Table of Contents

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Read Before Using Keyboard!
Congratulations on your purchase of the new Gem PS/GPS Digital Piano by Generalmusic.
This instrument is equipped with cutting edge Flash ROM memory, so that your new keyboard
can be permanently updated by disk with the latest operational advantages and new features.
It is important that you follow the procedure below before using your instrument for the first
time to ensure that the instrument functions properly. Check with your authorised
Generalmusic dealer for exciting new features to load in your Flash ROM in the future.
STEP 1
STEP 2
FINAL STEP
Dial
Note: There may be a Battery Warning message when you initially turn on the instrument.
This message will not appear after the instrument has been plugged in and turned ON for a
few hours. During this time, the internal battery that holds new information in memory will
recharge. For now, just press ENTER or ESCAPE to continue on if the message appears when
you power-up the instrument.
IMPORTANT
With the instrument turned OFF, insert the Generalmusic PS/GPS Op-
erating System Disk included in your materials packet into the disk drive.
After you have inserted the disk, turn the instrument ON.
You will see a message in the instrument display screen that says:
Loading OS-DISK clears ALL MEMORY!! <Enter to Load/Escape to
exit>
Press ENTER and wait about 3 minutes for the new Operating System
to load. When the new system has finished loading, you will see the
following message in the instrument display screen:
Loading Successful!! <Enter to continue>
At this time, Press ENTER again and the instrument will proceed
through the normal operating display screens. You can now Turn
OFF the instrument in preparation for the final step listed below.
IMPORTANT: REMOVE THE OPERATING SYSTEM DISK BE-
FORE PROCEEDING TO THE FINAL STEP!
As you turn the instrument ON, KEEP ROTATING THE DIAL until
the following message appears in your display screen:
!!WARNING!! Dial on Power-Up Requests Memory Clear!!
<Enter to clear/Escape to abort>
Press ENTER. You have now completed the update process, and your
Generalmusic PS/GPS has been permanently upgraded.
Location of Dial, Enter & Escape controls.
271290

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Summary of Contents for GEM GPS3600

  • Page 1 IMPORTANT Read Before Using Keyboard! Congratulations on your purchase of the new Gem PS/GPS Digital Piano by Generalmusic. This instrument is equipped with cutting edge Flash ROM memory, so that your new keyboard can be permanently updated by disk with the latest operational advantages and new features.
  • Page 3 OWNER’S MANUAL Cod. 271290...
  • Page 4: Important Safety Instructions

    The lightning flash with arrowhead symbol, within an equilateral triangle, is intended to alert CAUTION the user to the presence of uninsulated “dan- gerous voltage” within the product’s enclosure RISK OF ELECTRIC SHOCK that may be of sufficient magnitude to consti- DO NOT OPEN tute a risk of electric shock to persons.
  • Page 5 FEDERAL COMMUNICATIONS COMMISSION Note: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation.
  • Page 6 Stock Code 271290 Specifications are subject to change without prior notice. PRINTED IN ITALY Ufficio vendite: I -47048 S.Giovanni in Marignano (RN) – Via delle Rose, 12 Tel. +39 541 959511 – fax +39 541 957404 – tlx 550555 GMUSIC I Sito Internet: http://www.generalmusic.com...
  • Page 7: Table Of Contents

    Contents ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ QUICK GUIDE 1 • Introduction 1. 1 2 •...
  • Page 8 REFERENCE GUIDE Sounds 2. 1 GMX Banks 1, 2 and 3 2. 1 Banks 4 - 16 2. 1 Drum Kits and Drum Sounds 2. 1 Selecting Sounds 2. 2 Moving Between Families 2. 2 Editing and changing Sounds 2. 3 Edit Sound/Sound Patch 2.
  • Page 9 The general «Disk» procedure 4. 3 ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○...
  • Page 10 Midi File Player 6. 7 Search S.M.F. (F7) 6. 8 Melody Off 6. 8 Recording a Song 6. 9 The Quick Rec method 6. 9 The Record method 6. 10 Restoring the Songs memory 6. 13 Edit Song 6. 14 Song Name (F8) 6.
  • Page 11: Quick Guide

    Quick Guide...
  • Page 12: Important Information

    Make sure that all internal electronic options are installed by an authorized Generalmusic service technician. Check with an authorized Generalmusic dealer for information on the closest service center. Gem by Generalmusic © 2000. All rights reserved. Apple, IBM, Macintosh, Microsoft, MS-DOS, Windows, Atari, Zip, Jaz, are registered trademarks of the respective...
  • Page 13: Introduction

    POWER AND MULTIMEDIA FACILITIES The new PS/GPS Series instruments, PS2600, GPS2600 and GPS3600, incorporate a Flash-ROM memory which allows the instruments to be up-dated by disk with the latest operational advantages and new functions. An on-board 2.5” IDE Hard Disk is a standard feature for all three models, as is the battery-backed 8 Mb Sample RAM memory to increase the number of on-board waveforms with sam- ples from a wide range of choices.
  • Page 14: Specifications

    SPECIFICATIONS • Sample-RAM PS/GPS is fitted with 8 megabytes of RAM memory • Polyphony/multitimbral capabilities to allow the loading of disk-based samples to cre- Maximum polyphony: 64 voices. Multitimbricity: 16 ate RAM -Sounds.. The Sample RAM is backed parts (Style/RealTime modes) or 32 parts (Song by a Ni-Cd battery to retain data after turning off the mode).
  • Page 15 • Disk drive ROM drive. A SCSI port can be installed in all mod- ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ els by means of Generalmusic’s optional SCSI in- Data can be stored on 3.5"...
  • Page 16 IMPORTANT PRELIMINARY NOTES Observe these important preliminary notes before using your instrument AVOID PLACING DISKS NEAR MAGNETS - Do not place floppy disks on top of speakers, near mag- nets, telephones, or other sources of electromagnetic fields. The disk contents could be damaged. HARD DISK INFO - the hard disk may appear to operate rather slowly the first time you open its direc- tory.
  • Page 17 BEFORE STARTING - CONSERVING DATA IN RAM ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ The rechargeable battery The PS/GPS series instruments conserve the data in RAM memory after turning off, thanks to a re- chargeable battery.
  • Page 18 BATTERY DISCHARGE MESSAGE RAM RESET If you want to recall the factory settings, you can If the instrument has been left turned off for a reset the backed RAM memory. long period of time, the battery will slowly dis- charge. 1.
  • Page 19: Panel & Display

    12. Help, D. Hold, Effects Off, Melody Off, Demo. 1. Power On/Off Switch (for models PS2600 13. Song, Score, Edit, Disk, Play All Songs. and GPS2600). Model GPS3600 has this 14. Disk drive. switch on the extreme left of the control pan- 15.
  • Page 20: Rear Panel (Connections)

    REAR PANEL (CONNECTIONS) 1. SCSI port (optional). 6. Mic/Line In Left, Right, 1, 2, Gain 1/2: Au- dio inputs for Microphone or Line signals and 2. Video RGB, SVHS: RGB (Video output in twin gain control for input signals. A musical RGB/Composite Video standard), SVHS instrument, or other audio device, can con- (Video output in SVHS/Composite Video...
  • Page 21: The Display

    THE DISPLAY ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ The PS/GPS display is the principal user interface which communicates the status of the instrument at all times.
  • Page 22: Alphanumeric Entry

    ALPHANUMERIC ENTRY In name writing situations (Preset name, Song name, etc.), the keyboard activates as a source of alpha- numerical data where each note of the central zone of the keyboard corresponds to a letter, symbol or number. Use the Left/Right Cursor buttons [ / ] or the DIAL to navigate within the active name writing zone.
  • Page 23: The Default Display

    THE DEFAULT DISPLAY: “SOUND VIEW” PAGE ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ This type of page shows the Sounds assigned to the tracks. «Sound View» is the default viewing mode. A typical Sound View page appears in Style/RealTime mode (other Sound View pages showing slight variations appear in Song mode and Style and Song recording modes).
  • Page 24 THE DISPLAY’S EDIT STATUS IDENTIFICATION ICONS Every edit environment has a relative icon: Edit Effects Edit MIDI Edit Mixer Edit Controllers Edit Tracks Edit Sound/Sound Patch Edit Style/Song Edit General Diskmode Edit Sound TRACKS, PRESETS AND THE TRACK STATUS ICONS A Track is the smallest part of a Preset and in normal playing conditions, the display shows from 4 to 8 tracks of the current Preset.
  • Page 25 The status of a track can be shown in four different ways: ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ in key-play if it can be played on the keyboard; in mute if the track is temporarily deactivated;...
  • Page 26 DIALOG WINDOWS Several types of dialog window exist; generally an option requires selection or one or more parameters require modifications and confirmation with ENTER or a soft button. Some examples follow. Select one of the options with the cursor buttons. Press ENTER to confirm or press ESCAPE to cancel the modifications.
  • Page 27: Getting To Know Your Instrument

    PS/GPS. On models PS2600 and GPS2600, the Power On/Off switch is located on the left key block of the keyboard. On model GPS3600, the Power On/Off switch is on located on the extreme left of the control panel.
  • Page 28: Play With Headphones

    • Adjust the general volume with the MASTER VOLUME slider. A comfortable level is around two thirds of the slider’s travel distance. If you are using external amplification, better results are obtained by adjusting the volume with mixer or amplifier controls rather than lowering the volume of the instrument.
  • Page 29: Play With The Pitch Bend Wheel

    PLAY WITH THE PITCH BEND WHEEL ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ The on-board controlling devices include a Pitch Bend Wheel on the extreme left of the control panel.
  • Page 30: Select Sounds

    Select sounds PS/GPS has a vast selection of instrument Sounds, including orchestral, percussion and con- temporary musical instruments, organized in 16 Sound Groups, each consisting of 16 Banks of up to 16 Sounds in every bank. 1. Press a SOUND GROUPS button (PIANO GROUP button in the example).
  • Page 31: Change Sound Bank

    CHANGE SOUND BANK ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ 4. Repeat step 2 to make additional selections. This time, after pressing a SOUND GROUPS button, select the Bank containing the desired sound using the +/–...
  • Page 32: Return To Full Keyboard Playing

    7. Repeat step 6, this time selecting Upper 2 (E/F) and play a key above note F#3. You will hear two sounds for each single note played. Activating Upper 2 introduces a second Sound (String) layered with the first. SPLIT Keyboard <------- Lower 1 ------->...
  • Page 33: Listen To The Demo Songs

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Listen to the Demo Songs You can listen to the automatic playback of your PS/GPS to get an idea of what the instrument is capable of doing.
  • Page 34: Multimedia

    Multimedia PS/GPS can display Lyrics when playing PS & WK Series Disks. There are a wide variety of disks that display lyrics when played. No other keyboard brings vision to your music like the Pianovelle PS Series does! 1. Press the SONG button. You will see up to sixteen Song choices in the display (autoload the four song demo disk provided with the instrument if necessary).
  • Page 35: Automatic Loading Of Songs At Power Up

    6. Use the corresponding Soft buttons to high- ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ light the desired viewing choices. The viewing choices are: All: The Score shows notes, chords and lyrics on the staff;...
  • Page 36: To Display Lyrics On An External Monitor

    TO DISPLAY LYRICS ON AN EXTERNAL MONITOR You can project the lyrics any Song onto your TV screen, or computer monitor, (or any other video device). Your PS/GPS leaves the factory set by default to instantly project song lyrics onto an ex- ternal video device.
  • Page 37: Play With Auto Accompaniment Styles

