Effect Presets with Algorithms
How to Use These Tables
Each effect preset in the PC3K is based on an effect algorithm from the Kurzweil KSP8 effects
processor. To make the fullest use of the PC3K's effects, you will need to download a copy of the
KSP8 Algorithm Reference from the Kurzweil Music Systems website. This book provides
extensive detail on all effects parameters. For ease of use, the algorithms are indexed and linked
by name and number.
For example, to find information on the available parameters for PC3K effects preset "1 Small
Wood Booth," first refer to the chart below for the name and number of the preset's underlying
algorithm. In this case, the KSP8 algorithm is "4 Classic Place." The description of the Classic
Place algorithm begins on page 19 of the KSP8 Algorithm Reference, and its 3 pages of parameters
are described starting on page 21 of the KSP8 Algorithm Reference.
Reverbs
Booth/
Ambience
Room
1
Small Wood Booth
2
Natural Room
3
PrettySmallPlace
4
NiceLittleBooth
5
Sun Room
6
Soundboard
7
Add More Air
8
Standard Booth
9
A Distance Away
10
Live Place
11
Viewing Booth
12
Small Closet
13
Add Ambience
14
With A Mic
15
BrightSmallRoom
16
Bassy Room
17
Percussive Room
18
SmallStudioRoom
19
ClassRoom
20
Utility Room
21
Thick Room
22
The Real Room
23
Small Drum Room
24
Real Big Room
alg 4 Classic Place
alg 5 Classic Verb
alg 4 Classic Place
alg 1 MiniVerb
alg 5 Classic Verb
alg 7 TQ Verb
alg 10 OmniPlace
alg 8 Diffuse Place
alg 6 TQ Place
alg 8 Diffuse Place
alg 1 MiniVerb
alg 10 OmniPlace
alg 1 MiniVerb
alg 4 Classic Place
alg 1 MiniVerb
alg 1 MiniVerb
alg 1 MiniVerb
alg 4 Classic Place
alg 5 Classic Verb
alg 5 Classic Verb
alg 5 Classic Verb
alg 5 Classic Verb
alg 1 MiniVerb
alg 5 Classic Verb
PC3K Objects (V 1.31)
Effect Presets with Algorithms
2U
2U
2U
1U
2U
3U
3U
3U
3U
3U
1U
3U
1U
2U
1U
1U
1U
2U
2U
2U
2U
2U
1U
2U
D-11