require cleaning, you may gently wipe it with a dampened (not dripping), non-abrasive paper towel or soft cloth.
• 10 paged motorized faders x 30 pages of control • a maximum of 200 configurable playbacks, with Go and Stop/Back • a maximum of 300 configurable submasters, with Bump and Assert/channel select • One configurable grandmaster, with Blackout and Blackout Enable Eos Operations Manual...
If your device receives Net3 or ETCNet2 directly, no gateway or node is required. Nodes and gateways must be given an IP address before they can function with Eos. This may require using NCE (Network Configuration Editor) or GCE (Gateway Configuration Editor) and a ®...
C h a p t e r 2 System Installation This chapter describes the placement of Eos in a few lighting system risers. It also details connection of the various components of your Eos hardware. This chapter contains the following sections: •...
Basic System Risers DMX/RDM Net3 Gateway To ETCNet2/3 Eos Console Sensor+ Dimmers DMX/RDM Net3 Gateway To ETCNet2/3 Remote Processing Unit Eos Console Eos Operations Manual...
Large System Riser Net3 Remote Video Interface Eos Console Radio Focus Two (2) Remote Remote Radio Focus Processing Units (Receiver) Remote (For Backup) Client Software (Transmitter) Contact In, Contact Out, RS232 MIDI, SMPTE DMX/RDM Net3 Gateways Eos Console Sensor+ Dimmers...
C h a p t e r 3 System Basics This chapter explains the base level procedures for setting up, navigating, and understanding how to operate Eos. This chapter contains the following sections: • Power ..........24 •...
This will provide power to all internal electronics. Step 3: Press the power button, located in the top right corner of the console, beneath the Eos logo. The button LED will illuminate blue to indicate the console is running. The console will boot up into the Eos environment.
The Central Information Area (CIA) The Central Information Area (CIA) is the lower portion of the central LCD. By default, the CIA consists of three primary areas: the command line, the parameter display, and the browser. Softkeys are also contained within the CIA. Parameter category buttons and softkeys...
Press F5. The CIA will collapse. Step 3: Press F5 again. The CIA will expand again. For more information on controlling the Eos touchscreen displays, see Setting Up the Touchscreens, page L o c k i n g t h e F a c e p a n e l It is possible to lock out the facepanel, which prevents any actions from the command line or CIA.
V i r t u a l K e y p a d It is possible to open a touch keypad in the CIA which mimics the hard keys found on the actual Eos keypad. This virtual keypad is accessible from the browser.
From this menu you can select one of the available clear options by clicking on the desired button in the CIA. Eos will ask you for a confirmation before performing the selected clear. For {Clear Targets}, Eos will allow you to choose which record targets you want to clear.
Setting Up the Touchscreens When you first power up your Eos, the direct selects may not be open on the touchscreens. It may also have other displays visible on the touchscreens. This section describes how to populate and arrange displays, direct selects, and virtual faders on the touchscreen monitors of your Eos console.
You may also press the {Expand} button (located beneath the {Select} button) to expand a set of direct selects to full screen. Press {Expand} again to return the set to its previous size and mapping. Eos Operations Manual...
A d j u s t i n g t h e D i r e c t S e l e c t V i e w When using button modules, you may need to adjust the horizontal or vertical alignment of the direct select arrays, depending on your viewing angle.
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• {Channel 1} {Channel 1} - selects channel 1, deselects all other channels. • {Page } - pages direct selects down by one page. • {Page } - pages direct selects up by one page. Eos Operations Manual...
Display Control and Navigation O p e n i n g a n d C l o s i n g D i s p l a y s The Live/Blind display is open as tab 1. The playback status display is always open as tab 2. Neither of these displays can be closed.
Note: Please note that you must have a minimum of two (2) external monitors attached to your Eos to use the [Expand] feature. If the display you are expanding is at the right most position, the display will expand onto the first (or left most) monitor.
Graphical User Interface (GUI) Display Conventions Eos relies on many traditional ETC indicators which you may be familiar with, as well as some new ones. This section identifies the graphical and colorful conventions used in Eos to indicate conditions to you.
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C o l o r I n d i c a t o r s Eos uses color to indicate the selection state and information about channel/parameter levels. Channel numbers/channel headers Selected Unselected • Gray number ..Unpatched channel number.
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I ....Channel is controlled by an inhibitive submaster or grandmaster. When displayed in the Block flag, “I” indicates a cue level intensity block. Eos Operations Manual...
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• IP, CP, FP, BP ..Indicates that the value is referenced to a palette (Intensity, Color, Focus, or Beam). This text is followed by a number, indicating which palette is being referenced. This can be substituted with the palette label if the “Show Reference Label”...
[ L a b e l ] K e y Pressing and holding [Label] toggles the view to show reference labels or numbers depending on what display setting is being used. See “Show Reference Labels” on page 101. Eos Operations Manual...
U s i n g F l e x i c h a n n e l Flexichannel (use of the [Flexi] key) allows you to view only channels meeting a certain criteria in the live/blind display, therefore removing unwanted data from view. Flexichannel has several available states which include allowing you to view only: •...
Green ....Submaster is an additive submaster. • Red....Cue fade is in progress (cue list area) -or- Submaster is an inhibitive submaster or grandmaster (fader display area). Eos Operations Manual...
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T e x t in d i c a t o r s • + (see cue 6) ..Indicates that there is discrete timing within the associated cue. Found in the cue display “Timing” area. •...
When the summary view has been collapsed to show only intensity data, you may include focus, color, or beam data in the summary view by holding down the [Params] key and pressing any parameter category key. This displays all categories. Intensity data Channel numbers F, C, B data Eos Operations Manual...
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In live, table view displays all active channel data being output from Eos. In blind, it will display all data for a single record target (cue, preset, palette) depending on what is viewed. In table view, focus, color, and beam information can be viewed in either a summary of these three categories or an expanded view to show all parameter data.
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CIA. Category data is not available in spreadsheet, but you may hide all parameters of a specific category by holding [Params] or [Data] and pressing the desired parameter category button. By default, the spreadsheet view displays just intensity. Cue numbers Parameters Channel number Eos Operations Manual...
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P l a y b a c k S t a t u s D i s p l a y The playback status display allows you to view a range of cues in the current cue list, all cue attributes for those cues, and a view of the fader configurations for 10 pages of 10 faders each (for a total of 100 visible faders.
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Pressing [Format] with the playback status display active will access this format, In expanded cue list, the view of the active cue list increases to the full size of the display. The current fader page is still visible at the bottom of the screen. Fader page Fader numbers number Eos Operations Manual...
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Split Playback Status Display Pressing [Format] with the playback status display active will access this format. With the playback status display split, two different cue lists can be displayed at the same time by locking. If both cue lists are unlocked, they will display the same list. Unlocked cue list Locked cue list Optional...
L o c k i n g t h e E n c o d e r s It is possible to lock out the encoders. To lock out the encoders, press [Clear] & [Encoder Page Keys]. To unlock, press [Clear] & [Encoder Page Keys]. Eos Operations Manual...
Eos always repaints the softkeys to coincide with your current action. To get the full use of features on your Eos system, be sure to familiarize yourself with the softkeys that become available as you program your show.
C h a p t e r 4 Managing Show Files This chapter explains how to create, open, and save your show files. Each of these operations are accomplished through the Browser area in the CIA. This chapter contains the following sections: •...
To access the most recent show file, simply select the bold name. You may right arrow [Page ] from the bold name to expand a list of previous versions beneath it in the browser. Select the desired show from the expanded list. Eos Operations Manual...
Browser. • USB (F:) device - When a USB device is connected and an Eos show file (.esf) is available on the device, you will notice the USB is displayed in white text and is expandable. When the USB device is connected and no Eos show file is loaded on the device, you will notice the USB (F:) is displayed in a grey color and is not selectable.
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To reselect all show components, press the {Reset} touchbutton and all buttons will return to gray (selected). To stop the show load process, press the {Cancel} button. When you have selected/deselected all of the show components you require, press the {OK} touchbutton. Eos loads the selected show to the console. Eos Operations Manual...
S e l e c t i v e P a r t i a l S h o w O p e n i n g If you select the {Advanced} button in the partial show opening screen, you will have the opportunity to load partial components from the show file and be able to specify the desired location of those partial components in the new show file.
USB device. To merge a show file, navigate within the Browser to: File> Merge>. Navigate to the desired storage location and press [Select]. When using merge, Eos displays only the available files. Navigate to the specific file and press [Select].
Printing a Show File Eos provides you with the ability to save a show file or aspects from a show file to a PDF file for printing. Eos has three locations to save the PDF files including the Show File Archive, the File Server (if connected), or a USB device (if connected).
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The PDF will have the show name, date and time it was created, and date and times for when the show file was last saved. It also gives the Eos software version information. If multiple aspects were selected to save to the file, there will be hyperlinks at the top of the PDF so you can quickly jump to a section.
[Update] and press [Select]. Using Save As To save an existing Eos show file to a different location or with a different name, navigate within the Browser to: File> Save As> and press [Select]. Eos provides you with three locations to save an Eos show file (.esf) including the Show File Archive, the File Server (if connected) or a USB device (if connected).
