Recalling The Operations Stored In The Memory (Recall) - Panasonic AV-HS410N Operating Instructions Manual

Hd / sd multi-format live switcher
Hide thumbs Also See for AV-HS410N:
Table of Contents

Advertisement

1. Basic operations
1-10-3. Recalling the operations stored in
the memory (Recall)
7
SHOT
STORE
MEM
NEW
STILL 1
4
EVENT
RE
MEM
CALL
INS
CLIP 1
1
PLUGIN
DEL
MEM1
0/10
PLUGIN
EDIT
MEM2
< <
< <
MEMORY / WIPE PATTERN / 10 KEY
1 Press the [SHOT MEM] or [EVENT MEM] button of the
memory whose operations are to be recalled.
Depending on the operation that was performed last,
the [STORE] button, [RECALL] button, [DEL] button or
[EDIT] button lights.
2 Select the bus (BKGD, KEY, PinP1 or PinP2) to be
recalled from the memory.
From the Shot Memory menu (or Event Memory menu),
select the Recall Select sub menu, and then select "On".
 R efer to "1-10-6. Selecting the buses whose settings
are to be registered and or played back".
3 When selecting materials using the crosspoint
buttons on the operation panel instead of using the
registered "Material selection" item materials, press the
[XPT DSBL] button to light its indicator in red.
 R efer to "1-10-1. Memory registration and recall
items".
4 Press the [RECALL] button.
The [RECALL] button indicator lights up, and the
number key in which the memory is registered lights in
green.
The operations of other memory buttons —
[EVENT MEM] (or [SHOT MEM]), [PLUGIN MEM1] and
[PLUGIN MEM2] — no longer take effect.
5 Press the P button, and press the number key (1 to
10) corresponding to the page number.
8
9
XPT
MENU
DSBL
INPUT
COPY
PASTE
STILL 2
TRIM IN
REC
5
6
+
/
VMEM
PAGE
DEL
MOD
CLIP 2
TRIM OUT
STOP
2
3
BKGD
PATT
REV
TAKE
REV
ENTER
.
C
KEY
PATT
> >
UNDO
> >
TRIM OFF
PLAY
6 Press the number key (1 to 10) corresponding to the
number for the memory whose operations are to be
recalled.
 In the case of a shot memory, the video effects are
recalled, and playback starts.
During playback, the number key corresponding to the
memory number blinks in green.
 In the case of an event memory, the events are
recalled, and playback starts.
During playback, the number key corresponding to the
memory number blinks in green.
If there is a PAUSE event, playback pauses at that
event, and the number key corresponding to the
memory number blinks in amber.
Each time the number key corresponding to the
memory number is pressed, playback or pause is
selected alternately, and this selection is repeated.
7 When playback of the effects or events in the recalled
memory number starts, the C button is enabled, and
its indicator lights up. If this button is pressed during
playback, playback is terminated.
47

Advertisement

Table of Contents
loading

Table of Contents