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Play with Auto Accompaniment Styles PS/GPS has 192 auto accompaniment Styles with four Variations four Intros, four Fills and four Endings for each Style.
  • Page 38 4. Press the right Track Scroll button to check the sounds recalled for the accompaniment tracks. Note that in this example, the tracks Acc 4/5/ 6 are all muted. Press the left Track Scroll button to return to the keyboard sounds. 5.
  • Page 39 7. Press one of the VAR buttons shown off. ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Note how the accompaniment pattern changes to a different Variation. The VAR buttons control the Style Variations.
  • Page 40: Start A Style With Tap Tempo

    START A STYLE WITH TAP TEMPO 11. With the Style accompaniment off, beat time on the TAP TEMPO button. The tempo is set according to the timing of the last two taps, the relative Tempo value is displayed and the accompaniment starts au- tomatically.
  • Page 41: Select A Style Preset

    SELECT A STYLE PRESET ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ When SINGLE TOUCH PLAY is on, each PS/ GPS Style is associated to 8 Style Presets which you can assign at any time before or during play.
  • Page 42: Select And Play The Flash Memory User Styles

    SELECT AND PLAY THE FLASH MEMORY USER STYLES PS/GPS leaves the factory with a selection of User Styles stored in the User Style flash memory banks, reserved for factory use where the con- tents may vary from market to market. From time to time, Generalmusic may offer operating sys- tems which contain upgrades of the User flash banks.
  • Page 43: Select The Global Presets

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Select the Global Presets PS/GPS has 64 user programmable Presets, or- ganized in eight different banks in the Global Pre- sets section.
  • Page 44 3. Play on the keyboard and listen to the Sound combination. Depending on the Preset recalled, you will be able to play with a combination of up to 16 Sounds, either layered together or split across the keyboard in any configuration. You can modify the Sound configuration to suit your needs then store the modified Preset with the Store Preset button (explained fur-...
  • Page 45: Store Preset

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Store Preset Use the STORE PRESET command to save any changes you make to a Global Preset, a Style Preset or a Song Preset (for information regard- ing Song Presets, refer to the Song chapter in the Reference Guide).
  • Page 46 SAVING TO A DIFFERENT PRESET 3. If you want to save to a different Preset, use the Cursor Left/Right buttons and the Dial to configure the Preset Store display accordingly. The Cursor Left/Right arrows switch from the Global Presets (G.Preset) to the Style Pre- sets (Style) and vice versa.
  • Page 47: Play With Effects Or Bypass Them

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Play with Effects or bypass them You can temporarily modify the way in which a Preset is processed by the on-board effect proc- essor by changing the On/Off setting of the Ef- fects Off button.
  • Page 48: Instant Single Sound

    Instant Single sound • Press the GRAND PIANO button, or any of the other 4 buttons located to the right (E. GRAND, E. PIANO 1, E. PIANO 2, VIBES). The display shows the icon corresponding to the selected button for an instant, then re- turns to the default display.
  • Page 49: Transpose The Instrument (Semitones)

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Transpose the instrument (Semitones) If you would like to play a song in a different key, or a song is too high or too low for a singer or another instrument, you can transpose PS/GPS to play the song in an easier key.
  • Page 50: Play All Songs

    Play All Songs Use the PLAY ALL SONGS button to play all the Songs or MidiFiles present on a floppy disk or in a Hard Disk Block. If a disk is already inserted in the drive, the PLAY ALL SONGS function en- gages the disk.
  • Page 51: Using The Midi File Player

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Using the Midi File Player Unlike the PLAY ALL SONGS feature (which loads sequencer data into RAM memory before playing it), the MIDI FILE PLAYER plays MIDI files directly from floppy disk or Hard Disk with- out loading data into RAM memory.
  • Page 52 3. Press ENTER to access the SMF folder. A list of MIDI Files is shown. 4. Use the directional arrows to select a MIDI File that you want to listen to. 5. Press PLAY to start the MIDI File playback. When the end of the MIDI File is reached, playback stops.
  • Page 53: Loading Data Into Ram Memory

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Loading data into RAM memory If you have some disk-based Songs, or Styles or Presets that you wish to load into the instrument’s RAM memory, or you wish to load data from the PS/GPS Hard Disk, here’s how to do it.
  • Page 54 4. If necessary, select a Block file and press ENTER to gain access to the files contained in the Block. Now the display shows a list of files of the same type selected in step 2 (in this case Songs). 5.
  • Page 55: Record A Song (Quick Rec.)

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Record a Song (Quick rec.) PS/GPS allows you to record a simple multi-track Song using the QUICK REC recording method when using existing Styles.
  • Page 56 4. If necessary, select a preferred Style to use as the provider of the backings for the Song. If you want the Style to govern the Preset sounds, press SINGLE TOUCH PLAY before selecting the Style (Arrange On/Off and Lower Memory activate automatically if off). To maintain the same Preset, select the Style with SINGLE TOUCH PLAY Off then turn on the accompaniment controls (ARRANGE ON/...
  • Page 57 tinues to monitor the recording. To stop the ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ recording completely, press STOP. The RECORD button LED will now turn off. 7.
  • Page 58 Save your programmed data to disk or Hard Disk The PS/GPS RAM is backed by a rechargeable battery to safeguard your programmed data when the instrument is turned off. For security reasons, it is best to store your data to floppy disk or Hard Disk for future use.
  • Page 59 3. Specify the Save operation required (exam- ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ple, “Save Single Song”). Use the navigational arrows to navigate within the two columns of the display area and se- lect the required command by combining one element from each column.
  • Page 60 Confirm the new Block name with ENTER. A new Block directory will show the first 8 empty locations (within the new block). Up to 16 locations are available by scrolling with the cursor arrow. If necessary, select a destination. 7. Press ENTER twice to execute the Save Sin- gle Song command.
  • Page 61: Reference Guide

    Reference Guide...
  • Page 63: Sounds

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Sounds BANKS 4 - 16 Because the PS/GPS has well over 1000 factory sounds as standard, these sounds have been di- These are the “core”...
  • Page 64: Selecting Sounds

    Selecting Sounds Individual Sounds are recalled using the buttons If the Display Hold (D.HOLD) function is on of the SOUND GROUPS section. The sounds (LED on), the SOUND GROUPS selection recalled are assigned to the selected track of the window will remain active, allowing you to current Preset.
  • Page 65: Editing And Changing Sounds

    THE SOUND GROUP FAMILIES EDITING AND CHANGING SOUNDS ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Any sound on the PS/GPS can be edited to your taste.
  • Page 66: Edit Sound/Sound Patch

    Edit Sound/Sound Patch The term “Sound” refers to all the PS/GPS THE GENERAL SOUND/S.PATCH EDIT Sounds that are not Drumkits, nor contain a dy- PROCEDURE: namic switch. “Sound Patch” is a generic term 1. Select the Preset track containing the Sound used to describe a Drumkit or a Sound contain- you wish to modify.
  • Page 67: Edit Preset Sound

    4. Modify the parameters according to your EDIT PRESET SOUND ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ requirements. In «Edit Preset Sound», you can program a set 5.
  • Page 68 The modifications are expressed as relative val- Band-pass - Allows the entire band to pass. ues, subtracting them from or adding them to the Modifies the phase of the Sound and is use- normal decay of the Sound. ful when two oscillators that read the same Wave are used.
  • Page 69 THE PRESET SOUND OPTIONS eter to either increase, decrease or completely ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ remove the effect. Assignable values: -63 (minimum rate) ... 0 (un- COPY TO...
  • Page 70 SELECTING/MUTING THE DYNAMIC LAYER EDIT SOUND PATCH Drumkits and Sound Patches have two dynamic In «Edit Preset S Patch», you can program a set Layers. Normally, Sound Patches exploit both of Preset parameters exclusive to these type of Layers (1 & 2) while Drumkits limit themselves to sounds.
  • Page 71 THE EDIT SOUND PATCH PARAMETERS EXCLUDE: A linking number between two notes ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ that exclude each other. Playing a note will in- terrupt another note with the same exclude EDIT NOTE: Determines the note to edit.
  • Page 72 THE SOUND PATCH OPTIONS EXPAND... (F3) Extends the programmed parameters of the note CATCH NOTE... (F1) in edit to a specified keyboard zone. 1. Select the note whose parameters require Selects the note to place in edit by playing it on the keyboard.
  • Page 73 COMPARE... (F4) SAVE THE MODIFICATIONS AS A NEW DRUMKIT/ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ SOUND PATCH FILE ON/OFF switch. When active, the original pa- rameter values of the Drumkit/Sound Patch in edit 1.
  • Page 74 6. Press ENTER to save the new file to the se- lected location. The new Drumkit/SoundPatch is now avail- able as a RAM-Sound. As any new RAM-Sound, the new Drumkit/ SoundPatch will remain in memory after power down. To conserve it and safeguard it against future cancellation, save it to disk using the Save Single Sound, Save All Sound or Save All procedures.
  • Page 75: Advanced Edit Sound

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Advanced Edit Sound If you’re serious about creating and editing You are prompted to confirm the request to sounds then it won’t be too long before you yearn enter EDIT SOUND.
  • Page 76 PERMANENT ESCAPE WITHOUT SAVING THE EDIT SOUND MAIN MENU To escape EDIT SOUND permanently, use the The configuration of the Editors changes accord- EXIT option, (F6), in the main Edit Sound menu. ing to the Algorithm selected, but the basic func- tions remain the same.
  • Page 77: Layers

    THE MAIN MENU OPTIONS LAYERS ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ The main Menu offers several options which can The first thing you need to know, when you enter be selected with the corresponding Soft buttons the EDIT SOUND menu to edit a sound, is that (F1…F8).
  • Page 78 SINGLE An Algorithm is the “signal path” of a sample to the audio outputs, through a series of process- ing functions that you select during the course of the editing tasks. The processing functions which A Volume, Amplitude envelope, Filter and Pitch envelope for you assign during the various editing stages are one waveform only.
  • Page 79: Waveform

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Waveform Valid for all Algorithms. Single activates a single WAVE VECTOR: Allows you to choose a wave Waveform editor while all Dual Algorithms acti- vector: vate Waveform 1 and Waveform 2.
  • Page 80 Depending on the waveform, values above the SCALE MODE: Selects a scale (temperament). default starting point may cause the sample to Assignable values: 0, 1, 2. start at a later point, removing some or all of its Value 0 corresponds to Equal temperament; attack.
  • Page 81: Volume & Balance

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Volume & Balance VOLUME DYNAMIC SENSITIVITY: Links the Volume re- sponse to velocity variations. Valid for all Algorithms. Dual 1 and Dual 2 acti- Assignable values: –7 ...
  • Page 82 VOLUME TRACKING (F2) POINT, KEY, LEVEL Valid for all Algorithms. Tracking allows you to The Tracking curve can be defined using the 3 determine how the volume varies across the key- display parameters, Point, Key and Level. board. Here you can enhance the presence of a sound more or less across the keyboard in order Point: Corresponds to one of the extreme ends to simulate to a greater degree that which occurs...
  • Page 83 BALANCE BALANCE TRACKING (F2) ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Balance Tracking allows you to program a Bal- Valid for Dual 3 and Dual 4 Algorithms onl ance offset, or the variation of the Balance (pro- grammed in the Balance page) across the key- board.
  • Page 84 PROGRAMMING A TRACKING ENVELOPE 1. Press F6 to open the SEGMENT selection win- 3. Select the KEY parameter with the down ( ) dow, select 3 or 6 segments with the down cursor arrow and rotate the DIAL to set the ( ) cursor arrow and press ENTER to con- required value.
  • Page 85: Amplitude Envelope & Balance Envelope