Fixtures or Import As Custom Fixtures. Import as Library Fixtures will allow Eos to try to match the fixtures in the file with fixtures in the Eos library. Import as Custom Fixtures will bring the fixtures in as they are in the file. It is recommended to use Import as Custom Fixtures.
Deleting a File Eos provides you with the ability to delete show files from the Show File Archive and the File Server from within the Browser. To Delete a Show File Navigate within the Browser to: File> Open and press [Select]. Navigate to the desired show file and press [Delete].
C h a p t e r 5 Patch The Patch is where patching data is stored and can be viewed using the patch display. Once a channel is patched to an output, and the output is connected to a device (for example a dimmer, moving light, or accessory), the channel will then control that device.
About Patch Eos treats fixtures and channels as one and the same, meaning each fixture is assigned a single control channel number. Individual parameters of that fixture, such as intensity, focus, color, and beam are also associated with that same channel number but as additional lines of channel information.
Changing the Patch View By default, patch is displayed in a sequential channel view. While in the channel patch view, any numeric entry from the keypad is assumed to be a channel. C h a n n e l V i e w N o t e : It is recommended that you use the patch by channel display when working with moving lights or other multi-parameter devices.
While in address patch view, any numeric entry from the keypad is assumed to be an output address. As it is possible to patch by either output address or port/offset, pressing the [Data] key will toggle the display to show the alternate output information. Eos Operations Manual...
Create and Edit Patch S e l e c t C h a n n e l , S e t D e v i c e T y p e , a n d O u t p u t A d d r e s s Each field identified in the patch display is also displayed in the CIA as a touchbutton.
10 to address 105, 205, and 305. When more than one device is patched to a channel, Eos automatically creates parts for each device. This is used if you need to access an address directly in the patch-by-channel display.
R e p l a c e By default, if you patch an address to a channel that is already patched, Eos will create a new part for the new address. If you want to replace the current address with the new, use {Replace}: •...
CIA. These softkeys provide you with the option of showing only the library of fixtures/ devices that are already patched in the show and your favorites/ Eos default devices, {Show Favorites} or all fixtures/devices available in the library sorted by manufacturer {Manfctr}.
{ P a t c h } D i s p l a y a n d S e t t i n g s When patch is opened, Eos defaults to this display. It provides access to data input fields that you may use to define devices in your lighting system..
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• {RDM Discovery} - If enabled, Eos will obtain RDM device information when available. The default setting is “Disabled”. RDM must be enabled in the ECU before discovery is allowed. See “Enable RDM” on page 319. When enabled, the console will automatically make discovered RDM devices available for patching.
• {Invert} - A moving light attribute used to invert the output of pan, tilt, or both. Select either the {Invert Tilt} or the {Invert Pan} button on the CIA. • [2] {Attributes} {Invert Pan} - inverts the output of the pan parameter on channel 2. Eos Operations Manual...
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• {Swap} - A moving light attribute used to exchange pan and tilt levels. Select the {Swap} button on the CIA. • [2] {Attributes} {Swap} - swaps the pan and tilt parameters for channel 2. • {Scroller} - An attribute used to change the scroll loaded in a scroller or moving light. Select the {Scroller} button on the CIA to display the scroller picker and the scrolls available for your device.
• [1] [Thru] [2] [0] {Offset} [2] {Type} {VL1000} [At] [1] {Offset} [2] [0] [Enter]- selects every other channel in the list and patches them with an offset of 20 addresses. Eos Operations Manual...
Using the Scroller/Wheel Picker and Editor The scroller and wheel picker allows you to choose a specific scroll, color wheel, or gobo wheel from standard manufacturers and associate them with fixtures. You may also create customized scrolls/wheels using the editor to match custom devices installed in your fixture. U s i n g t h e P i c k e r Default color and pattern media for the selected fixture, as determined in the fixture library, is displayed in the {Attributes} page.
In the above image, {ETC Scroll} is the default scroll for the selected ETC Source Four Revolution. The list of gel colors as they are installed in the scroll are displayed to the left with a color chip for easy reference.
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C r e a t i n g a n e w s c r o l l o r w he e l When you create a new scroll or wheel, {New Wheel x} appears in the wheel list as the selected button.
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When a specific catalog is selected, the media will display in the last three columns of the editor. When you make a media selection, the display returns to the new wheel frame list where additional frames can be edited in the scroll or wheel. Eos Operations Manual...
C a l i b r a t i n g a S c r o l l e r You can calibrate the center point of any frame in a scroller using the calibrate feature. Calibrating a scroller is normally done from the live display. N o t e : It is recommended that you calibrate your scroller frames starting with the last frame and working backward to the first frame.
To clear the patch, click {Clear Patch}. A confirmation is required before the patch will be cleared. To exit the clear functions screen without clearing, press the [Displays] key at any time or select a clear button and then select {Cancel} from the confirmation screen. Eos Operations Manual...
Fixture Creator Eos provides you with the ability to create your own fixture type within patch and store it with your show file. You can name the fixture, assign all necessary parameters, define the address and operational range of those parameters, and set lamp controls.
N o t e : When {New} is pressed, the parameter slot will appear in the list with a default name in the “Parameter” column. You may disregard these default parameters as you will redefine the designations in a later step. Eos Operations Manual...
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Step 5: Use the [Page] keys to navigate to any parameter slots that you wish to alter the default parameter designations for. Step 6: When you have selected a slot, press {Parameters}. The CIA will display touchbuttons representing all of the available parameters. a: Use the {>>} and {<<} buttons to scroll through the available parameters (in alphabetical order).
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C A U T I O N : Be careful not to duplicate any address in the DMX order of parameters in the new fixture. Eos does not prevent you from duplicating addresses. To define the LDMX address of any 16-bit channel: LDMX or “low-DMX”...
U p d a t e L i b r a r y When a new library is installed on Eos (for example, included in a software update), changes in library data will not automatically update your show files. This is to prevent library changes from affecting a functional show file.
C h a p t e r 6 Setup This chapter describes the processes involved in changing your system settings to meet your preferences. It also covers advanced setup functions as well. This chapter contains the following sections: • Opening Setup .
The CIA will repaint to display the setup screen and the softkeys will change to display the various subcategories of setup. Eos defaults to display show settings, however if you have changed the view to another subcategory, Eos will remember the view you were in when you return to setup. The setup subcategory softkeys are: •...
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{Num of Channels} You may use this field to set the number of channels in your Eos to the number of channels in your system. Eos supports a maximum of 10,000 channels. Enter the number of channels for your system using the keypad.
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To change the mapped location of any playback, press the {Mapped to} button for that slider and enter the number you wish to assign it to. Unmapped - Selecting unmapped for any fader leaves that fader open and unoccupied. Eos Operations Manual...
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Grandmasters, submasters, and playbacks may appear on more than one fader page. In a partitioned control environment, the mapping of the faders (with the exception of the master fader) is global. N o t e : Specifying a {Mapped to} location does not specify the cue list that will be loaded to that playback.
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Also known as "Device ID" this setting allows you to establish the MIDI Show Control device ID for Eos. The device ID can be set from 0-126. Eos will process commands sent to the matching Device Id. Eos will also process commands sent to Device Id 127 (All Call). For example: •...
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“Disabled”. The default is “Enabled”. {Serial Group Ids} This touchbutton is for setting up which serial group IDs the Eos will listen to. Serial Group IDs are from 1-32. Eos can be set to listen to multiple group IDs. • {Serial Group Ids} [1] [+] [5] [Enter] P a r t i t i o n s Pressing the {Partitions} button in Show setup opens the partition display in the CIA.
This setup softkey accesses settings for the specific Eos user. Changing these settings does not impact other Eos controllers on the Eos network, unless they are set to the same user. Nine setting buttons are available in desk settings: {Record Defaults}, {Manual Control}, {Face Panel}, {Face Panel Keypad}, {Displays}, {PDF File Settings}, {LCD Settings}, {Fader Wing Config}, and {RFR Settings}.
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{ M a n u a l C o n t r o l } This desk setting button gives you access to Eos manual control settings. Manual Time In this section you may change the default times for manual changes to occur in live. Times can be set for each parameter category (Intensity Up, Intensity Down, Focus, Color, and Beam).
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{ F a c e P a n e l } Sounds You can adjust the frequency and length of the audible signals that Eos delivers. Signals are qualified as being either an error sound or an advisory sound. Both types of sounds can be adjusted from this setup screen in the CIA.
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{ D i s p l a y s } This desk setting button gives you access to the Eos display settings. High Contrast Display This touchbutton toggles the setting between “Enabled” and “Disabled”. When enabled, high- contrast brightens the cue numbers and channel numbers in displays and also brightens the magenta used to show tracked values.
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{ F a d e r W i n g C o n f i g } This screen allows you to manually configure the positions of fader wings connected to the Eos. The console will default to configuring the wings on its own.To manually configure, you must click on the {Manual Config.
Clicking {Identify} will display numbers on each wing’s display to aid in configuration. The numbers do not identify the wings as to their actual order. Order is determined from left to right. The left most wing will contain the first faders. Click and drag the wings to match your physical layout.
