Figure 93 - The Dma3Cnt_L Register; Figure 94 - The Dma3Cnt_H Register - Nintendo GAME BOY ADVANCE Programming Manual

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12.3.3
Word Count
Specifies the number of bytes transferred by DMA 3, using 16 bits. The number can be specified in the
range 0001h~FFFFh~0000h (when 0000h is set, 10000h bytes are transferred).
Thus, in 16-bit data transfer mode, up to 10000h x 2=20000h bytes can be transferred, and in 32-bit data
transfer mode, up to 10000h x 4=40000h bytes can be transferred.
 Address
Register 
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
0DCh
DMA3CNT_L
12.3.4
DMA Control
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
 Address
Register 
0DEh
DMA3CNT_H
 AGB-06-0001-002-B13
Released: May 27, 2005
Game Boy Advance Programming Manual
Figure 93 - The DMA3CNT_L Register 
Figure 94 - The DMA3CNT_H Register 
DMA Repeat
0: OFF
1: ON
DMA Transfer Type
0: 16-bit Transfer 
1: 32-bit Transfer 
Game Pak Data Request Transfer Flag
0: Disable(Normal)
1: Enable
DMA Start Timing
00: Start Immediately
01: Start in a V-blank Interval
10: Start in an H-blank Interval
11: Synchronize with display and start
Interrupt Request Enable Flag
0: Disable
1: Enable
DMA Enable Flag
0: OFF
1: ON
 Attributes
W
 Attributes
R/W
Destination Address Control Flag
00: Increment after Transfer 
01: Decrement after Transfer 
10: Fixed
11: Increment/Reload after Transfer 
Source Address Control Flag
00: Increment after Transfer 
01: Decrement after Transfer 
10: Fixed
11: Prohibited Code
© 1999-2005 NINTENDO
May 25, 2005
Initial Value
0000h
Initial-Value
0000h

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