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Amplitude Envelope & Balance Envelope Valid for all Algorithms. Dual 1 and Dual 2 acti- When this parameter is not set to “Off”, the last vate the Amp.
  • Page 86 AMPLITUDE KEY ON AND KEY OFF ENVELOPES The Key On Envelope is a 10 segment curve (maximum) that represents the variation of the sound’s volume for the entire duration that the notes are held pressed. Add Segm: Inserts a new segment immediately The Amplitude Key Off Envelope is a 10 segment after the currently selected segment.
  • Page 87 Segment: Allows you to select the segments with IMPORTANT ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ the Dial. The one selected corresponds to the The initial level of the first Key On segment flashing terminal point.
  • Page 88 AMPLITUDE ENVELOPE TRACKING BALANCE ENVELOPE The tracking “curve” represents the change in the Valid for Dual 3 and Dual 4 Algorithms only. completion velocity of the Amplitude Envelope The Balance Envelope corresponds to a mixer across the keyboar for the two oscillators which share a single Am- plitude Envelope.
  • Page 89 BALANCE ENVELOPE KEY ON & KEY OFF BALANCE ENV. DYN. SENSITIVITY: Links the ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Balance envelope response to key velocity vari- The Balance Key On and Key Off Envelopes are ations.
  • Page 90 BALANCE ENVELOPE TRACKING The Balance Tracking allows you to vary the Bal- ance setting across the keyboard. The option and parameters used to shape the Balance Envelope Tracking curve, (Segment, Point, Key and Level), are identical to those used for the Volume Tracking curve explained on page 2.
  • Page 91: Filter

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Filter Assignable values: Off, Low Pass, High Pass, Valid for all Algorithms. Band Pass, Parametric boost, Parametric cut. The Dual 1 and Dual 3 algorithms have two Fil- ters connected in parallel [Filter os.
  • Page 92 FILTER CUTOFF TRACKING RESONANCE TOUCH SENSITIVITY: Links the Resonance to Aftertouch. Valid for All Algorithms. Positive values increases the amount of Reso- The Filter Cutoff Tracking curve allows you to vary nance applied with increased Aftertouch pres- the Cutoff Frequency across the keyboard, in sure, negative values have the inverse effect.
  • Page 93 FILTER ENVELOPE KEY ON & KEY OFF FILTER ENVELOPE TRACKING ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Valid for all Algorithms. Valid for all Algorithms. The Filter Envelope Tracking curve, valid both The Key On and Key Off Filter Envelopes are 10 for the Key On and Key Off Filter Envelopes, in-...
  • Page 94: Pitch Envelope

    Pitch Envelope Valid for all Algorithms. DYNAMIC RATE: Sensitivity of the Pitch Enve- The Dual options activate separate Pitch Enve- lope to key velocity variations. lopes for the two waveforms of each layer (Pitch Envelope Os. 1 and Pitch Envelope Os. 2). With positive values, increasing the key velocity (playing harder) speeds up the Envelope devel- The tuning (pitch) of the waveforms can vary over...
  • Page 95 PITCH ENVELOPE KEY ON & KEY OFF PITCH ENVELOPE TRACKING ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ The Pitch Key On and Key Off Envelopes are 10 The Pitch Envelope Tracking “curve”, valid both segment maximum) curves.
  • Page 96: Lfo (Low Frequency Oscillator)

    LFO (Low Frequency Oscillator) A single Low Frequency Oscillator generator for You can choose from the following waves: Sinus, all Algorithms. Triangle; Saw, Square, Random, Sample/Hold. The LFO’s depth of action on the Pitch, Ampli- tude and Filter is independently programmable Sine Triangle Saw-tooth for each oscillator.
  • Page 97 AMPLITUDE S.O.1 & S.O.2: Applies Lfo to the TOUCH FILT S.O.1 & S.O.2: Links the depth of ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Amplitude to produce Tremolo effects. This pa- the Filter modulation to Aftertouch pressure.
  • Page 98: Pan

    Valid for all Algorithms. In Dual situations, re- ENV AMOUNT DYN SENSITIVITY: Links the en- gardless of whether the Filters are connected in velope amount to key velocity variations. series or in parallel, there is only one pan enve- Positive values increase the envelope amount by lope for both waveforms (oscillators).
  • Page 99 PAN ENVELOPE KEY ON & KEY OFF PAN ENVELOPE TRACKING ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ The Pan Key On and Key Off Envelopes are 10 The Pan Envelope Tracking curve, valid both for segment maximum) curves.
  • Page 100 The Main Menu options SAMPLE TRANSLATOR (F1) Import: opens a second level dialog window where you can select the source and destination This gains access to the Sample Translator, ex- layer. plained separately in detail from page 2.40 on- wards. ALGORITHM (F2) This option allows you to choose the Algorithms.
  • Page 101 EXIT (F6) ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Press this soft button to escape permanently from the Edit Sound environment without saving even- tual modifications. See “Escape from Edit Sound”...
  • Page 102: Storing Sounds

    Storing Sounds Whenever you edit a sound you will, at some RAM-Sounds based on ROM-Wavesamples point, decide that you either want to save your are saved with an asterisk (*) attached after new sound or simply forget it and return to using the name to identify the Sound from the origi- the instrument as before.
  • Page 103 IMPORTANT REMINDERS WHEN STORING NEW SOUNDS ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ 1. You cannot overwrite a Rom-Sound. A modified ROM-Sound generates a RAM- Sound which can be stored to either an empty location, or to an existing RAM-Sound.
  • Page 104: Some Sound Editing Suggestions

    Some Sound editing suggestions WAVEFORM KEY OFF ENVELOPE Not all Waveforms cover the entire extension of Thanks to the articulated Key Off Envelopes (Re- the keyboard. This becomes particularly evident lease phase) of the PS/GPS Series, you can cre- when you use an 88 note keyboard. ate some very interesting effects.
  • Page 105 FILTERS RESONANCE ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ The action of the filters on the sound is repre- Resonance enhances the frequencies in close sented by curves: proximity of the Cutoff Frequency, rendering the filter curves more complex:...
  • Page 106: Sample Translator

    Samples and the Sample Translator SAMPLE LOADING METHODS The PS/GPS can load new sound samples into memory which can then be edited and saved as Samples can be loaded from disk, via MIDI from new PS/GPS sounds. computers, samplers, etc., from external SCSI PS/GPS instruments are equipped with an 8 devices (only if your instrument is fitted with the Mbyte Sample RAM memory, sufficient to accom-...
  • Page 107: Selecting Samples From The Waveform Display

    THE MAIN SAMPLE TRANSLATOR DISPLAY THE SAMPLE TRANSLATOR OPTIONS ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ The main Sample Translator display consists of Load: Loads a sample into the selected lo- 16 slots, each able to house a sample that can cation, directly from the selected compose a Waveform.
  • Page 108: Loading Samples

    The time taken depends on the size of the Loading samples sample. When loading has finished, the dis- play shows a situation similar to the example LOAD (F1) below, with one or more samples which con- stitute the Waveform. The Load option allows you to load Samples into the Sample Translator directly from a RAM Sound, or from disk or SCSI device (optional).
  • Page 109 LOADING OTHER SAMPLES device, in this example, a floppy disk, is ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ shown the selection window, similar to the You can load other samples to the Sample Trans- example below: lator, provided that you select an empty location...
  • Page 110: Receiving Samples Via A Dump

    Program can distribute the Samples over sev- Assigning samples eral different “Levels” (dynamic levels). Sample Translator can load single Samples, or it ASSIGN (F4) can convert, in a single operation, an entire “level” of the Program into a PS/GPS Series Waveform. Once you’ve loaded in the samples that you need, If a Program contains more than one “level”, it the only essential step you need to take before...
  • Page 111 If the selected Sample is not shown with a black A typical assignment consisting of several sam- ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ line, simply strike the left Cursor button ( ). ples that constitute a PS/GPS Waveform may look like this: 1.
  • Page 112: Cancelling Samples

    Cancelling assignments Cancelling samples DEASSIGN (F5) DELETE (F3) The Deassign command cancels a sample as- The Delete option allows you to cancel the se- signment. lected Sample from the Sample Translator. After listening to your Samples and assigning 1. Select the Sample to deassign. them, you may want to eliminate the no longer required.
  • Page 113: Sample Editing

    will play the sample at its normal pitch (the pitch ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Sample Editing at which it was sampled). To help you with this operation, use the Tuning function, activated with the F1 soft button, which plays the original sam- EDIT (F6)
  • Page 114 point. If the Loop Switch is set to Off, the Loop The display shows the current status of the End parameter changes to “Sample End”. sample Gain. LOOP SWITCH: This parameter toggles between the On and Off status of the Loop. If set to ON, the sample loops continually from Loop Start to Loop End until the keys are released.
  • Page 115 2. Rotate the Dial to set the Gain to a suitable 2. Select the File Type parameter and rotate the ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○...
  • Page 116: Send Sample / Sample Request (F7)

    4. Specify a sample number (by rotating the Sample MIDI Dump Dial) and press ENTER. Shortly after, the sample transfer process begins. During the transfer, the process is SEND SAMPLE / SAMPLE REQUEST (F7) monitored on the bar graph of the main Sam- Samples can be transferred between PS/GPS ple Translator display.
  • Page 117: Storing Samples

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Exit (F8) Storing Samples SAVE (F2) Use the EXIT option to escape from Sample Translator without saving your samples. The SAVE operation is used to save assigned Pressing EXIT activates a prompt to confirm the Samples to the PS/GPS Wave Library.
  • Page 118 Confirm with ENTER to save the Waveform to the PS/GPS Wave Library. The new Ram Sound is simultaneously saved to the PS/GPS Sound Library at the selected location. Pressing Enter also escapes the Sample Translator and returns to Edit Sound where you can start to edit the new Ram -Sound using all the methods already described.
  • Page 119: Presets

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Presets A PRESET is a combination of up to 16 sounds losing them. At any time, you can restore the either layered together or split across the key- original Global Presets with the RESTORE func- board in any configuration.
  • Page 120: Arrange On/Off

    ARRANGE ON/OFF STYLE LOCK When you turn the instrument on for the first time, Thanks to the STYLE LOCK function, you can or every time you press the GRAND PIANO PRE- decide to select Global Presets and change Style SET or one of the other four single presets, E. every time, or simply recall keyboard sounds with- GRAND, E.
  • Page 121: Multi Track List

    the display, therefore, the activation of the Track ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Programming Presets is made with the corresponding Soft button (A- H) and other tracks can be brought into view with By selecting a Preset, all the settings memorized the Track Scroll buttons.
  • Page 122 The editors that you would use to construct your All pages relating to the Presets show the letter Preset are: P, ( ) in the top left hand corner, indicating that the parameters of the current page are memo- rized to the Presets. MIDI: Here you can assign MIDI channels, se- lect the MIDI configuration, set the MIDI Filters, Let’s examine each Preset editor in detail, start-...
  • Page 123: The Midi Menu