C h a p t e r 7 Basic Manual Control Eos provides a variety of different ways to select and command control channels. This chapter identifies the many basic ways you can select channels and manipulate show data within Eos.
Channels are deselected when any action is taken on the keypad that is unrelated to manual control, such as recording groups and cues, or updating a record target, etc. You can also press [Clear] after a terminated command line to clear the channel selection.
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[ N e x t ] a n d [ L a s t ] The [Next] and [Last] buttons increment and decrement channel selection. If only one channel is selected, [Next] increments the channel selection to the next sequential channel, while [Last] decrements the channel selection by one.
S e l e c t C h a n n e l s F r o m t h e D i r e c t S e l e c t s Direct selects provide one-touch selection of channels, groups, palettes, presets, effects and macros. Eos provides the ability to display an a array of 20, 50, or 100 channels on direct select displays with paging buttons provided for easy scrolling.
B u t t o n M o d u l e s When using the button module, pressing and holding a channel button while pressing another channel button selects those two channels and all channels in between, similar to using the [Thru] command from the keypad.
• [Group] [9] [Out] - selects all channels in Group 9 and sets the intensity values for those channels to zero. • [1] [0] [At] [At] - selects channel 10 and sets an intensity level of full. Eos Operations Manual...
As long as channels are on the command line you can continue to address them with commands without having to reselect them. For Example: • [1] [thru] [5] [Full] [Enter] The selected channels are highlighted in gold, with white channel text and red intensity values (indicating manual data).
Some examples of using parameter touchbuttons are: • [1] {Iris} [5] [Enter] - Places the iris parameter of channel 1at 50%. • [Group] [4] {Zoom} {Edge} [Out] [Enter] - Sends any zoom and edge values for all fixtures in group 4 to 0%. Eos Operations Manual...
S e t t i n g P a r a m e t e r s w i t h t h e K e y p a d When the CIA is placed in parameter mode, all parameters of selected channels may be given numeric values through the keypad.
• Shutter - includes all of the framing devices for the luminaire. • Image - includes anything that drops into the gate, such as gobos, effects wheels, etc. • Form- includes parameters that affect the quality or size of the light output, such as edge, zoom, iris, IMF, frost, etc.
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E n c o d e r L C D T o u c h s c r e e n The encoder LCD touchscreen displays the active parameter category loaded on the encoders, as selected by the page buttons. Each encoder has an associated control section in the LCD that provides visual indication of: •...
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• When you access a parameter page, the encoder wheels will automatically load and display the first page that has a valid parameter for the selected channels. Eos Operations Manual...
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Expand The “E” displayed beneath the parameter name indicates that this parameter has “Expanded” functions. When this area of the touchscreen is pressed, the touch screen repaints to display all the media settings available for the specific wheel. For Example: Continuing with the previous example, touch the encoder LCD in the button area defined by the parameter name and current value...
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If there are multiple instances of a device in a single channel (such as two fixed gobo wheels or two color wheels, etc.), each device will load onto separate encoders.
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Form (a subcategory of Beam) collects the parameters that affect the quality of the beam, including the iris, edge, frost, etc. ‘Shutter’ and ‘Image’ are the other two subcategories of Beam When the form encoder page button is selected, the LED will illuminate and the encoders automatically populate with the “Form”...
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When pressed, the display repaints with an image (if available) of what is in the various frames of the associated device. Pressing the top right corner of the expanded display will return the display to normal mode. Eos Operations Manual...
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• Angle - determines the angle that the blade sits in the beam. Different fixtures control shutters in different ways. Eos provides you standardized use of all shutters through patch. Press the [Shutter] button again to access the additional shutter controls, available to the specific channel.
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• Intens 1-4 - controls the various intensities of a multiple intensity channel. • Intensity MSpeed Press the [Custom] button again to access the additional intensity controls, available to the specific channel. Eos Operations Manual...
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Color scroller data will display on the encoders and displays as frame numbers, F1, which would be frame 1, F2 for frame 2, etc. F1.5 is halfway between 1 and 2. F2+ will display if the frame is less than 2.5 and F2- if the frame is greater than 1.5.
Hue is the actual color. It is measured in angular degrees around the cone starting and ending at red = 0 or 360 (so yellow = 60, green = 120, etc.). Saturation is the purity of the color, measured in percent from the center of the cone (0) to the surface (100).
Home Eos is equipped with a [Home] hardkey. As with the {Home} touchbutton on the Encoder LCD (see Home, page 117) this hardkey allows you to home a specific parameter. Additionally, you may home all of a channel’s non-intensity parameters or home only a specific category (I, F, C, B).
Multiple Intensity Channels When a multiple intensity channel is patched, Eos assigns it a master intensity. The master intensity can be used to control the multiple intensities together. The master intensity is handled in the same way as the intensity of a single intensity channel. Levels can be set via the level wheel, from the keypad, and the encoders.
Lamp Controls Lamp controls allow you to execute control functions of selected fixtures such as calibrate, douse lamp, strike lamp and reset. Each fixture type has its own set of lamp control options which are available to you when you select the fixture from live and press the {Lamp Cntrls} softkey. This information is also available using [About] (see Using About, page 267).
N o n - i n t e n s i t y P a r a m e t e r s The [+%] and [-%] keys may be used to incrementally adjust non-intensity parameters as well. For Example: • [1] {Iris} [+%] [+%] • [Zoom] [-%] [-%] Eos Operations Manual...
Remainder Dim [Rem Dim] temporarily provides a zero intensity to all channels except those that are currently selected, those that are parked, or those with intensity contributions from submasters. If the remainder dim command is reversed, the stage returns to its previous state. You may use the following commands for remainder dim: •...
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Without the [Rem Dim] command, the submaster would still contain channels 1 through 10 at full. A [Rem Dim] command can also be used on a selective cue record. It will force any channels not included in the record, but are tracking forward from a previous cue, to zero. Eos Operations Manual...
Highlight and Lowlight Eos can be placed in Highlight or Lowlight mode. Channels selected while in these modes will either go to a default setting, or to a value provided by a highlight/lowlight preset (established in setup). Modifications can then be made to those channels. Any changes will be maintained when the highlight/lowlight mode is removed.
{Flip} is located on the encoder touch screen, near the pan and tilt encoders. The following example illustrates the use of {Flip}: • [channel list] {Flip} Eos Operations Manual...
The [Select Last] key allows you to reselect whatever the previous channel selection was. This includes multiple channel selections, groups, etc. Using [Select Last] [Select Last], Eos will recall your last command line and leave it unterminated for further operation.
{Address}[1] [at] [Full]{Check} [Enter] - brings address 1 to full intensity. Use [Next] or [Last] to progress through the address list to complete the address check. Any key press other than [Next] or [Last] will terminate address check mode. Eos Operations Manual...
When a {Move To} command is given, data is removed from its current location and moved to its new location. If the new location already contains data, a confirmation is required by Eos (unless disabled in Setup). Existing data in the new location will be completely overwritten if a {Move To} command is confirmed.
C h a p t e r 8 Using Groups Groups are channel selection devices used for fast recall of specific channels. A maximum of 1000 groups can be recorded. Once recorded, they are accessible from the keypad, direct selects, and through the displays.
[1] [0] [Thru] [2] [Record] [Group] [1] [Enter This will record channels 10 through 2 to Group 1, and then if you select the group you can cycle through the channels using [Next] starting with 10, then 9, then 8, and so on. Eos Operations Manual...
O f f s e t You can use the {Offset} softkey to aid in channel selection prior to storing groups. The offset options are {Odd}, {Even}, {Reverse}, and {Random}. For example: • [1] [Thru] [9] {Offset} {Odd} [Record] [Group] [5] - records all odd numbered channels between 1 and 9 to Group 5.
• [2] [Delete] [Enter] - removes channel 2 from, the group. • {Random} [Enter] - rearranges the channels in the group randomly. • {Reverse} [Enter] - reverses the order of the channels within the group. Eos Operations Manual...
U s i n g G r o u p s a s a C h a n n e l C o l l e c t o r [Group] can be used as a quick way to collect channels from submasters, cues, palettes, or presets.
C h a p t e r 9 Storing and Using Palettes Palettes are building blocks that can be used to create presets, cues and effects. Palettes are a critical component when using moving lights and can save considerable programming time when editing show data.
Intensity, Focus, Color, and Beam. Eos supports up to 1,000 palettes of each of the four types. Palettes can be recorded as decimal or whole numbers and are automatically filtered into IFCB categories. Color data cannot be placed in beam palettes, intensity cannot be included in focus palettes, and so forth.
[Record], [Record Only] and using filters are the most common ways. When [Record] is used, Eos will store the relevant parameter category data (intensity, focus, color or beam) for all channels that are not currently at their default value.
• [select channels] [Record Only] [Focus Palette] [2] [Enter] - stores focus palette 2, but only includes the manual data for the specified channels and parameters. • [1] [Thru] [9] {Iris} {Zoom} [Record Only] [Beam Palette] [5] - stores only manual zoom and iris data for channels 1-9 to beam palette 5. Eos Operations Manual...
