Nintendo GAME BOY ADVANCE Programming Manual page 16

Hide thumbs Also See for GAME BOY ADVANCE:
Table of Contents

Advertisement

xvi
Revision
Date
No.
Revised
1.1
4/2/2001
(Cont.)
 AGB-06-0001-002-B13
Released: May 27, 2005
Game Boy Advance Programming Manual
Changed the names of following registers according to header files pro-
vided by Nintendo.
--Wait Control--
204h
WSCNT _ WAITCNT
--Color Special Effects--
050h
BLDMOD _ BLDCNT
052h
COLEV _ BLDALPHA
054h
COLY _ BLDY
--Sound Related--
080h~
SGCNT0_(L H) _ SOUNDCNT_(L H) ** Combined multiple names
084h
SGCNT1 _ SOUNDCNT_X
088h
SG_BIAS _ SOUNDBIAS
060h~
SG10_(L H) _ SOUND1CNT_(L H)
064h
SG11 _ SOUND1CNT_X
068h
SG20 _ SOUND2CNT_L
06Ch
SG21 _ SOUND2CNT_H
070h~
SG30_(L H) _ SOUND3CNT_(L H)
074h
SG31 _ SOUND3CNT_X
078h
SG40 _ SOUND4CNT_L
07Ch
SG41 _ SOUND4CNT_H
090h~
SGWR(0-3)_L _ WAVE_RAM(0-3)_ L **
092h~
SGWR(0-3)_H _ WAVE_RAM(0-3)_ H **
0A0h~
SG_FIFOA_(L H) _ FIFO_A_(L H) **
0A4h~
SG_FIFOB_(L H) _ FIFO_B_(L H) **
--DMA Related--
0B0h~
DM(0-3)SAD_L _ DMA(0-3)SAD_L **
0B2h~
DM(0-3)SAD_H _ DMA(0-3)SAD_H **
0B4h~
DM(0-3)DAD_L _ DMA(0-3)DAD_L **
0B6h~
DM(0-3)DAD_H _ DMA(0-3)DAD_H **
0B8h~
DM(0-3)CNT_L _ DMA(0-3)CNT_L **
0Bah~
DM(0-3)CNT_H _ DMA(0-3)CNT_H **
--Timer Related--
100h~
TM(0-3)D _ TM(0-3)CNT_L **
102h~
TM(0-3)CNT _ TM(0-3)CNT_H **
--Communication Related--
134h
R _ RCNT
128h
SCCNT_L _ SIOCNT
12Ah
SCCNT_H _ SIODATA8 (Normal serial, UART communication)
SIOMLT_SEND (Multi-play communication)
120h
SCD0 _ SIODATA32_L (Normal serial communication)
SIOMULTI0 (Multi-play communication)
122h
SCD1 _ SIODATA32_H (Normal serial communication)
SIOMULTI1 (Multi-play communication)
124h~
SCD(2 3) _ SIOMULTI(2 3) **
140h
HS_CTRL _ JOYCNT
158h
JSTAT _ JOYSTAT
150h~
JOYRE_(L H) _ JOY_RECV_(L H) **
154h~
JOYTR_(L H) _ JOYTRANS_(L H) **
--Key Related--
130h
P1 _ KEYINPUT
132h
P1CNT _ KEYCNT
Description
**
**
© 1999-2005 NINTENDO
May 25, 2005

Advertisement

Table of Contents
loading

Table of Contents