    CONFIGURATION (F2) ○ ○ ○ ○ ○ ○ MIDI ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Under MIDI, you’ll find all the elements you need to program your Presets for any kind of MIDI setup.
  • Page 124 GENERAL SETTINGS (F4) When OFF, the track does not respond to the keyboard, but responds to MIDI IN messages, or it can be used by a Song or Style. INTERNAL SOUND GENERATOR ICON: The events generated by the track are directed to the internal sound engine.
  • Page 125 a THRU device. After receiving data by a PS/ SMF SAVE FORMAT: Allows you to set the MIDI ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ GPS track which has been transposed, the com- File conversion format to 0 or 1 when saving PS/ puter can return the notes to the same track which...
  • Page 126 COMMON CHANNEL/ARRANGEMENT (F5) ing on. If, instead, you set the controller keyboard to the COMMON CHANNEL, it would play the complete Preset exactly as though you were play- ing the internal keyboard of the PS/GPS itself. The Common Channel is reserved to special tracks dedicated to the control of effects and other parameters.
  • Page 127 MIDI DUMP... (F6) User Style: opens a selection window where ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ you can select either “All files” or a single user- The DUMP menu allows you to transfer the con- programmed file.
  • Page 128: Mixer

    RECEPTION OF DUMP DATA FROM A SEQUENCER Mixer It is not necessary to prepare the PS/GPS to re- ceive a dump. Dumps can be received at any time and the data will immediately be available The MIXER controls the final output of the sounds for use.
  • Page 129 RANDOM PAN (F3) 3D EFFECT (F5) ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ This function will automatically shift the pan po- The 3D effect is a spacializer which adds dimen- sition of the current track by a random amount sion to the PS/GPS Sounds.
  • Page 130: Effects

    you’d select the effects from Group A. If you are Effects programming the accompaniment tracks of a Style Preset, you’d select your effects from Group B. This means that your Preset can be processed When you select the EFFECT editor, the display by two sets of DSP’s.
  • Page 131: Effects Programming (F4)

    SEND LEVEL (F2) The reverb duration varies according to the di- ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ mensions and absorption characteristics of the surroundings in which you play. You can pro- gram the PS/GPS reverb in order to obtain the best results over headphones, or for home lis- tening, and then regulate this parameter to adapt...
  • Page 132 cates the final frequency of the filter. The decay FREQ.MODUL. (FREQUENCY MODULATION): of the high frequencies has a longer duration than Modulation velocity of chorus and flanger effects. that of the low frequencies. DEPTH: Depth of the action of the effect. ROOM SIZE: Dimensions of the simulated room.
  • Page 133 Effect 1 - Reverb table ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Effect 1 - Reverbs 1 Hall 1 Rev. Time [0 (0.1 s) … 99 (10s)] Delay [0 ms … 99 ms H.F.Decay [0=Bypass …...
  • Page 134 Effect 2 - Delay/Chorus/Flanger/Modulation table Effect 2 - Delay/Chorus/Flanger/Modulations 1 Mono Delay 1 Delay [0 (0ms)…125 (500ms)] Feedback [0% … 99%] L.P.Filter [0-bypass…10-16kHz] 2 Mono Delay 2 “ “ “ 3 Stereo Delay 1 “ “ “ 4 Stereo Delay 2 “...
  • Page 135 as Soft, Sostenuto, Damper, Start/Stop, Fill, Ro- ○ ○ ○ ○ ○ ○ Controllers ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ tary Slow/Fast, etc. Continuous control pedals control functions such as Volume, Expression, Pitch and Modulation. Here you can set up the Pitch Bend Wheel and the pedals, the on-board “physical controllers”...
  • Page 136 THE SWITCH PEDAL FUNCTIONS Tempo > Increases the Tempo setting by one unit at a time. No effect Tempo < Decreases the Tempo setting by one unit at a time. Damper Applies the sustain effect to released notes. Punch Activates/deactivates the Punch re- cording function during recording Sostenuto Sustains only the notes played at the...
  • Page 137 THE CONTINUOUS PEDAL FUNCTIONS ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ No effect Pitch Bend Applies Pitch Bend to the notes. The Pitch Bend sweeps from the maxi- mum negative to maximum positive setting of the Pitch setting in the Pre- set Controls menu.
  • Page 138: Tracks/Splits

    DETUNE (F3) Tracks/Split Here you can program the parameters exclusive to the tracks, such as Section Transpose, Detune, Polyphony priority, Velocity. These parameters would affect any sound you decide to assign to the tracks being programmed. TRANSPOSE (F1) This allows you to adjust the fine pitch of the sound in steps of 1/64th of a semitone.
  • Page 139 VELOCITY CURVE (F7) the current Preset for the action of the touch sen- ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ sitive keyboard. Tracks set to “Off” will not react to velocity changes.
  • Page 140 KEY RANGE (F3) Then assign the VELOCITY range as follows; Track 1 : 0 to 40 Track 2 : 40 - 80 Track 3 : 80 - 127 This will give you one sound across the whole keyboard. Depending on how hard you play, you will switch between three different sounds.
  • Page 141 Specify the Track number with the DIAL. If the ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ specified track number already exists, default values are automatically assigned. Press ENTER to confirm or ESCAPE to cancel the operation.
  • Page 142: Store Preset

    TO SAVE TO A DIFFERENT PRESET Store Preset 1. Press STORE PRESET. Whenever you edit a Preset, you will, at some point, decide that you either want to save your new sound combination, or simply forget it and return to using the instrument as before. A modi- fied Preset that has not been stored to memory shows a small mark at the top left hand corner before the name in the Preset selection window.
  • Page 143: Disk

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Disk The DISK section of the PS/GPS allows you to Disk, or other removable media), can be work with a number of different types of storage accessed with this button.
  • Page 144: The File Selector

    The table below shows the valid commands for For example, if you selected Save Single Song each file type: in the main page, entering the File Selector will show the RAM directory listing all the Songs present in the PS/GPS RAM memory. File Type Command Empty locations are represented by a broken line.
  • Page 145: The General Disk Procedure

    THE GENERAL DISK PROCEDURE ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Use the following procedure as a reference for all the Disk operations. Some specific examples are also explained in this chapter.
  • Page 146 9. Press ENTER again to execute the command, or ESCAPE to cancel the operation. With ENTER, the command is executed and a dialog window opens showing a message relating to the current operation. For exam- ple, if you are loading a single Song, the message will say: “Loading Single Song..”...
  • Page 147: Load Operations

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Load Operations LOAD SINGLE MIDI FILE The load operations operate in the direction Source –> RAM where the source can be Floppy Loads disk-based MIDI files to RAM one at a time disk or Hard disk.
  • Page 148 LOAD SINGLE SOUND (EXAMPLE) LOAD SINGLE USER STYLE Loads a single User Style and associated User Use a disk known to contain a Sample to load to Style Presets to any location in the USER Style memory, or load from Hard Disk. For this proce- Groups (1-4).
  • Page 149 LOAD GROUP In the dispay example of the previous page, ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ the disk directory shows the presence of one The Load Group command offers a quick way of Percussive Sample (GRV.bpm 106) with Pr.
  • Page 150 LOAD GROUP USER STYLE PROCEDURE 8 cannot be loaded to any other location in RAM other than Group 8. (EXAMPLE) If you attempt to load to a destination other than Use a disk known to contain User Style Groups the correct one, a user message will inform you to load to memory, or load from the Hard Disk.
  • Page 151 4. Select the User Group that you wish to load LOAD ALL ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ and its corresponding destination in RAM (1, Use «Load All»...
  • Page 152 Load All User Style: loads up to 4 Groups of User Styles (including all associated User Style Presets). LOAD WX/SX SONGS AND STYLES PS/GPS can load Songs and Styles from the fol- lowing previous format disks: WX2, WX400, WX Expander, SX2, SX3 The loading procedures are identical to those used for PS/GPS Songs and Styles.
  • Page 153: Save Operations

    ○ ○ ○ ○ ○ ○ Save operations ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ The Save procedures operate in the direction RAM –> Destination where the destination can Note: If you assign a new block the name “AUTOLOAD”, you can load the Block into RAM au- be Floppy disk, Hard disk or SCSI (optional).
  • Page 154 SAVE SINGLE USER STYLE sion. In some cases, other names appear which represent sub-directories containing other MIDI Saves a single User Style and associated User Files. Empty locations are shown as a broken Style Presets to any location in the USER Style line with the .MID extension.
  • Page 155 SAVE GROUP SAVE MIDI FILE PROCEDURE (EXAMPLE) ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ The Save Group command offers a quick way of 1. Select SINGLE MIDI FILE from the main Save saving a Group of 8 elements in a single step.
  • Page 156 SAVE GROUP STYLE PRESET (EXAMPLE) of your error with the following message: 1. Select GROUP STYLE PRESET from the main Save page. Press ESCAPE to close the user message and try again, this time selecting the correct destina- tion. 2. Press ENTER to enter the FILE SELECTOR and select the destination device (Floppy or Hard disk).
  • Page 157 4. Select the Group file from the RAM directo- SAVE ALL ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ry and its destination. Use «Save All» to save an entire set of file types contained in RAM in a single step.
  • Page 158 The Save All procedure offers the following pos- sibilities: Save All Song: saves up to 16 Songs; Save All Sound: saves an unspecified number of Ram-Sounds and RAM -Sounds (16 Groups); Save All Global Preset: saves up to 8 Groups of Global Presets;...
  • Page 159: Erase Operations

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Erase operations Use the Erase command to cancel files no longer needed from a data storing device (Disk or Hard Disk) or from RAM to make room for other files.
  • Page 160: Copy Operations

    Copy operations Use the Copy command to copy a file from one location to another within the same device, or from the Hard Disk to floppy (bypassing the RAM) and vice versa. The source file remains intact. Then pass to the destination directory and To copy a file from one floppy disk to another, select the Hard disk (F2) as the destination.
  • Page 161 6. Pass into the destination directory to select ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ the destination. If necessary, select a Block in the Hard disk and press ENTER to access then select a destination.
  • Page 162: Move Operations

    Move operations Use the Move command to shift a file from one 3. Select the source and destination devices with location to another within the same device, or from soft buttons F1, F2 or F3. the Hard Disk to floppy (bypassing the RAM) and In this case, select RAM as the device to work vice versa.
  • Page 163 6. Pass into the destination directory and se- ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ lect the destination. In this case, use the Page scroll buttons to scroll through the Sound Groups and the Up/ Down directional arrows to scroll through the individual Sound Group locations.
  • Page 164: Utility

    Utility After pressing DISK, use the Page scroll button FLOPPY DISK UTILITY to pass to the last two, or three, Disk pages: Floppy Disk Utility, Hard Disk Utility and SCSI Utility (only if the SCSI port is enabled - optional). These pages provide useful functions for disk, Hard Disk and SCSI formatting and servicing.
  • Page 165: Hard Disk Utility

    FORMAT MS-DOS DISK (1.44 MB) HARD DISK UTILITY ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ This operation formats a 3.5” HD floppy disk in MS-DOS format (capacity: 1.44 megabytes). This format permits file exchange with comput- ers running MS-DOS, Windows, OS/2, Macin- tosh, Atari, Amiga, and all computers capable of...
  • Page 166 HARD DISK CHECK/RECOVERY HARD DISK SLEEP TIME This procedure can restore a damaged Hard Disk To avoid hearing the noise caused by the rota- to its original status. Damage to the Hard Disk tion of the hard disk, you can set this parameter can be caused by: to turn the hard disk off after an operation.
  • Page 167 HOW TO BACK UP YOUR HARD DISK DATA 4. Press EXECUTE (F1) to start the backup proc- ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ess. 1.
  • Page 168 4. Prepare a list containing the block(s) to re- Select All (F7) store. Use Select All (F7) to select all the Blocks con- tained in the Hard disk. Select a Block and press ENTER to insert it into the list. The cursor moves down to the Execute (F8) next empty location automatically.
  • Page 169: Scsi Utility