S t o r i n g P a l e t t e s t o D i r e c t S e l e c t s You can store palettes efficiently using the direct selects. Rather than using the [...Palette] hard key and the numeric keypad to specify a palette number, you can simply touch the desired direct select for that palette from the touchscreen.
When recalling palettes, only channels that are selected at the point of recall will be affected by the palette recall. The data recalled from a palette is referenced. To break the reference you may use {Make Absolute}. Eos Operations Manual...
Editing Palettes Live N o t e : If a palette is already recorded, [Record] replaces all existing data. [Record Only] is a selective store, therefore it adds data. Recording over a previously existing palette requires a confirmation, if confirmations are enabled in the setup menu. It is also possible to [Update] to add manual changes to the record target.
[Recall From], [Copy To], {Move To}, and {Replace With} may be used to create and edit palette data. See Advanced Manual Control, page 221. N o t e : While editing palettes in blind, hitting [Recall From][Recall From] will put [Recall From][Palette] on the command line. Eos Operations Manual...
• [palette type] [1] [thru] [5] {Move To} <palette type> [9] <thru> [Enter] - this will move palettes 1-5 to palettes 9-14 respectively. You do not have to supply the end value for Eos to perform the move.
• [1] [5] {Edit} [Enter] - selects palette number 15 and brings the blind display into focus, with palette 15 selected for editing. You can use the [Next] and [Last] buttons to access the other palettes, or select a new palette for editing from the keypad. Eos Operations Manual...
D e l e t i n g P a l e t t e s To delete color palette 1, press [Delete] [Color Palette] [1] [Enter] [Enter]. When palettes are deleted, any references in cues will be converted to absolute data. R e m o v i n g C h a n n e l s f r o m a P a l e t t e You can remove specific channels from a palette.
Up to 1000 presets may be stored in Eos using decimals or whole numbers and they can contain absolute data and/or a mix of IFCB palettes. Presets can not refer to other presets.
You may also use the filters and {Make Null} as additional tools to decide what data will be stored. For more information on these features see Using Filters. When you re-record an existing Preset, a confirmation will be required, unless confirmations have been disabled in Setup. Eos Operations Manual...
S t o r i n g P r e s e t s U s i n g [ R e c o r d O n l y ] [Record Only] is a selective record process that stores only manual parameter data. Therefore, when used to record presets, only manual data for channels will be stored in the preset.
• [1] [Recall From] [Preset] [1] [At] [5] [0] [Enter] - recalls the intensity of channel 1 from preset 1 at 50% of the stored value. If channel 1 was set to 50 in preset 1, it’s recalled value would be 25. Eos Operations Manual...
Editing Presets Live There are two ways to edit a preset in Live. You may rerecord the preset or you may use [Update]. R e r e c o r d Rerecording follows the conventions of [Record] and [Record Only]. The only exception is that a confirmation is required to actually rerecord the preset.
• <Preset> [2] [Copy To] [9] [Enter] [Enter] - copies the contents of preset 2 to preset 9. Preset 2 will remain in the list. The second [Enter] is not required if you have disabled confirmations in setup. You can also use [Copy To] from palettes to presets. Eos Operations Manual...
Editing Presets in Blind All presets can be viewed and edited in blind. To open a preset in blind, you can do any of the following: • Press [Blind] & [Preset] • Press [Blind] & {Preset x} - opens to the specific preset •...
• [Preset] [1] [thru] [5] {Move To} <Preset> [9] <thru> [Enter] - this will move presets 1-5 to presets 9-14 respectively. You do not have to supply the end value for Eos to perform the move. If presets 9-14 already exist you will be asked to confirm this move.
When cues are created they are stored in a cue list. By default, recording cues will result in a single cue list, identified as cue list 1. While other cue lists can be recorded in Eos, this chapter deals primarily with working in a single cue list. For more information on multiple cue lists, see...
(such as preheat, follow or hang instructions, and so on). In Setup, you have determined if Eos will operate in a Cue Only or Tracking mode. By default, the system is set to tracking, therefore this section of the manual primarily addresses working in tracking mode.
Eos is a tracking console, meaning once something is recorded into the cue list, the cue list will always contain information about that channel/parameter unless it is nulled, using the {Make Null} command, or filtered using the parameter filters.
• [selected channels] {Color} [Record Only] <Cue> [4] [Enter] - stores only the color data for the selected channels into cue 4. As with [Record], filters can further restrict stored data if deployed when using [Record Only]. “Using Filters” on page 205. Eos Operations Manual...
U s i n g S e l e c t i v e S t o r e You may use the [-] button to withhold information from a cue or use the [+] button to specify a particular channel/parameter to be included in the record action. These actions are both selective stores.
5. The data will track forward in the list until the next move instruction or block. • [Record Only] <Cue> [2] [thru] [7] [Track] [Enter] - stores all manual data. The stored data will tracks from cue 2 thru 7. Eos Operations Manual...
S e t t i n g C u e L e v e l T i m i n g Unless you specify otherwise, Eos assigns default fade times to any cue you record. Default timing is designated in Setup. Cue level timing can be applied when a cue is recorded or can be added or modified later.
• [Cue] [2] {Color} [Time] [5] [Enter] - Redefines color time to 5 seconds. • [Cue] [3] {Focus} [Time] [-] [2] [Enter] - Removes 2 seconds from the current time. • [Cue] [7] {Beam} [Time] [+] [3] [Enter] - Adds 3 seconds to the current time. Eos Operations Manual...
D e l a y T i m e Delay is used to stage the execution of parameter categories within a cue or cue part. The countdown of a delay time begins the moment the cue is executed (for example, pressing [Go]). Delay times can be added to any cue or to any specific parameter category within the cue, which will postpone the parameter transition until the delay time has elapsed.
The [Time] key (near the [Data] key) can be held down to see the discrete delay/time information for channels in Live/Blind. Delay is displayed first, followed by the timing value. Eos Operations Manual...
A s s i g n i n g C u e A t t r i b u t e s You can record cues with specific attributes to affect how cues behave when executed. Cue attributes include follow time, hang time, link, loop, curve, rate and label. Cue attributes can be entered when the cue is initially recorded, or they can be added or modified at a later date.
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4 times (once plus 3 loops) and then stop in cue 2. The loop value specifies the number of times the loop instruction will be performed. Since the sequence has run once prior to the loop command, the total number of passes will be the specified number of loops +1. Eos Operations Manual...
Rate The {Rate} softkey can be used to apply a rate adjustment to all timing in the cue. The default rate is 100%, which is real time. To slow a cue down, set the rate below 100%, to speed the cue up, set the rate above 100%.
Eos also supports an “auto-block” function. Auto-block can protect your cue data from unwanted changes. For example, in cue 5 you set channel 1 to 50%. It is stored as a move instruction. Then, you later go back to an earlier cue and set channel 1 to 50% and it tracks forward to cue 5.
A s s e r t Assert is a way to make a tracked or blocked value act as a move instruction on playback. It is often used in a multiple cue list environments, or to assure that a transition happens in the desired time. Using Assert, page 199 for more information on asserts in multiple cue lists.
R e m o v i n g a t r i g g e r : To remove a trigger, access the cue number and press {Execute}, the record target type and press [Enter]. • [Cue] [5] {Execute} {Cue/Macro/Snapshot} [Enter] Eos Operations Manual...
Modifying Cues Live Recorded cues can be modified live. Cue attributes (such as link, loop, label and so on) may be edited as well. The cue does not need to be active (played back) to change cue attributes. You may also change cue attributes for a range of cues if you wish.
• [Cue] [4] <More SK> {Move To} <Cue> [8] [Enter] - moves the contents of cue 4 to cue 8. Cue 4 is removed entirely. If cue 8 already existed, a confirmation will be required before replacing cue 8 (unless confirmations have been disabled in setup). Any contents of cue 8 will be replaced entirely. Eos Operations Manual...
• {Update All} - this button will update the background cue and all references (nested and otherwise). Eos defaults to this option. • {Make Absolute} - this button will update the background cue and convert all levels to absolute values, thereby removing any references.
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“R” in superscript next to the channel’s intensity. By default, Eos updates any referenced data that was included in the cue. For Example: Cue 5 is recalled Live. It contains references to color palette 1 and preset 2. You make changes to channels included in these record targets.
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U s i n g C u e O n l y / T r a c k The [Cue Only/Track] key can be used as an applied exception to the cue only/track system setting. Therefore if the system is set to Cue Only, the key behaves as a [Track] command. Alternatively, if the system is set to Track, the key behaves as a [Cue Only] button.
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In these situations, if the updated cue is not the source of a channel’s live value, manual data will remain manual. If the updated cue is the source of the current value, the values will change to magenta (indicating tracked) when the update is completed. Eos Operations Manual...
Recording and Editing Cues from Blind When you press blind, the selected cue will be displayed. You can make changes to cues in the blind display using either the summary, table, or spreadsheet views. N o t e : Edits in blind take effect immediately. [Record] or [Update] commands are not required in blind.
