Figure 29 - Virtual Screen Size Of 256 X 256 Pixels (Rotation/Scaling Background); Figure 30 - Virtual Screen Size Of 512 X 512 Pixels (Rotation/Scaling Background) - Nintendo GAME BOY ADVANCE Programming Manual

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Figure 29 - Virtual Screen Size of 256 x 256 Pixels (Rotation/Scaling Background)

256 pixels
(32 blocks)

Figure 30 - Virtual Screen Size of 512 x 512 Pixels (Rotation/Scaling Background)

160 dots
(20 blocks)
512 dots
(64 blocks)
 AGB-06-0001-002-B13
Released: May 27, 2005
Game Boy Advance Programming Manual
240 pixels
(30 blocks)
000H
001H
002H
003H
020H
041H
042H
043H
040H
081H
082H
083H
160 pixels
(20 blocks)
C
C
C
060H
0
1H
0
2H
0
3H
260H
261H
262H
263H
280H
281H
282H
283H
C
C
C
C
3
0H
3
1H
3
2H
3
3H
E
E
E
E
3
0H
3
1H
3
2H
3
3H
LCD display area
240 dots
(30 blocks)
000H
001H
002H
003H
004H
040H
041H
042H
043H
044H
080H
081H
082H
083H
084H
C
C
C
C
C
0
0H
0
1H
0
2H
0
3H
0
4H
C
C
C
C
C
4
0H
4
1H
4
2H
4
3H
4
4H
500H
501H
502H
503H
504H
F
F
F
F
F
80H
81H
82H
83H
84H
FC
FC
FC
FC
FC
0H
1H
2H
3H
4H
LCD display area
256 pixels
(32 blocks)
D
E
F
004H
01
H
01
H
01
H
D
03
H
E
F
044H
03
H
03
H
D
05
H
E
F
084H
05
H
05
H
C
D
E
0
4H
06
H
06
H
F
06
H
D
E
F
264H
27
H
27
H
27
H
D
E
F
284H
29
H
29
H
29
H
C
DD
DE
3
4H
3
H
3
H
DF
3
H
E
FD
FE
FF
3
4H
3
H
3
H
3
H
512 dots
(64 blocks)
D
E
01
H
01
H
D
E
05
H
05
H
D
E
09
H
09
H
DD
DE
0
H
0
H
DD
DE
4
H
4
H
D
E
51
H
51
H
F
D
F
E
9
H
9
H
FDD
FDE
H
H
© 1999-2005 NINTENDO
May 25, 2005
E
F
03
H
03
H
E
F
07
H
07
H
BE
BF
0
H
0
H
FE
FF
0
H
0
H
FE
FF
4
H
4
H
E
F
53
H
53
H
FBE
FBF
H
H
FFE
FFF
H
H

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