    SCSI UTILITY ADDITIONAL DISK FUNCTIONS ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ (Available only if the SCSI port has been ena- This section explains the various options found bled by installing the optional SCSI kit).
  • Page 170: Search Resource (F4)

    SEARCH RESOURCE (F4) Select the type of Sample-RAM with the cursor buttons and press ENTER to confirm. This option appears on all second level pages of Once a RAM -Sound is loaded into memory, a all Single File operations. The second level pages ‘flag’...
  • Page 171: Sound Search

    SOUND SEARCH... (F7) DISK HANDLING INFORMATION ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ The Sound Search function appears in the third If you’re new to working with floppy disks and level directory displays for the following opera- are not sure as to how you should handle these tions:...
  • Page 172 Handling Floppy Disks 4. After approx. 10 seconds, eject the disk. When handling floppy disks, certain precautions Do not use the disk drive for about 5 minutes. should be taken to avoid damage or data loss. Precautions to observe when using PS/GPS disks •...
  • Page 173: Styles

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Styles THE STYLE ARRANGER SECTION Styles are a collection of musical patterns repre- senting many types of music, ranging from rock This section houses a set of functions which de- and pop to traditional, Latin and Oriental music termine how the Styles play.
  • Page 174: Single Touch Play

    TEMPO LOCK and accompaniment sounds). Their default set- tings can be restored with the Restore command. If TEMPO LOCK is off, when a Style or a Preset A Style Preset be programmed to change the is selected the tempo changes too. If the func- keyboard sounds as well as the accompaniment tion is on, the tempo will not change.
  • Page 175: Arrange Mode

    ARRANGE MODE Octave 2: doubles the note of the right hand, one ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ octave above as well as one octave below. No The ARRANGE MODE button gains access to left hand chord required.
  • Page 176: Dynamic Arrange

    DYNAMIC ARRANGE below the split point). The programmed accom- paniment patterns are always fully generated with When DYNAMIC ARRANGE is active, the vol- a fully recognised chord. Major, minor and sev- ume of the Style Auto accompaniments can be enth chords each can generate completely dif- controlled according to the velocity applied to the ferent accompaniment patterns.
  • Page 177: Changing The Split Point

    CHANGING THE SPLIT POINT ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ The Split Point is: (a) the point that separates the Upper and Lower keyboard sections in the Upper&Lower and Multi keyboard modes and, (b) the point below which the keyboard recog- nizes chords which trigger the Style automatic...
  • Page 178: Basic Structure Of A Style

    The Fills, Intros and Endings are triggered by User Styles pressing the relative FILL, INTRO, or ENDING buttons. A Riff can vary in length from one to sixteen meas- The four USER buttons (1, 2, 3 and 4) of the ures long.
  • Page 179 RECORDING The LED on the RECORD button lights up ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ and the «Record View» page is shown in Recording a User Style is easy. negative highlight.
  • Page 180 RESTORING THE USER STYLES MEMORY mode settings can be selected (explained after- wards). Stop the recording of additional note If you have loaded disk-based User Styles, or with Start/Stop. have recorded User Styles using up all the memory dedicated to the storage of Styles, a 9.
  • Page 181 REC RIFF... (F2) ○ ○ ○ ○ ○ ○ The Record View page ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Opens the SELECT RIFF dialog window where you can select a riff to record. The Record View page shows several parameters which you can set for your User Style before start- ing your recording or playback.
  • Page 182: Scale Conversion

    METRONOME (F8) the scale converter for the other two chords (mi- nor and/or 7th). If, on a future occasion, you wish Activates/deactivates the metronome. to program also the respective riffs, the relative Scale conversion will be ignored. The parameter TIME SIGNATURE consists of two variable parts, corresponding to Valid for the entire Style.
  • Page 183 FREE MEMORY (CANNOT BE MODIFIED) ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ The amount of memory remaining to record the riff. Each riff can occupy up to 30.000 bytes (30 kilobytes).
  • Page 184: Scale Conversion Tables

    SCALE CONVERSION TABLES These Scale Conversion tables refer to chord and bass patterns played in the key of C and show which notes are converted. The changes are expressed in semitones, therefore, if the note C shows a conver- sion of –2, the note is converted 2 semitones down (Bb). Notes not converted are shown blank. Scale Converter in OFF status: C Major riff –>...
  • Page 185 ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Scale Converter active: C Major riff –> C minor riff min 1 accomp. –1 min 1 bass –1 min 2 accomp.
  • Page 186: Edit Style

    THE EDIT STYLE MENU Edit Style The Edit Style menu contains 10 Style Editing functions: Erase, Move, Copy, Quantize, Insert Measure, After recording a User Style, the Style riffs can Delete Measure, Velocity, Transpose, Micro- be modified using the functions of the EDIT scope, Mask.
  • Page 187 STYLE NAME (F8) ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Changes the name of a Style. This function only applies to USER Styles; the names of the ROM Styles are permanent and cannot be modified.
  • Page 188 Assignable values: within the actual limits of the Erase riff. It is not possible to specify a point beyond the end of the riff. This editor cancels events. ERASE RIFF (F6) Here you can erase all the tracks of a Riff. ERASE TRACK (F5) Allows you to work on a single Track of the Style.
  • Page 189 ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Copy Move Shifts events from one point to another within the Copies events from a track or from all the tracks. selected track.
  • Page 190 To Style...: The destination Style of the copy. Copy times: Sets the number of consecutive cop- ies. Each copy starts exactly where the previous Assignable values: any of the USER Styles. one ends. Assignable values: depends of the length of the COPY STYLE (F8) riff.
  • Page 191 Note range from... to... : Sets the highest and ○ ○ ○ ○ ○ ○ Quantize ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ lowest note range to quantize. To quantize a sin- gle percussive instrument of the Drum track, as- An auto-corrector of timing errors.
  • Page 192 Insert Measures Delete measures Inserts a specified number of measures. The part Cancels a specified number of measures. The of the Riff that follows the insertion point shifts measures directly after the point of cancellation forward the same number of measures as those shift towards the beginning of the Riff and join with inserted.
  • Page 193: Velocity

    From locator... To locator...: Determines the ○ ○ ○ ○ ○ ○ Velocity ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ start and end point of the part to be affected. It is possible to specify measure, beat and resolution.
  • Page 194 Transpose Transposition in semitone steps. PARAMETERS: Variation: Selects one of the 4 Variations. Only existing Variations can be selected (those with at least one recorded Riff). Riff: Selects one of the riffs from the chosen Vari- ation. Only existing riffs can be selected. If the Style is empty, the phrase «No Riff»...
  • Page 195 ○ ○ ○ ○ ○ ○ ○ Microscope ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Event List track in edit The Microscope allows you to modify every sin- gle event recorded in the tracks. The Event List shown at the center of the display shows all the events recorded.
  • Page 196 INS TYPE... (F4) Opens a dialog window where you can select the type of event to insert manually with the «Ins: (x)» function. Select the type of event and press ENTER. DELETE (F6) Deletes the selected event. CATCH LOCATOR (F7) Selects the event currently playing, or the event immediately after the current riff position.
  • Page 197 EVENTS TABLE AND RELATVE PARAMETERS ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ STATUS VALUE 1 VALUE 2 VALUE 3 GATE Note Note name Key On Velocity Key Off Velocity Note Length expressed as the...
  • Page 198: Mask

    A1...A6 of Variation 2 and you want to mask A4, Mask A5 and A6 for Variation 1, A2 and A3 for Variation 2, program the first two lines as follows: The Mask function allows you to program the Ba- V1 = Off/Off/Off/A4/A5/A6 sic elements of two Variations (Var 2 and 4) in order to automatically obtain the Basic elements V2 = Off/A2/A3/Off/Off/Off...
  • Page 199: Song

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Song SONG PLAYBACK The SONG button allows you to select any SONGS that you may already have loaded to Once you’ve loaded your Song(s), press the memory from Disk or Hard Disk.
  • Page 200 SOUND VIEW (F5) - TIME/TEMPO (F6) position locator, you should be able to easily move around from the beginning of your song to the You can opt to see the Song in Time/Tempo mode end and all points in between. At any time while in order to modify the playing parameters, or in a song is playing, you can jump forwards or back- SoundView mode in order to see the sounds as-...
  • Page 201 START TEMPO (PROGRAMMABLE WHEN THE SONG IS When the sequencer is not playing, you can se- ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ lect this parameter and modify each part of the OFF) locator by rotating the DIAL.
  • Page 202: Jukebox

    SOUND VIEW (F5) JUKEBOX Recalls the Sound View page, where you can see The Jukebox function chains the songs of your and change the sounds of the current Preset. choice and plays them back as a ‘medley’ with a single command. TIME/TEMPO (F6) Select the JUKEBOX button (F1) in the Time/ Tempo page.
  • Page 203: Play All Songs

    PLAY ALL SONGS When you have compiled the list, press EX- ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ECUTE, (F8) to start the playback of the Juke- The Play All Songs function is a background load- box list.
  • Page 204 lect the type of file to include in the list by press- ing SONG, (F5) or SMF (F6). After selecting a file to include in the list, press ENTER. The selected file is added to the first available space in the list and the destination frame moves one step forward.
  • Page 205: Midi File Player

    instead and the Song may playback incorrectly. ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Midi File Player If the Auto Preload option is not selected, the Songs associated RAM-Sounds and RAM Sounds will not be loaded.
  • Page 206: Search S.m.f. (F7)

    SEARCH S.M.F. (F7) The MIDI file starts to play directly from the source disk. Press STOP to stop the MIDI File playback This button open a Search window where you at any point. can specify the name or the first few letters of a The MIDI FILE PLAYER display offers several specific MIDI File, useful for searching on the options.
  • Page 207: Recording A Song

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Recording a Song PS/GPS offers two principal Song recording RANGE ON/OFF, MEMORY, LOWER methods: Quick Rec and Record. MEMORY, ARRANGE MODE OPTIONS).
  • Page 208: The Record Method

    The Record method 1. Press the SONG button to open the Song 4. If you want to program the recording op- Banks window. tions, press the Time/Tempo button (F6). Here you can program a number of record- 2. Select an empty location (User). ing parameters before starting.
  • Page 209 9. Start to play after the countdown. TIME/TEMPO PAGE ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Events will be recorded in the track or tracks MODE...
  • Page 210 SELECT ALL TRACKS (F4) PLAY/REC MODE Activates all the tracks for recording and the pa- Recording and playback options for the Song. rameter changes name to DESELECT ALL Linear causes the Song to play or be recorded TRACKS. This resets all the tracks in «key-play» once only, from the beginning to the point at which or «seq-play»...
  • Page 211: Restoring The Songs Memory

    recording by using the DIAL. The events are If the RAM already contains a large amount of ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ captured in the Master Track, provided that the data, a dialog window may appear showing the appropriate option is active («Controls rec», dia- message «Memory full!», which indicates that the...
  • Page 212: Edit Song

    THE EDIT SONG MENU Edit Song The Edit Song menu contains 10 Song Editing functions: Erase, Move, Copy, Quantize, Insert Measure, After recording a Song using either the RECORD Delete Measure, Velocity, Transpose, Micro- method or the QUICK REC method, it can be scope, Master Track.
  • Page 213: Song Name (F8)