This makes spreadsheet view useful for viewing overall trends in channel and parameter data. Editing cue ranges is possible in spreadsheet view. To select an entire cue range, you can press [Cue] [enter the first cue] [Thru] [Enter]. Eos Operations Manual...
R e p l a c e W i t h {Replace With} is used to select channels that have certain specified values and then provide new instructions for those values. For Example: Select a range of cues: • [Cue] [1] [Thru] [9] [Enter] Select a range of channels that are used throughout these cues and enter a change instruction: •...
1 are unaffected. • [Delete] <Cue> [2] [thru] [8] [Cue Only/Track] [Enter] [Enter] - deletes cues 2-8, making exception to the default setting, as described above. Eos Operations Manual...
This allows your moving lights to unobtrusively perform non-intensity parameter transitions in an inactive (darkened) state. Eos provides two different methods to mark lights: AutoMark and Referenced Marks. This chapter contains the following sections: •...
An AutoMark will happen in the time of the cue in which is moving (the “M” cue), unless the channel has discrete timing. In which case, the discrete timing will apply to the moves. Discrete timing is applied in the cue where the move instruction is stored. Eos Operations Manual...
This is also the cue where the non-intensity moves are stored. In order to use mark properly, you must specify channels to be marked in the source cue. Eos will not assume all moving lights apply to any given mark.
• [Cue] [n] [Mark] [Enter] To remove a mark from a channel: • [select channel] [Mark] [Enter] N o t e : If a mark is removed from a channel in live, the corresponding cue must be updated. Eos Operations Manual...
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It is also possible to mark to a cue that doesn't exist, and when the mark is stored, Eos will automatically create the cue to mark to. For Example: If cue 2 does not exist yet: • [select channels] [mark] [2] [Enter] The command line will display, “Create Mark Cue?”...
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....Indicates that a mark has been placed, but the mark has been broken. If possible, Eos will automark the lights. Eos Operations Manual...
R e f e r e n c e M a r k s a n d T i m i n g Movement of non-intensity parameters in conjunction with a mark will adhere to the following timing rules. If discrete timing is used for non-intensity parameters: When channels execute a mark, the moves will use the discrete time(s) assigned to them in the source cue.
C h a p t e r 1 3 Working with Multiple Cue Lists Eos provides many useful tools to allow you work efficiently and simultaneously with multiple cue lists. This chapter focuses on the features and methods used when working with more than one cue list.
You may record up to 999 cue lists in an Eos show file. The cue list that you are storing to is always determined by the selected cue, unless you specify a different cue list.
U s i n g A s s e r t By default, channel parameters only respond to move instructions during playback (see Cue List Ownership, page 6). The [Assert] function allows tracked or blocked data from a cue to be replayed, even when another cue list has taken control of that channel/parameter.
• Playing back a cue from the fader of another cue list - press [Go] for the associated fader. N o t e : The split Playback Status Display allows detail for two cue lists. Both or either of these can be locked. See “Split Playback Status Display” on page 49. Eos Operations Manual...
• [Go To Cue] [2] [/] [0] [Enter] N o t e : Eos has an added intensity parameter for LED fixtures, that by manufacturer default, have only RGB parameters but no intensity parameter. With this added control, the LED fixture will respond to the [Go To Cue] [0] command.
Using the mouse, you can move the barrier between the stored cue display (top) and the stored list display (bottom). Hover the mouse arrow over the list boundary until it changes to the familiar “move boundary” icon. Then click and drag the boundary up or down to the desired height. Eos Operations Manual...
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HTP instruction is higher than the LTP value. When a cue from an HTP cue list is executed, Eos determines if the intensity value when the cue is complete will be higher than the current setting. If so, the intensity will begin to fade from its current value to the required value in the incoming cue using the cue's upfade time.
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You can edit any of the cue attributes for the cue selected in the index, but the cue contents must be edited in the blind display. See “Recording and Editing Cues from Blind” on page 185. Eos Operations Manual...
C h a p t e r 1 4 Using Filters Filters are used to determine which parameters can be stored to cues, palettes, and presets. The filter selection tool in the CIA affects record operations as long as the filters are set. This chapter contains the following sections: •...
The parameter category softkeys can be used to select filters, as follows: • Intensity (enables recording intensity data) • Focus (enables recording pan and tilt) • Color (enables recording color data) • Beam (enables recording all beam data) Eos Operations Manual...
To apply record filters by category: Step 1: Press and hold [Filters]. The parameter buttons change to display filter selection. Step 2: Press the parameter category softkey {Intensity/Focus/Color/Beam} for the category you want to include in the record target. All parameters in that category will be highlighted and “Filter On”...
• Cues - Active filter settings impact what is stored in cues, even when using “record only” commands. • [Update] - Filter settings are ignored. • [Recall From] - Recall from instructions are not affected by the filters. Eos Operations Manual...
C h a p t e r 1 5 Cue Playback The playback section is located on the left side of the console and includes the master fader pair, motorized faders, load buttons, and the fader control buttons. This chapter contains the following sections: •...
Introduction to Playback Eos offers one master fader pair and ten motorized faders with 30 pages of control. You can define, on a page by page and fader by fader basis, how each of the ten faders will function: as playbacks for cues, submasters (additive, inhibitive, or effect), or as grandmasters.
Selected Cue The selected cue is always indicated on the command line. The selected cue and all of its attributes are displayed near the bottom of the live/blind display and on the playback status display. L i v e / B l i n d When working in live, the selected cue is always the last cue you recorded, edited, updated or played back.
However, if she presses [Go to Cue] [5] [Enter] (an out-of-sequence execution), even though the value for channel 1 in Cue 5 is a tracked value, channel 1 will fade from the manual value of 50%, to full in the Go-to-cue time. Eos Operations Manual...
G o T o C u e [Go to Cue] instructions can be executed from any operating mode. By default, a [Go to Cue] instruction is an out-of-sequence cue and will follow the rules of such (see Out-of-Sequence Cues above. Following are examples of [Go To Cue]: •...
Changing Fader Pages Eos has 30 pages of ten faders each. You can page through the 30 available pages of faders by pressing [Fader Page]. Or you can jump to a specific fader page by pressing [Fader Page] & [page number] on the keypad.
Playback Fader Controls G o a n d S t o p / B a c k Using [Go] The [Go] button is used to execute the cue currently in the pending file of the associated fader. When [Go] is pressed, all parameters assume their required positions in the recorded times, unless they have been recorded with manual timing.
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Manual timing can also be set at a cue level: • [Record] [Cue] [5] [Time] {Manual} [Enter] Manual timing can also be set at a cue category level: • [Record] [Cue] [6] [Color] [Time] {Manual} [Enter] Eos Operations Manual...
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M a n u a l I n t e n s i t y O v e r r i d e An intensity transition may be taken over manually and the transition captured by dropping the fader down until it reaches the percentage of cue completion (i.e. if the cue is 50% complete, when the fader is manually dropped to 50%, the intensity transitions will be captured and the intensity portion of the cue completed by moving the fader manually between 50% and full or anywhere in between).
• [Effect] [6] [thru] [9] [Freeze] [Enter] - to freeze a specified range of effects. When an effect is in freeze mode, you can use the same command to unfreeze: • [Effect] [2] [Freeze] [Enter] • [Effect] [6] [thru] [9] [Freeze] [Enter] Eos Operations Manual...
U s i n g S t o p E f f e c t The [Stop Effect] button can be used to stop all effects from operating on any or all faders, or it may be used with the control keypad to stop a specific effect. •...
If a cue is complete, any rate adjustment applied affects the cue in the pending file. When that cue is subsequently activated, the adjusted rate is used to direct timing. Press [Rate] again to rate control off and reset to 100%. Eos Operations Manual...
C h a p t e r 1 6 Advanced Manual Control This chapter describes some more advanced features for manual control functions. These features can save you valuable programming time. This chapter contains the following sections: • Using [Copy To] .
Using [Recall From] [Recall From] is similar to [Copy To], except that it retrieves data from other locations, and can be used only for a channel list recalling from the same channel list but in a different location (for example, a cue). [Recall From] is essentially a “copy from” command. All parameter data for selected channels will be recalled, or by using the IFCB category buttons or parameter buttons, you may recall subsets of channel data.
{Make Null} both restricts the recorded data from playing back and prevents other values from tracking in. Therefore, if the cue were executed as an out-of-sequence cue or asserted, no data would play back or track in for any nulled values. Eos Operations Manual...
Using {Make Manual} The {Make Manual} softkey can be used to convert cue or submaster data into manual values, allowing it to be included in [Record], [Record Only], and [Update] operations. • [5] {Make Manual} [Enter] - selects channel 5 and makes all of its current parameter settings manual data.
• N o t e : Unless otherwise specified, Eos assumes that a query will apply to current output. Therefore use of the {Is In} softkey is optional. The CIA also repaints to display the available keywords and fixture types by which you can search.
Using [Capture] Capture is a manual independent state. Any captured channel parameter data will be unaffected by playback, but will respond to manual control operations. When channels are selected, [Capture] [Enter] captures all parameters of those channels. They will remain unavailable for playback or submaster override until they are released from the captured state.
