Storage Mode
The LOAD Page
To load a user audio file or files, select one or more .WAV or .AIF files from the LOAD page file
list and press the OK soft button. You will be prompted to choose a bank (group of 128 ID
numbers) to load the sample in to. Use the Alpha Wheel or ‐/+ buttons choose from the list of
banks. It is recommended to load into the first user bank (1025...1152), this makes it easier to find
your sample later on in the Sample list. Next, choose one of the loading method soft buttons (see
Loading Methods on page 13‐9 for details.) Generally you will want to use the Fill soft button to
load the sample into the selected bank. This uses the Fill loading method, which loads the
sample into the lowest available ID#, starting in the chosen bank. Any existing samples will not
be overwritten. Press the desired soft button to begin loading. Samples load slowly, please be
patient. You can cancel loading a sample by pressing the Cancel soft button. On the EditKeymap
page (see The Keymap Editor on page 14‐1) loaded audio samples can be selected in the Sample
field. On the EditKeymap page you can find an audio file with the highest ID# by selecting the
Sample field, entering 0 on the alphanumeric keypad and pressing Enter, then press the minus
(‐) button once (below the Alpha Wheel.)
Loading Individual Objects From a .P3K Or Compatible File Type
Since a .P3K file can contain over 3000 objects, it is often useful to load only a subset of the
information contained in a file. You can select individual objects or groups of objects (programs,
effects, songs) for loading from within a single .P3K, .PC3, .K26, .K25 or .KRZ file (see
Appendix E for compatibility details.) The Load Object feature is accessible from the LOAD
page. To activate it, scroll the file list until you have highlighted the file that you wish to load
objects from.
Press Open to begin the Load Object dialog. The PC3K then scans the file contents in order to
present a list of all of the objects in the file. Sometimes this procedure can take a few moments,
depending on how many objects are in the file.
The objects in the list are usually grouped by type (program, setup, etc.). The list can be scrolled
using the Alpha wheel or the Up or Down cursors. Each line in the scrollable list represents one
object, and displays the object's type, ID, and name. The ID numbers are the same numbers that
were used to reference the objects when the file was last saved by the PC3K. These numbers will
usually be different after the objects are loaded, depending upon the bank (for example,
128...255) and mode that is specified for loading.
As with the file list, entering in a number from the alphanumeric buttonpad will jump to the
indexed entry, and typing in a large number like 9999 will go to the end of the list.
The soft buttons on this page are used for multiple selection of the objects in the list as well as for
moving around the list when there are many items selected or listed. This same dialog is also
used for many other functions in the PC3K, namely for saving selected objects and for several
object utility functions that are described later.
Here is a brief description of each button's function:
Select
Next
Type
OK
Cancel
Press the Select button to choose the highlighted object for loading. An asterisk (*) is placed to
the left of the object index for any items that are selected. Deselect a selected object by pressing
Select again. The asterisk will disappear. The easiest way to choose objects for loading is to
scroll the list and individually press Select on each object you want to load.
13-8
Select or deselect an object.
Jump to the next selected object.
Jump to the next object of a different type.
Tell PC3K to proceed to load the selected objects.
Exit back to the File List Dialog.