    EDIT SCORE (F6) ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Opens the Score Edit function. Turn to page 6.33 “Score and Edit Score” for explanations regard- ing this function.
  • Page 214: Erase

    Erase Cancels the events from a single track or from all tracks. SOFT BUTTONS F3 ... F8 Use the Soft buttons F1...F8 to select the track from which events will be cancelled. Depending on the type of track selected, the following pa- rameters may or may not appear.
  • Page 215 NOTE RANGE FROM... TO... ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ The highest and lowest limits of the note range to cancel. To cancel a single percussive instru- ment from the Drum track, assign the same value to the “from”...
  • Page 216 Move Shifts events from one point of the selected track to another. PARAMETERS FROM LOCATOR... TO LOCATOR... Determines the start and end point of the part to move. It is possible to specify the measure, beat and resolution (tick). Assignable values: within the limits of the Song. It is not possible to specify a point before the start or after the end of the Song.
  • Page 217: Copy

    ○ ○ ○ ○ ○ ○ ○ Copy ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Copies events from a single track or from all tracks. SOFT BUTTONS F3 ... F8 Use the Soft buttons F1...F8 to select the track from which events will be copied.
  • Page 218 COPY PARAMETERS value to the “from” and “to” parameters. For ex- ample, to copy the snare (D2), set the parameter as «Note range from D2 to D2». COPY MODE Assignable values: C-1 ... G9. Determines the copy mode. «Merge» unites the copied events to those already present at the des- FROM LOCATOR...
  • Page 219: Quantize

    ○ ○ ○ ○ ○ ○ ○ Quantize ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ An auto-corrector of timing errors. Includes tri- plet and swing quantize values. SOFT BUTTONS F1 AND F2 These select the «Note On Quantize»...
  • Page 220 QUANTIZE PARAMETERS NOTE OFF QUANTIZATION Determines the Note Off quantize value. Same NOTE ON QUANTIZATION as Note On. Determines the Note On quantize values. NOTE RANGE FROM... TO... Determines the highest and lowest note range to Value Quantization quantize. To quantize a single percussive instru- ment of the Drum track, assign the same note to the highest and lowest limit.
  • Page 221: Insert Measures

    ○ ○ ○ ○ ○ ○ ○ Insert measures ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Inserts a specified number of measures. The part of the Song after the insertion point shifts forward the same number of bars as those inserted.
  • Page 222: Delete Measures

    Delete measures Cancels a specified number of measures. The measures directly after the point of cancellation shift towards the beginning of the Song and join with the measures preceding the cancellation point. Hint: To cancel measures without shifting those af- ter the deletion point, use the Erase events function.
  • Page 223: Velocity

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Velocity Modifies the key Velocity. This parameter repre- sents the speed with which a note is played, or its intensity.
  • Page 224: Transpose

    Transpose Transposition of a recorded track by semitones. Also available are options to transpose the Chords and Music tracks of the Score of a song. This allows you to see the score in the correctly transposed status after a transpose operation. TRACK (F6) Transposition of a Song track by semitones.
  • Page 225: Microscope

    Event List track in edit ○ ○ ○ ○ ○ ○ ○ Microscope ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ The Microscope allows you to modify every sin- gle event recorded in the tracks. The Event List at the centre of the display shows all the events recorded.
  • Page 226 EVENTS TABLE AND RELATED PARAMETERS STATUS VALUE 1 VALUE 2 VALUE 3 GATE Note Note name Key On Velocity Key Off Velocity Note Length [C–1 … G9] [1 … 127] [1 … 127] expressed as the Sequencer resolution (q=192) [0 … 63323] Program Program change Bank Select MSB...
  • Page 227 INS: (X) (F3) DELETE (F6) ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Inserts the event specified in the “INS. TYPE” Cancels the selected event. function at the current cursor position. To posi- tion the inserted event precisely, modify its locator CATCH LOCATOR (F7) accordingly (the parameters to the left of the Sta-...
  • Page 228: Master Track

    Initial parameters Event List Master Track The Master Track editor allows you to modify the events recorded in the Master track which con- tains events pertaining to the general controls of the Song. This Track records changes in Preset, general Volume (Pedal Volume), Effect Changes, Effect Volume, Scale, Tempo changes, initial Time Signature and the Score Key.
  • Page 229 PROGRAMMABLE EVENTS AND PARAM- STATUS VALUE ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ETERS TEMPO Metronomic Tempo. If the Tempo Rec option is enabled The «Status» column shows the type of event. during the recording, all tempo One or more parameters can be modified for each variations are recorded.
  • Page 230 The events are inserted with the following de- Press the cursor arrow to bring other events fault parameter values: into view. Status Value Tempo Preset Volume Eff. Dv. Sel Status Value Select the type of event and press ENTER. Eff. Type Eff.
  • Page 231: Score & Edit Score

    THE SCORE TRACK ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Score & Edit Score The Score track is a “ghost” track that is added to the tracks of a Song. This track allows the THE SCORE BUTTON insertion and viewing of notes (Music), words (Lyrics) and chord symbols (Chords).
  • Page 232: Video Controls

    VIDEO CONTROLS Score Controls Viewing options for an external monitor. In the «Score» page, press F8 to open the «Score ECHO LCD Control» dialog window. ON: the external monitor displays exactly what is shown on the PS/GPS display. OFF: the monitor displays only the Score parts (music, lyrics, chords).
  • Page 233: Edit Score

    SPECIAL SYMBOLS ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Edit Score At times, the music score will show special sym- bols. HOW TO ENTER EDIT SCORE The «octave lower»...
  • Page 234 INSERTING CHORD SYMBOLS 1/16ths, use the soft buttons H («<<1/16») and F8 («>>1/16»). Chord symbols correspond to the MIDI ‘Text’ To escape and return to the note, press the event. These are loaded and saved with MIDI soft button E («Previous event»). To escape files.
  • Page 235 INSERTING LYRICS and F8 («>>1/16»). ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ To escape and return to the note, press the Lyrics corresponds to the MIDI Lyrics event. This soft button E («Previous event»).
  • Page 236 To escape and return to the normal edit of the The «Edit Score» page note, press soft button E (“Previous event»). To escape and pass to the next note, press soft but- ton D («Next event»). CHORDS (F5) << 1/16 (H) Takes the cursor to the Chords line (above the staff).
  • Page 237 ROOT (F7) ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ This command allows you to modify the root note of a chord and its related abbreviation separately. Select a chord and press F7 repeatedly to place the chord parts in edit, first the root, then the ab- breviation, then to return to the edit of the entire...
  • Page 238 ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ 6•40 Reference Guide...
  • Page 239: Vocal Processor

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Vocal Processor CONNECTIONS The Vocal Processor function allows solo vocal- ists to add vocal harmonies to their Preset. Up To work with the Vocal Processor, the minimum to 4 extra melody lines can be added to any kind amount of equipment you will need is:...
  • Page 240: Activate The Vocal Processor

    ACTIVATE THE VOCAL PROCESSOR The Vocal Processor operates only if both the Mic/Line On/Off and Vocal Processor On/Off op- tions in Edit General are enabled. These are enabled by default, but should they have been disabled, here’s how to activate the functions. Select the GENERAL editor under the EDIT but- ton, select the Mic/Line function and, if neces- sary, enable the Mic/Line On/Off and Vocal On/...
  • Page 241 The four voices can be selected from the six avail- ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Vocal Processor able: Voice 1 : Extreme Lower octave Select the Vocal Processor editor from the main Voice 2 : Close Lower octave Edit Effects menu and press ENTER to gain ac-...
  • Page 242 NB. The number of voices produced by the Vocal Processor is always a maximum of 4. Example: if voices 1, 2, 3 and 4 are active in order to activate the Main or Bass voice, you must mute one of the active voices. VOCODER (F6) VOCODER mode operates both in Style mode as well as Song mode.
  • Page 243 UNISON (F7) ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ UNISON mode operates both in Style mode as well as Song mode. In this mode, the Vocal Proc- essor automatically produces the same note as the input note, doubling up to 4 Voices.
  • Page 244 THE EDIT PAGE PARAMETERS VOICE SET (F4) In this page, it is possible to recall up to 16 Cus- LFO WAVE tom configurations. Selects the waveform of the low frequency oscil- Each Custom recalls a different setting of all the lation.
  • Page 245 VOCAL ON/OFF AND EQUALIZER ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Additional changes In «Edit General», the Mic/Line editor includes an Equalizer which prompts the following window In addition to the above, the following additional when activated: modifications are implemented by the Vocal Proc-...
  • Page 246: Chord Mode

    SPECIAL MIDI CONTROLLERS ASSOCI- LOADING MIDI FILES CONTAINING A ATED TO THE VOCAL PROCESSOR VOCODER TRACK To control the Vocal Processor via MIDI, the fol- When a MIDI File containing a Vocoder track is loaded from disk, the Vocoder track sets to track lowing special MIDI controllers (Common Chan- nel) are available: 5 by default.
  • Page 247: Edit General

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Edit General DESCRIPTION OF THE MAIN MENU PAGE This is where you can modify global parameters that affect the instrument as a whole and which The menu page shows 6 editors at the centre: are not memorized to a Preset.
  • Page 248: General Controls

    Tuning/Scale General Controls MASTER PITCH KEYBOARD SENSITIVITY Fine tunes the instrument as a whole in fractions Determines the response of the keyboard to ve- of 1/64 of a semitone. locity changes. Assignable values: -63...+63. Assignable values: Soft, Medium soft, Medium, Medium hard, Hard.
  • Page 249 OCTAVE UP (F5) The final configuration can then be copied to se- ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ lected octaves of the keyboard, or to all octaves. Selects the next highest octave to edit.
  • Page 250: Computer

    Computer Date & Time Instead of using the MIDI interface, you can con- Sets the internal calendar and clock. nect via a single serial cable to a computer. Pro- gram the connector for the type of computer used by pressing F8 («Mode»). SET DATE (F1) Sets the date in edit.
  • Page 251: Mic/Line Input

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Display controls Mic/Line Input Viewing controls for the display. The settings are This is where you can regulate your input signal conserved to memory after power down.
  • Page 252 Maximum volume levels can produce “clipping”, Sets the cutoff frequency. a distortion which can be eliminated by control- Assignable values: 0 ... 191. ling the gain. clipping RESONANCE Sets the filter resonance. Assignable values: 0 ... 127. The VU-meter indicates the level of the input signal. The dark zone to the extreme right represents clipping (distortion).
  • Page 253: Restore

    RESTORE OPTIONS ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Edit Restore F2 The Restore options, listed in the right column, offer several dedicated Restore functions, useful to reset part of all the instrument’s RAM.
  • Page 254 RESTORE ALL (F3) RESTORE STYLE-PRESET (F7) This operation cancels all user programmed data This operation cancels all user-programmed currently in RAM (Presets, User Styles, Style- Style-Presets associated to the ROM STYLES. Presets, Songs) and restores the instrument to The status of the Style-Preset parameters are its factory-set status (RAM empty).
  • Page 255: Hold, Effects Off, Help, Panic

    ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ D. Hold, Effects Off, Help, Panic DISPLAY HOLD EFFECTS OFF This function is active (LED on) by default. When You can choose to select and play your Presets, on, you can select items from the current selec- Styles and Songs without the programmed ef-...
  • Page 256 HELP How to use HELP 1. Press the HELP button when you want gen- PS/GPS incorporates an on-line-help system eral information regarding the current mode. which provides brief information on the basic func- tions of the instrument. This feature is particu- A GENERAL page will open showing infor- larly helpful if you get stuck and do not have ac- mation regarding the current operating mode.
  • Page 257 PANIC ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ MIDI communications can sometimes “lock” the instrument due to the transmission of an exces- sive quantity of data, or an incorrect MIDI mes- sage.
  • Page 258 ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ 9•4 Reference Guide...
  • Page 259: Appendix