You can open the command history at any time by pressing <More Sk> {Cmd History}. Commands that do not affect manual input or record targets (loading a cue, running a cue, or moving a submaster) are not included in the command history. Eos Operations Manual...
C h a p t e r 1 7 Multipart Cues Cues can be divided into up to 20 parts. This chapter describes the methods used to create and edit multipart cues. This chapter contains the following sections: • Record a Multipart Cue in Live .
Part 1 of any multipart cue is where all unassigned move instructions will reside. Therefore, if the body of the cue (which is the normal behavior) is to be in part 1, you can simply select the channel/ parameter list that you wish to place in parts 2 and higher. Eos Operations Manual...
S e t t i n g M u l t i p a r t C u e A t t r i b u t e s Cue attributes, such as [Time], [Delay], [Block], [Assert], [Label], [Rate], [Mark], and [AutoMark Off] can be assigned in part cues.
When cue 2 is active, select channels 1 through 5 and set new levels for the color scrollers. Update only part 4 of the multipart cue 2 with the new scroller levels. • [1] [Thru] [5] [Scroller] [Update] [Part] [4] [Enter] Eos Operations Manual...
Storing a Multipart Cue in Blind N o t e : Edits in blind take effect immediately, they do not require a [Record] or [Update] command. C h a n g i n g a S i n g l e P a r t C u e t o a M u l t i p a r t C u e When working in blind, more often than not you will be breaking a single part cue into a multipart cue.
C h a p t e r 1 8 Creating and Using Effects Effects are a method within Eos to provide dynamic, repetitive action to channels. This chapter explains the different types of effects, and how to use them. This chapter contains the following sections: •...
Effects also have cue level overrides, which allow you to use an effect in multiple locations, and modify its size, shape and/or rate in individual cues. Within Eos, effects are broken up into three fundamental behavior types; Step, Absolute, and Relative effects.
E f f e c t s E d i t o r When viewing the effect list, the selected effect is displayed in the CIA. The effect properties/ attributes are shown in categorized buttons in the CIA. To change any property/attribute, press the corresponding button and enter data as required.
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• Random Rate - This overrides the cycle time of the effect. Random Rate is applied in a range (for example 5- thru 150). Play with these behaviors to see how the alter your effect. Eos Operations Manual...
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Entry Establishes at what time and how channels will enter the effect. To change the entry method press {Entry} and then choose a method from the buttons to the left. Entry modes vary by effect type. The options are: • {Cascade} - channels enter the effect according to the trail and cycle time values (if applicable).
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Cycle Time - Default is 5 seconds for relative effects • Scale • Shape (Vertical or Horizontal as defined by the {Mode} button) • Axis At any time, you may use the encoders to adjust these properties within the effects editor for the specified effect. Eos Operations Manual...
E f f e c t S t a t u s D i s p l a y To view the effects currently running, you may press [Displays]>{Effect Status} to reveal the effect status display in the CIA. This display shows you any currently running effects and gives you the ability to edit the effect while running.
If you want the “off-state” to be the background state from playback, select the column and press [At] [Enter]. All times are entered from the keypad in minutes and seconds, tenths and hundredths. Here is an example of a step effect when viewed in the CIA: Step effect softkeys Eos Operations Manual...
P r o g r a m a S t e p E f f e c t Below is the process used to program the effect illustrated in the image above. For Example: To open the effects list press: •...
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Inserted steps result in all succeeding steps to be bumped one place lower in the effect. In the above example, by inserting before step 4, step 4 would become step 5, step 5 would become 6 and so on. The inserted step would become the new step 4. Eos Operations Manual...
Absolute Effects Absolute effects are a listing of sequential actions that channels are to take. They differ from step effects in that there is no on/off state, rather they define progressive behavior from one action, to the next, to the next, and so on. The best example of this is that palettes and presets can be used as actions in absolute effects.
Page arrow down to the next action in the Level column and enter the referenced target: • {Color Palette 4} Adjust any of the effect details on the right side of the CIA by pressing the appropriate detail button and making changes (see Effects Editor, page 237). Eos Operations Manual...
Relative effects have many of the same properties and attributes as step-based and absolute effects. Eos is preprogrammed with 16 relative effects which represent some of the most commonly used patterns and parameters. These are automatically visible in the effects list and can be manipulated using the encoders to conform to your needs.
You can redraw the linear diagram for an existing linear effect by pressing {Edit}>{Clear} and then tracing the diagram on the graph with the mouse or your finger. Press {Apply} when you are done. Linear Effect Eos Operations Manual...
D e f i n e a P a t t e r n S h a p e Shapes can be defined for any relative effect (focus, color, or linear). To define a shape, press the {Edit} softkey beneath the pattern editor. The softkeys will change to {Apply}, {Restore}, {Clear}.
D e l e t i n g a n E f f e c t To delete an effect, press [Delete] [Effect] [n] [Enter] [Enter]. If you delete one of the default effects (901 through 916) that effect will return to its default values. Eos Operations Manual...
Effects on Submasters Channels running effects can be loaded onto a submaster. Pressing the bump button of the submaster starts or stops the effect. For the submaster to control the rate and/or size of the effect, it must be configured as an effects submaster.
C h a p t e r 1 9 Using Park This chapter describes using park functions from both the live and park display. This chapter contains the following sections: • Park Display ........254 •...
The display also provides detail of which user parked the channel and/or parameter (when multiple users are on the system). When an address is parked, it will appear in the bottom half of the park display. The address, parked value, affected channels and parameters are indicated. Eos Operations Manual...
P a r k e d V a l u e s i n L i v e Channels and parameters may be parked and unparked from the live display. Following are some examples: To park a channel, parameter, or group from live: •...
P a r k V a l u e s f r o m t h e P a r k D i s p l a y You can park and unpark channel parameters or addresses from the park display. Open the display by pressing [Park] [Park] or [Blind] &...
C h a p t e r 2 0 Storing and Using Submasters The faders in the playback section can be assigned as submasters. This chapter explains how to assign and use submasters on your Eos console. This chapter contains the following sections: •...
S u b m a s t e r I n f o r m a t i o n In the window above any programmed submaster, you will see the following: • Submaster number • Submaster label (if any) • Independent flag (if any) • Current setting Eos Operations Manual...
A submaster can be set to be either a proportional fader or an intensity master. This is done using the {Fader} softkey. Eos defaults to submasters as proportional. P r o p o r t i o n a l s u b m a s t e r s When a submaster is proportional, the slider will control all contents of the submaster (intensity and non-intensity parameters) when moved from zero.
H T P v s . L T P Submasters can be set to be either Highest-Takes-Precedence (HTP) or Latest-Takes-Precedence (LTP). This setting is applied to intensity only. Non-intensity parameters are always LTP. Eos defaults all submasters to HTP. For more information on HTP and LTP see HTP vs.
Loading Submasters Submasters can be loaded with cues, presets, or palettes.You can convert an empty fader to a submaster without configuring it in setup. Any fader can be configured and loaded with a submaster • the fader is not configured -or- •...
Once this is done, control is transferred to the potentiometer for full manual control. You may then use the potentiometer to increase or decrease the submaster level as needed. Eos Operations Manual...
Submaster List You can access the submaster list by pressing [Sub] [Sub] or through the browser (Record Target Lists>Submaster List>[Select]). Either of these commands will open a new tab for the submaster list or bring focus to the list if it is already open on a tab. The list view includes a list of all submasters indicating the label and all recordable properties.
C h a p t e r 2 1 Using About [About] provides detailed information regarding selected elements. When opened, it appears in the CIA and remains open until closed or until another action forces it to close. This chapter contains the following sections: •...
• {Lamp Controls} - this displays any parameters associated with the channel. If the channel is a conventional (intensity-only) fixture, no parameters will be displayed. If it is a moving light, this key will access lamp controls. Eos Operations Manual...
• IP Address A b o u t S y s t e m When {About System} is pressed, the CIA displays a list of all network devices that are connected to Eos. These network devices include: • Consoles •...
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Clearing CEM+ errors from Eos will be temporary unless the errors have been fixed at the CEM+. Errors displayed on Eos will clear on their own once they have been cleared from the CEM+. Some CEM+ errors can only be cleared at the CEM+.
A b o u t C h a n n e l Press [About] to put the CIA into “About” mode. When a channel is selected, the information below is displayed: You can select the information you wish to view from the four buttons located on the right side of the CIA.
{Lamp Controls} displays controls for the lamp or other parameters of the device (if it is a moving light). {Address Check} will bring current address to full. {Next/Last Unpatched} will allow you to see what addresses closest to the current address are currently unpatched. Eos Operations Manual...
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{Sensor AF} - appears when the current address is patched to a dimmer in an ETC Sensor rack. Sensor feedback must be enabled. See Enable Sensor Feedback, page 319 for more information. N o t e : For Sensor feedback, the CEM+ must be running software version 3.0 or later.
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Device Errors are displayed in four different colors depending on severity. N o t e : Color severity is determined by the device manufacturer. • Gray - unknown or not an error • White - Advisory • Yellow - Warning • Red - Error Eos Operations Manual...
A b o u t C u e The following information will be displayed: • if the cue is active and what fader it is playing on • timing data for the cue (including discrete timing) • any effects running •...
C h a p t e r 2 2 Storing and Using Curves A curve is a relationship between the timing of a fade and the output level of a cue, cue part or dimmer at each point of time during that fade. By using a non-linear curve, you can create of variety of effects, accommodate variations and deficiencies in your lighting equipment, alter the transition ramp and protect equipment from stress.
For multipart cues, however, the curve applies to all parameters in the part. Eos provides nine pre-programmed, commonly used curves. They can be edited or copied to a new curve location. When a pre-established curve is deleted, it will return to its original state.
Creating and Editing Curves C r e a t i n g a C u r v e When you have opened the curves display (see About Curves, page 278), you can select a curve or create a new curve by pressing: •...
If you add points to the curve (from the keypad) those points will be adjusted as well. You can also toggle between an “interpolated” or “stepped” curve shape. Eos defaults to “interpolated”. To switch to “stepped”, press the {Stepped} softkey. Once pressed, this softkey changes to {Interpolated}, which allows you to switch back.
Applying a Curve T o C h a n n e l s I n P a t c h Curves can be applied to any intensity parameter in patch. Once added, the curve number appears in the channel’s “Curve” column of the patch display. •...
C h a p t e r 2 3 Storing and Using Snapshots Snapshots are record targets that store the current state of the Eos control surface and external monitor configuration. These can then be recalled to instantly reset the console and displays to the state stored in the snapshot.
This allows you to bring the console back to a desired state quickly. Snapshots can be used on Eos RPUs or Net3 RVIs to change what is currently displayed on the external monitors and how that information is displayed.
If the recalling device does not have the same physical layout or has other limitations that differ from the recording device, Eos will map the snapshot to the best of its ability.
This command will enable the monitors for snapshot 3 and disable any other elements. D e l e t i n g S n a p s h o t s You may delete snapshots using the following syntax: • [Delete] [Snapshots] [2] [Enter] • [Delete] {Snapshot 5} Eos Operations Manual...
C h a p t e r 2 4 Storing and Using Macros Eos provides you with the ability to record macros, which allow you to compose a series of programming actions and be able to execute them later by recalling the macro.
About Macros Macros are comprised of any series of button presses (both hard and softkeys), screen commands and events. Eos provides you with the macro feature to simplify complex or repetitive console programming and operating tasks that you perform often.
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Begin writing the sequence of button presses and events for the macro record. When you have finished with the series of events and button presses, press the [Learn] key again to exit macro learn mode. Examples of a macro record function include: •...
If the macro number entered does not exist in the list and [Enter] is pressed, an empty macro will be created with the specified macro number. Eos Operations Manual...
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While in the macro editor display, the following functions may be performed using the control keypad and softkeys: • [Label] - when a macro is selected and [Label] is pressed, the alphanumeric keypad will display on the CIA. Label the macro and press [Enter]. •...
E d i t a n E x i s t i n g M a c r o When you have created a macro using macro learn mode from live or otherwise, you can edit the content of your macro by removing or adding commands and special macro softkey functions (such as wait, loop, and so on).
[Enter]. You will be prompted to confirm the deletion. Confirm by pressing [Enter] again, or abort by pressing [Clear]. For Example: Delete macro 5 from the macro list. • [5] [Enter] • [Delete] [Enter] [Enter] Or from any display: • [Delete] [Macro] [5] [Enter] Eos Operations Manual...
C h a p t e r 2 5 Using Show Control Eos supports MIDI Show Control, MIDI and SMPTE Time Code, Serial (RS-232) commands, Analog Inputs and Relay Outputs, and Real Time Clock (RTC). This chapter contains the following sections: •...
SMPTE), Analog Inputs and Relay Outputs, and Real Time Clock (RTC). MIDI Show Control and Serial require minimal setup from Eos and will be discussed at the end of this chapter. Time Code, Analog Inputs, and RTC require the use of the Show Control Display, which is accessed by pressing [Displays]>{Record Target Lists}>{Show Control Display}.
Getting started with an event list is the same regardless for which Show Control protocol you are using. To program an event list in Eos, you first must open the show control display. Go to: • [Browser]>{Record Target Lists}>{Show Control Display} Create an event list by specifying it in the command line.
Time Code Eos has time code functionality based on a timing source and a list of events that execute at specific times of that timing source. You can compile event lists and have them play back later while following a timing source.
• <Event> [1] [Thru] [5] [Time] [+] [5] [Enter] Depending on your time settings, Eos will look for an input time (or start its own internal clock) and events will play back at their specified times. L e a r n M o d e If you specify an event list in the command line, you can press the [Learn] hardkey to activate learn mode for that list.
Real Time Clock (RTC) Eos has the ability to run Real Time Clock (RTC) events. RTC events are used to run a cue, submaster, or macro at a specific time on specific days. RTC events can run at a certain time of day, like 5:00pm on Tuesdays, a certain date, or at a time based off of astronomical events, such as sunrise and sunset.
IDs: one for reception and one for transmission. Only MSC data with the correct receive device ID, or an ALL CALL ID, will be interpreted by Eos. All outgoing MSC data contains the specified transmit device ID within.
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Cue Data List Data Field Field Effect List Resumes the specified cue & list (if stopped) Resumes the specified cue in the default cue list List Resumes the current cue in the specified list Resumes all stopped cues Eos Operations Manual...
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The “Set” command allows MSC to control potentiometers using both a numeric control number (which specifies the potentiometer) and a data field (which controls the level: 0-100). Control values are as follows: Control Value Indication 1-127 Submaster 1-127 Primary playback in Primary playback out Grandmaster Accompanying any of these indications in the MSC data, a numeric value of 0-100 would set the...
• $ Chan 1 Thru 10 At Full /r – sets channels 1 through 10 to full manually. All other text that doesn’t start with a “$” will be sent to the Eos event handler. Here are a few examples: •...
Multiple Users Eos can be set to act as a separate user from other consoles on the Eos system, or it can be set to act as the same user as another console. This is done by changing the user ID.
About User ID When multiple users are on the Eos network, they can all act as one combined user, as all separate users, or any of the varying degrees between. Any Eos console, RPU, Ion console, RVI or client PC can be a separate user on the Eos network.
C h a p t e r 2 7 Using Partitioned Control Partitioned control allows discrete control and programming of channels between multiple programmers. Partitions can restrict access to specific channels by a particular user. This chapter contains the following sections: •...
About Partitioned Control When multiple programmers are working on an Eos system, partitioned control can be used to restrict a specific user’s access to certain channels. This can help avoid overlapping control of channels by multiple programmers at once. Channels can be included in more than one partition.
C r e a t i n g N e w P a r t i t i o n s To create a new partition, press: • {Partition} [x] [Enter] - where “x” is a number that does not yet exist in the partition list. This will create a new partition, highlight it in the list, and (if partition is enabled) assign it as your partition.
P a r t i t i o n s i n P l a y b a c k In general, partitions do not affect playback. In Eos, how faders are configured and what is loaded to those faders is shared across all control devices. Therefore if the leftmost fader on page 1 is configured as playback fader 1, and it is currently loaded with cue list 2, all devices will display list 2 on that fader.
Overview This appendix covers the Eos Configuration Utility (ECU) and its use. This is a component of the Eos Lighting Control System and is used for both system configuration and performing basic level test functions. These instructions illustrate how to use the...
During the boot process, a countdown timer will appear just below the Eos logo. You will have 5 seconds to hold down “e”, “o” and “s” at the same time on the connected keyboard.
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User ID, they will share the same command line. If they have different User IDs, they will have independent command lines. Backup mode can be run on Eos consoles and Eos RPUs (Remote Processor Unit). For more information on Eos backup systems, see Multi-console and Synchronized Backup, page 323.
D e v i c e N a m e This specifies the name the Eos console will use to identify itself on the network to other devices. Examples might be Booth Console and Tech Table.
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S h o w W e l c o m e S c r e e n When this is checked, the Eos console will boot into the Configuration Utility every time instead of booting directly into the main Eos application.
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( E o s ) S o f t w a r e U p d a t e This option is used to update the software of the Eos console itself. It does not affect or update the software in any other networked device such as a Net3 Gateway.
Net3 Services Settings These are settings for the network services that may be running on your Eos console. If you are unable to enable them, they are not currently installed on this console. N e t w o r k A d a p te r This reports if the network adapter is “Online”...
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If this occurs, it will result in unstable conditions and possibly result in network communications failures. Clicking in the enable box will start the DHCP server in the Eos console. It will use the settings below to determine which IP addresses it gives out.
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IP Addr ess If DHCP is disabled, you set the Eos IP address here. This is a static IP address and will remain set until changed by a user. Eos defaults to an IP address of 10.101.90.101.
It’s worth noting that Deep Clear (like Reset System and File>New) does not reset any of the settings in the Eos Configuration Utility (ECU) like its operational mode or IP address settings. Everything in the ECU remains as it was last configured.