    Appendix • Sound tables • Drum tables • Style tables • Preset tables • Effects tables • Wave tables • MIDI Controllers • MIDI Implementation • System Exclusive implementation • Hard Disk contents list • Index (alphabetical)
  • Page 260 ROM-Sounds Bank PIANO group Piano1 PianoMk1 PickPiano PianoStage InharPiano Grand Piano Piano2 PianoW2 Pianoctave PianoTine TonePiano Piano3 E.G.Piano1 E.G.Piano2 AtkPiano1 ArcoPiano E. Grand 1 HonkyTonk DetPiano Western AtkPiano2 E.Piano1 ThinRhodx E.Piano4 RhodxFilt E.PianoMk E.PianoX FM Pro Rhodex 1 E.Piano2 E.Piano3 E.Piano5 E.PianoSft DetuneE.P.
  • Page 261: Tables (Sounds, Drumkits, Styles, Presets, Effects)

    ROM-Sounds ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Bank PIANO group MALLET group ORGAN group GUITAR group) ST_Nylon ST_Mandolin ST_Steel1 ST_Steel2 ST_Steel3 ST_12Strng ST_Steel4 ○ ○...
  • Page 262 ROM-Sounds Bank BASS group AcoustcBs1 AcoustcBs2 AcousticBs3 Dyn.AcoBs HarmAcBs FingerdBs2 DanceBass TheChopper FingeredBs Dyn.Fingrd Dyn.Bass1 Dyn.Baxx HarmAcBs2 Fretless3 FingerdBs3 LowPassed PickBass Dyn.Bass2 PckBass2 PkBsMute HarmElBs WedgeBass SubBass SerialBass Fretless AcidBass1 Flanged Fretless2 RezoBass SynBass5 WowBass ContraSynB SlapBass1 Dyn.Bass3 SlapSynBs PckBass3 ClickBass ToneBass FingAndSlp...
  • Page 263 ROM-Sounds ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Bank BASS group Vang.Bass ST_AcousBs DanceFing Vang.Bass2 ST_FngrdBs SoftBass ST_PickBs2 ST_Fretls1 ST_Fretls2 ST_FngrBs2 ST_PickBs1 ST_Fretls3 ST_SynBas4 ST_Fretls4 STRINGS group) ENSEMBLE group BRASS group...
  • Page 264 ROM-Sounds Bank REED group Soprano Soprano2 SoprFilter AltoSax Safe Sax SoftSax SaxNoise SoftFilt LiscioSax TenorSax OctaveSax TenFilter TouchSax BaritonSax BaritDet BariFilter BaritnSax2 Oboe OboeChiff OboeFilter SaxQuartet EnglisHorn EngHorn2 HornFilter TenSaxSolo Bassoon Bassoon2 BassoonFlt BreathSopr Clarinet ClarSolo ClarFilter LiscioClar FLUTE group Piccolo HardFlute1 HardFlute2...
  • Page 265 ROM-Sounds ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Bank REED group FLUTE group SYNTH LEAD group FatSynth MinBitSyn1 FxShape Eerie1 Vangelis1 WhaSynth MinBitSyn2 SharpBuzz Eerie2 Vangelis2 Outburst DigGrunge1...
  • Page 266 ROM-Sounds Bank SYN SFX group IceRain Noiseres BigRoom Submarin Impact Mech-Lp Yowww HitThePipe Soundtrack MoonWind Slope Ekoendls SynRain Mech-Wv Stars StabSynth Crystal Wind SynLead2 Jets SeqSnap SeqCook Babbling MetalWork Atmosphere Arp26000 GlockAthm Smak ColorBlast BounSync Synkro DigiDrops Brightness WithGas PopUp OnOff Spect1 Atomic...
  • Page 267 ROM-Sounds ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Bank SYN SFX group BDHOUSE1 BDHOUSE2 BDELECT1 BDJAZZ BDROOM1 BDSTD1 BDSTD2 BDSTD3 BDTEKNO BDORCH BDPOWER ACOUST_KIK BD_KIK BD_70_P BD_70_F CLAP_MIX...
  • Page 268 Drumkits ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ A•10 Appendix...
  • Page 269 Drumkits ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○...
  • Page 270 Drumkits ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ A•12 Appendix...
  • Page 271 Drumkits ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○...
  • Page 272 Drumkits ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ A•14 Appendix...
  • Page 273 Drumkits ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○...
  • Page 274 Drumkits ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ A•16 Appendix...
  • Page 275 Drumkits ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○...
  • Page 276 Drumkits ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ A•18 Appendix...
  • Page 277 Drumkits ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○...
  • Page 278 ROM-Styles CC00 PC Style CC00 PC Style CC00 PC Style CC00 PC Style 8 BEAT Bank 1 ROCK Bank 2 POP Bank 1 COUNTRY Bank 2 8Beat 1 Rock 3 70' Disco 120 TheatreOrg 8Beat 2 Rock 4 Disco 01 121 Org.March 8Beat 3 Shuffle...
  • Page 279 Styles/Style Presets User Styles/Songs ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ CC00 PC Style CC00 PC Style-Perf. † CC00 PC User Style CC00 PC Song † LATIN 1 Bank 1 USER 1...
  • Page 280 Preests (Global) Effects CC00 PC Presets† CC00 PC Presets† CC16 DSP A/B select † CC16 DSP A/B select † Group 1 Group 5 Eff1 (Reverbs GrpA) Eff2 (Mod. GrpA) Eff1 (Reverbs GrpB) Eff2 (Mod. GrpB) GrandPiano ChrousGtr CC48 Rev Eff type select † CC48 Mod.
  • Page 281: Wavetables

    Wavetables ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ PIANO HOUS_RIM VOX_HHCL STEL_GTR HARMGT_H LOGDRUM CELESTA MARTELLO HOUS_SD1 VOX_TAP CLAVINET HARMGT_L CRAS_ORC NEWPAD AGOGO HOUS_SD2 VOX_TIP BIRDS DIST_GTR KNELGT_L...
  • Page 282 Wavetables KALI FORM1 DIGI2 PRPSAWJM BD_KIK(1) SD_HEAVY4(2) PHONEWAVE(1) GM_DIST ; FORM3 FARFIS PULSE_JM BD_ROCK(2) SD_P70(1) REVERSEBD1(1) CRUNCH FORM4 FINGBMS RDPHAS BD_Z1_HHC(2) SD_ROCK(2) REVERSEBD2(1) STRATO FORM5 FISA REZOBASS BD_Z1_LAYH(2) SD_SH1(1) REVERSEBD3(1) CRUNCH FORM7 FMISH SEQ_TONE BD_Z1_LAYL(2) SD_SH2(1) REVERSHRT1(1) MUTEDCGT FORM1 SEQSNP BD_Z2(1) SD_SH3(1) REVERSHRT2(1)
  • Page 283: Midi Controllers

    RECOGNIZED CONTROL CHANGE MES- CONTROL CHANGE ON TRACKS ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ SAGES (MIDI CONTROLLERS) CC00,32 Bank change. A ControlChange message activates a Controlller, CC01 Modulation.
  • Page 284 ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ A•26 Appendix...
  • Page 285 ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○...
  • Page 286 PS/GPS System Exclusive Implementation UNIVERSAL NON-REAL TIME SYSTEM MESSAGES SAMPLE DUMP STANDARD The transfer of data relating to the samples contained in the sounds of the instrument ias based on the standard protocol, called SDS (Sample Dump Standard). The formats of the various commands available are as follows: ACK (handshake message): System Exclusive Message status Non-Real Time extension...
  • Page 287 DATA PACKET: ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ System Exclusive Message status Non-Real Time extension device ID DATA PACKET ID running packet count (0-127) <120 bytes>...
  • Page 288: System Realtime Messages

    SYSTEM REALTIME MESSAGES ADDRESS DATA INTERFACE The MIDI System Exclusive capabilities of the PS/GPS Series instruments allow you to manipulate all parts of the instrument’s memory from a computer system. The following is a reference to the SysEx protocol used by the PS/GPS Series instruments. This Data Address Interface is based on two principal functions: SET and GET.
  • Page 289 (1)Exclusive Status ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ (2)manufacturer ID=GENERAL MUSIC (3)Command ID(3=RealTime) + device ID (1=2° device ID) (4)Set Subfunction (5)Model ID (0=WK4) (6)c=1(Yes checksum),f=0(7 bit data value) (7)EOX The checksum value is obtained with an XOR of all the bytes starting from the GeneralMusic ID (2FH) included;...
  • Page 290 2F 38 00 00 01 00 00 01 (2) (3) address size (1)Exclusive Status (2)manufacturer ID=GENERAL MUSIC (3)Command ID(3=RealTime) + device ID (8=9° device ID) (4)Get Subfunction (5)Model ID (0=WK4) (6) EOX If, for example, the value of the parameter equals 1 dB, the instrument will respond with the appropriate Set stream containing the value requested and with the checksum;...
  • Page 291 (GENERAL) NOTE TUNING/SCALE ( xx = NOTE = 0 - 7F ) ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Address(H) Size (H) Range(H) Parameter Description Default xx 06 00 00 00 01...
  • Page 292 MIDI_CHANNELS ( xx = CHANNEL = 0 - 1F ) Address(H) Size (H) Range(H) Parameter Description Default xx 0D 00 00 00 01 Midi_IN_Port 1 = MidiIn A, 2= MidiIn B 1=In A xx 0D 01 00 00 01 Midi_IN_Ch 1->10 = channels 1->16 xx 0D 02 00 00 01...
  • Page 293: Preset Parameters

    PRESET PARAMETERS ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ EFFECTS A Address(H) Size (H) Range(H) Parameter Description Default 00 13 00 00 00 01 Eff_Type1 0 ->...
  • Page 294 xx 18 07 00 00 01 -31 -> +31 3EH =31 xx 18 08 00 00 01 rand_pitch xx 18 09 00 00 01 rand_pan xx 18 0A 00 00 01 Harmony 1 -> 11 xx 18 0B 00 00 01 PitchRange 0 ->...
  • Page 295 DYNAMIC SWITCH ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Address(H) Size (H) Range(H) Parameter Description Default 00 1E 00 00 00 01 DynSwitch 00 127 LAYER2 SOUND PATCH ( xx = NOTE = 0 - 7F ) Address(H) Size (H)
  • Page 296 NACK CANCEL WAIT The transmission of one of the available resources starts by sending a message (File Header message) to indentify the successve blocks of data desired (File Data message). Typically the files concerned can be relatively long, therefore it is better to subdevide the information into several brief packets which can be individually tested and eventually retransmitted (in the case of using the handshake mode and the reception of an ACK reply confirms the correctness of the packet received, while a reply of the type NACK forces the retransmission of the error packet).
  • Page 297 ACK message: ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ System Exclusive Message status ID number (manufacturer ID) = GENERAL MUSIC Command ID: 5=Resource Access, c=device ID(0-F) Subfunction ID = ACK Model ID, 00 = WK4 not checksum, format 0...
  • Page 298 < Example 2 > : System Sound request: 2F 50 (2) (3) (1)Exclusive Status (2)manufacturer ID=GENERAL MUSIC (3)Command ID(5=RESOURCE ACCESS) + device ID (0=1° device ID) (4)Subfunction ID (3=RESOURCE REQUEST) (5)Model ID (0=WK4) (6)c=0(No checksum),f=0(7 bit data value) (7)Resource ID (1=Sound) (8)Selected (00 = All files) (7)EOX <...
  • Page 299 Subfunction ID = PARAMETER DATA ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Model ID, 00 = WK4 checksum=1, format (5 per Status, 0 altrimenti) packet number (00:7fH) <data>...
  • Page 300 APPENDIX A DATA FORMAT The messages used to control the system exclusives accept data in the following formats: format =0 (7 bit data value): the natural data format with values from 0 to 127. Does not require any form of treatment. format =1 (7 bit wide word LSB_J): the value of the data present in the stream has a range defined by the number of bytes transmitted.
  • Page 301 Observations: ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ The Set function of the System Exclusive is able to automatically identify the amount of the field to update, regardless of the format with which the data is sent with the following exceptions: ∑...
  • Page 302 Referring to the Resource Request Message command detailed above, setting the value of 0 in the field ss we will obtain all the resources, while specifying a number greater than 0 we will obtain the transmission of the single resource required. for each group of rerouces the possible selection values are the following: Resourse ID Max Select Number...
  • Page 303 // total 2 bytes ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ struct F_HEAD { unsigned char name[8],ext[3],flags; // 12 TIME_INF time; // 2 DATE_INF date; // 2 long length;...
  • Page 304 APPENDIX C MIDI FILTERS conversion table Description Description Filter off 77 S.C. (Undef.) Prg. change 78 S.C. (Undef.) Pitch 79 S.C. (Undef.) Mono touch 80 Gen. purp. c.5 Poly touch 81 Gen. purp. c.6 0 Bank sel 82 Gen. purp. c.7 1 Modulation 83 Gen.
  • Page 305 see Appendix A on Data Format ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ 0=Echo LCD, 1=All, 2=All on 2 lines, 3=Lyric only, 4=Chord only The values 00H-0FH relatve to the Midi Port-A and 10H-1FH to Port-B 00=No Midi, No Keyboard, 1=only Keyboard, 2=only Midi, 3=Midi &...
  • Page 306 ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ A•48 Appendix...
  • Page 307 DATA BASE SONGS Song Titles Authors Time Block A View To A Kill J.Barry - N.Bates - S.Lebon - A.Taylor / N.Taylor 3.30 S_DURAN F.Perren / A.Mizell / B.Gordy, Jr. / D.Richards 3.20 S_JACKSN Abracadabra Steve Miller 4.55 S_POP_1 After The Love Has Gone David Foster / Jay Graydon / Bill Champlin 4.58 S_POP_1...
  • Page 308 Song Titles Authors Time Block For All We Know Fred Karlin / Robb Wilson / Arthur James 2.22 S_CARPEN For Once In My Life Ronald Miller / Orlando Murden 2.50 S_WONDER Fun, Fun, Fun Brian Wilson / Mike Love 2.22 S_BCBOYS Georgia On My Mind H.
  • Page 309 Song Titles Authors Time Block Night and day Cole Porter 2.55 S_SINATR Nikita E.John - B.Taupin 5.35 S_ELTONJ No woman no cry Bob Marley 3.00 S_MARLEY Notorious John Taylor / Nick Rhodes / Simon LeBon 3.50 S_DURAN Oh! Carol Howard Greenfield / Neil Sedaka 2.00 S_SEDAKA On Green Dolphin Street...
  • Page 310 Song Titles Authors Time Block With Or Without You Paul Hewson / Dave Evan / Adam Clayton / Larry Mullen 4.40 S_U2 Would I lie to you M.Leeson - P.Vale 4.38 S_POP_5 Year Of The Cat Ian A. Stewart / Peter Wood 6.00 S_POP_5 You Ain’t Seen Nothing Yet...
  • Page 311 SONGS BLOCKS S_DURAN (duran duran) A View To A Kill Hungry Like The Wolf Notorious These songs have been licensed and produced in colla- boration with: The Reflex TUNE 1000 Corp. (THE UNIVERSAL NETWORK S_ELTONJ (elton john) OF ENTERTAINMENT) Quebec, Canada Blue Eyes S_ABBA Candle in the wind (Original)
  • Page 312 S_POP_2 S_JACKSN (michael jackson) Crazy Beat it Don’t Bring Me Down Don’t You (Forget About Me) Billy Jean Down Under Girl Is Mine, The Dreamer Heal the world Drivin’ My Life Away I just can’t stop lovin’ you Ebony And Ivory Never Can Say Goodbye Gimme Some Lovin’...
  • Page 313 S_SEDAKA (neil sedaka) Calendar Girl Laughter In The Rain Oh! Carol S_SINATR (frank sinatra) All The Things You Are Autumn Leaves Bewitched I’ve got you under my skin Lady Is A Tramp, The Luck Be A Lady New York New York Night and day Sentimental Journey Singin’...
  • Page 314 SOUNDS & LOOPS BLOCKS SUONA CHINA KIT SN_ACCR1 SN_CHOR1 ACCORD 5 DYNA CHOIR BANDONEON 3 BRIGHT CHOIR DEMI-MUSETTE FEMALE UUH JAZZY FISA SN_CHOR2 MASTER FISA CHOIR 2 (female) MUSETTE 2 CHOIR 3 (male + female) SN_ACCR2 GLISS VOX 1 MASTER 3 VOICES GLISS VOX 2 FRENCH ACCORDEON SN_CHROM...
  • Page 315 SD Thin SPACE HEART Rimshot SPACE HIT BD Techno 2 STANDBY L/R SD Spot STAR SHIP SD Gate 1/2 VENUS LOOP SD Funk 1/2 WORK IN PROGRESS SD Hip 1/2/3 X-KIT BD Techno 3 YES/NO SD Rock SN_EFX2 SD Rave E-EF-EX SD House 1 SHOT FX...
  • Page 316 SN_LISCIO Kiss 2 A SEN DI RUMAGNOL Ate too much? (Burrp) AVI’ CAPI’!? Baby Cry LA GALLINA Uaa ha ha MUSICA MAESTRO Sleepy Yahoo… SN_LOOP1 Yyyaaah… GRV1bpm139 Ahem! GRV5bpm105 Aaaaaaah… GRV9bpm159 Sexy Woman FUNKY 105bpm SN_ETHNO LAZY 88bpm MANIC 96bpm MIZMAR MOON 108bpm SALTERIO...
  • Page 317 LATIN GROOVE 1/2/3 Jay Ex 10 TAMBOURINE BREAK Randy Synth TIMBALES BREAK 1 Fantasy 2,3,4 TIMBALES BREAK 2 Max Waves 1,2 Pad Fantasy SN_MATRX Silk Pad 1 13 analogic MATRIX BASS SOUNDS Silk Pad_X SN_MOVIE Dx Voice 2 RAIDERS 1/2 Tappad SUPERMEN Warm Pad 2...
  • Page 318 SN_TEKN2 LOOP “A” LOOPED DRUM LOW AND HI SN_TEKN3 ACID ATTACK 1/2 ACID ORCHESTRA ENSYNTH FAT SYNTH GUIT-TECHNO HAMMY INDUSTRIAL RESONANT STECK STUFF TECH-VOX 1/2/3 TOO ANALOGUE SN_TX802 15 analogic TX802 BASS SOUNDS...
  • Page 319 STYLES BLOCKS USER 2 BEGUINE 1 ST_BEAT BEGUINE 2 USER 1 BOSSANOVA 1 SOUL BEAT BOSSANOVA 2 16 Bt Std - 2 CHA CHA CHA 8BEAT PASO DOBLE 8BEAT 3 MERENGUE SWING 8BEAT SWING TANGO ARGENTINO FUNKY BEAT 1 ST_MIX 8BEAT Std - 2 USER 1 SWING...
  • Page 320 ST_USA FUNKY 1 USER 1 FUNKY ’70 GOSPEL 2 FUNKY RAP CHRISTIAN 6/8 OLD&NEW DISCO PRAY’N’WORSHIP SLOW FUNK HAWAII SHUFFLE ST_WX_2 JAZZY ORGAN USER 1 MUSIC BOX TOTOROCK 1 CLUB SWING TOTOROCK 2 LOVE BIG BAND TOTOROCK 3 USER 2 TOTOROCK 4 SHOW SWING 8 BEAT 1...
  • Page 321 HONKY RAG HULLY GULLY USER 2 MEMPHIS ROCK OLD ROCK ROCK’N’ROLL ROLL BLUES SHAKE ’60 SHAKE TWIST SURF STYLE U’R THE ONE ROCK USER 3 16 BEAT 7 16 BEAT 8 16 BEAT 9 8 BEAT 10 8 BEAT 11 ACOUSTIC 1 ACOUSTIC 2 BALLAD...
  • Page 322 RASS STYLES A_RASS 08 BOSSA A_RASS HIP_POP SALSA 2 GRV LATIN ROCK FUNK 7 GRV REGGAE TWIST 1 GRV LAST JUNGLE A_RASS 09 ALANIS A_RASS 01 IMBRUGLIA CHA CHA CHA’ KRAVITZ MAMBO MADONNA SON-CALYPSO VALLENATO A_RASS 10 ARBORE BAJON A_RASS 02 FUNKY CHER THE GROOVE GITANO DANCE...
  • Page 323 A_RASS 15 A_RASS 22 ACID DANCE DANCE ’90-III FUNKY GROOVE LATIN PUMP AS BEAT HAPPY SHALALALA FAST 8 BEAT LUNA POP SLOW ROCK 5 VESPA ’50 STYLE A_RASS 16 A_RASS 23 16 BEAT POP 16 BEAT LIVE CONCERT 16 BEAT SLOW 8 BEAT LIVE CONCERT 8 BEAT HALF 8 BEAT DELAYED SNARE...
  • Page 324 DATA BASE NEW STYLES POLKA 2 ST_TRAD (user 1) POLKA OBER. ST_TRAD (user 2) POP CHART 3 ST_MIX (user 1) POP ROCK ST_BEAT (user 2) STYLE BLOCK PRAY’N’WORSHIP ST_USA (user 1) RANDOMIZED ST_DANCE (user 1) 16 Bt Std - 2 ST_BEAT (user 1) REGGAE BT1 ST_MIX (user 1)
  • Page 325 Dial 1. 9 Index ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Disk 4. 1 Disk procedure 4. 3 Display contrast 1. 15 Misc. Display Hold 1. 18, 1. 31, 2. 2, 9. 1 Drum Kit editing 2.
  • Page 326 Format Hard Disk 4. 23 Loading data into RAM 1. 41 Formatting Floppy disks 4. 22 Loading samples, Sample Translator 2. 46 Forward >> button, Song 6. 1 Local ON, Local Off, Edit Preset 3. 10 Front panel 1. 7 Locator, Song 6.
  • Page 327: Save Data To Disk Or Hard Disk

    Single Touch Play 1. 25, 1. 29, 5. 2 ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Slope, Edit Sound 2. 43 Quantize events, Edit Song 6. 21 SMF Save format, Edit Preset 3.
  • Page 328 User Styles, programming 5. 6 Utility, Floppy Disk 4. 22 Utility, SCSI 4. 27 Utility, Hard Disk, 4. 23 Variation style 1. 27 Velocity curve, Edit Preset 3. 21 Velocity, Edit Song 6. 25 Velocity, Edit Style 5. 21 Velocity range, Edit Preset 3. 21 Video controls, Score 6.

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