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Add Network Drive dialog box, you are able to select the drive letter that is appropriate, the network path, examples would be \\IPAddress\ShowArchive or \\DeviceName\ShowArchive, and network path type, which is either Eos, Ion, or Other. If Other is selected, you will have additional fields to fill out for Provider, Username, and Password.
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Face Panel Test provides a way to verify the functional state of all of the keys, encoders and sliders on the Eos console. The screens are very straightforward. For field diagnostics, you shouldn’t need more than the three main sections of: Motorized Faders, Eos Keyboard and Overlays (assuming you have the button modules (overlays) that fit over the touch screens).
• User - A user is an Eos defined by a user ID. If it has a unique user ID, the Eos will operate separate from other Eos devices on the network, but still track show data. If it shares a user ID, Eos will synchronize with like IDs.
D e s i g n a t e P r i m a r y By default, all Eos devices will boot as a primary. When using multiple Eos devices on the network, only one should be designated as a primary. Other Eos devices should be configured as the backup (only one per system) or clients.
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C h a n g e I P A d d r e s s All Eos consoles by default have the same static IP address. All Eos RPUs also, by default, have the same static IP address. Default Eos Console IP Address: 10.101.90.101...
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All data stored in the show file • Playback, sub and grandmaster contents and progress The default User ID for any Eos device is 1. You may change this based on your preference to allow or restrict the functionality described above. N o t e : After you have completed the setting changes described above, connect your Eos device to the network and reboot the device.
Touch or click on the {Backup} button in the welcome screen. The console will then startup the Eos software, this time in backup mode. Eos will try to connect to a master console. The CIA will say “Waiting for Master. One moment please...”.
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The primary will wait until it is redesignated as the master and the backup is reassigned to it. If at any point you change masters, you must individually reassign any clients to the new master through the network configure screen. Eos Operations Manual...
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B a c k u p S c e n a r i o s C o n s o l e a n d c o n s o l e Two consoles can be used to provide backup. Either can be configured as the primary or the backup.
™ This guide outlines the setup and configuration of your Eos Remote Processor Unit (RPU). The Eos RPU can be used as a primary, backup, or client processor in an Eos system (see Large System Riser, page 21). It can also be used for independent playback applications.
After connecting power to the unit, press the soft power button on the front of the console. By default, the RPU will boot into the Eos environment as a primary. If you wish to designate your RPU as something other than a primary, you must exit the Eos environment and choose a different designation from the Eos Configuration Utility welcome screen.
Software Configuration Settings for the RPU can be altered in the Eos Configuration Utility (ECU). The 20 buttons on the front panel of the RPU are configurable from the “RPU” section of the ECU. To configure the RPU buttons: Step 1: In the Eos browser, select File>Exit Eos and confirm the selection.
329), some Net3 services must be disabled on the intended backup device (console or RPU). You must disable the DHCP server and TFTP server. You must also change the SNTP server to “client” to enable time synchronization between Eos devices. All of this is done using the Eos Configuration Utility (See...
Remote Video Interface (RVI) Overview The RVI functions as a remote user interface to access and modify the contents of an entire Eos show file. You may configure the RVI to run Eos software in “Client” or “Offline” mode. This appendix outlines the setup and simple configuration of your Remote Video Interface (RVI) for use with an Eos Control System.
Press the soft power switch, on the front of the unit, to power up the RVI. N o t e : If the unit does not power up, check the hard power switch on the rear panel, to ensure it is switched on. Eos Operations Manual...
Start Up At initial startup, the RVI will display the Eos and the Congo logos. Use the mouse to select the Eos operating system. The RVI will initialize to the Eos environment each time the power is cycled, unless you choose to revert the operating system in the related settings menu (see “Switch to...
B u t t o n C o n f i g u r a ti o n Settings for the RVI can be altered in the Eos Configuration Utility (ECU). The 20 buttons on the front panel of the RVI are configurable from the “RPU” section of the ECU.
During operation, the system status can be viewed on the LCD of the remote. N o t e : This appendix covers only RFR operation with the Eos control system. For ™ information on using the RFR with Congo or Congo jr consoles, see the “Congo/...
RFR is powered by and controls only the console the base station is connected to. ETC supplies a 1.8m (6 ft.) USB cable for base station connection to a console or USB hub. The maximum distance between products is 5m (16 ft.).
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Default [S4] will reset remote settings to their default values. No confirmation is required. To change the frequency and network id in your base station receiver with an Eos console: Step 1: In the browser menu, select File<Exit Eos. A dialog box opens asking you to confirm.
(if there is more than one page available). Press and hold the [More SK / Mode] button to display the available RFR modes. • [Enter / Chan] - When the RFR is connected for use with an Eos console, this button functions only as [Enter], which terminates the command line.
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Provided there is enough battery charge, you may use the remote while charging. C A U T I O N : If you choose to charge the remote from the Eos console, you should unplug the base station before doing so.
RFR Operation Modes The Eos RFR defaults to opening in Live mode. There are other modes available in the RFR, however. To switch modes, hold down the [Mode/More SK] button and then select the desired mode from those available by pressing the appropriate softkey. Mode options are: Park, Live, Playback, and Patch.
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Live mode is used for modifying levels and recording/updating cues. This mode is intended to allow you to make basic adjustments to show data. Buttons and softkeys function as they do within Eos. The command line is displayed in the LCD to verify the commands you enter. It also displays details...
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• {Load Q} [5] [Enter] - Loads cue 5 of the master playback fader to the pending file for that fader. Pressing {Go} will execute this cue. {Go} and {Stop/Bk} are duplicates of the [Go] and [Stop/Back] buttons for the Eos master fader pair.
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P a t c h M o d e In patch mode, the LCD displays the channel, address and type for the currently selected channel(s). S o f t k e y s The following softkeys are available in patch mode: •...
Maximum USB cable length - 5m (16.5’) from Power - USB or Power over Ethernet (PoE). power source using USB. Size - 112mm(4.4”) x 71mm (2.7”) x 45mm (.7”) Weight - 380g (13 oz.) includes antenna. excludes antenna. Eos Operations Manual...
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i R F R The iRFR is a software application that runs on an Apple iPhone® or iPod Touch. The application can be downloaded from the Apple Application Store, search for iRFR. The iRFR offers the same functionality of the RFR. A closed wireless network is needed. For additional information on the iRFR, including setup, please visit the iRFR Documentation Wiki.
USB cable. When attaching fader wings with a USB cable, one external power supply must also be used. R u l e O n e Your entire system is limited to a total of 300 faders per processor (a processor is an Eos, RPU, or RVI). Rule Two No more than three fader wings may be physically attached to each other.
Connecting Wings to Eos Up to three (3) Universal Fader Wings may be attached together and then connected to Eos consoles using a USB cable only. Fader wings cannot be physically attached to an Eos console. The best way to connect wings is to attach them in order from left to right.
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then press down gently on the wing on the right until it is fully seated. This should be a smooth connection but may require a little force. Step 6: Repeat above procedure to attach another wing to the right end of the pair, if desired. Step 7: Re-insert screws to secure wings together and secure the bumpers to the sides of the wings.
F a d e r W i n g I n t e r a c t i o n W i t h E o s C o n s o l e s Eos will automatically recognize the fader wings and their configuration (2 x 10, 2 x 20) once they are plugged into the console.
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{Release} or {Stop Effect}. L o a d i n g F a d e r s Since all of these faders are also accessible within the Eos software, you may load faders using the motorized faders as described in “Cue Playback” (see Assigning Faders, page 214).
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Software. The Software may not be transferred, sold, assigned, leased, rented, sublicensed, or otherwise conveyed, in whole or in part, by User to any third party without ETC’s prior written consent. You have acquired a device (“Device”) which includes software licensed by ETC from one or more software licensors.
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The Software may contain third-party software not owned by ETC which requires notices and/or additional terms and conditions. Such notices and/or terms and conditions may be obtained by contacting your ETC sales rep and are made a part of and incorporated by reference into this Agreement. In addition, certain copyrights notices for such third party software also are included in the documentation attached hereto.
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Control. Termination Notwithstanding the above, ETC may, without prejudice to any other rights or remedies, terminate this EULA, if any of the following events should occur: (i) if you fail to perform or comply with any provision or term herein; and (ii) if you...
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(including reasonable attorney fees), suffered or incurred by ETC or the Supplier as a result of any claim by any third party that by reason of your use or application of any intellectual property right contained in the Software constitutes an infringement of any third party’s property rights,...
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The Artistic License Preamble The intent of this document is to state the conditions under which a Package may be copied, such that the Copyright Holder maintains some semblance of artistic control over the development of the package, while giving the users of the package the right to use and distribute the Package in a more-or-less customary fashion, plus the right to make reasonable modifications.
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b) use the modified Package only within your corporation or organization. c) rename any non-standard executables so the names do not conflict with standard executables, which must also be provided, and provide a separate manual page for each non-standard executable that clearly documents how it differs from the Standard Version.
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WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. The End Copyright (c) 1998, 1999, 2000 Thai Open Source Software Center Ltd and Clark Cooper Copyright (c) 2001, 2002 Expat maintainers. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish,...
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