Figure 19 - Vram Base Blocks For Background Data - Nintendo GAME BOY ADVANCE Programming Manual

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May 25, 2005
6.1.3.3
Illustration of VRAM Base Blocks for BG Data

Figure 19 - VRAM Base Blocks for Background Data

BG Character Data
Base Block
OBJ
Character Data
32 Kbytes
Base Block 3
Base Block 2
Base Block 1
Base Block 0
© 1999-2005 NINTENDO
Character Mode BG (BG Modes 0-2)
10000h
C000h
8000h
4000h
0000h
BG Screen Data
Base Block
OBJ
Character Data
32 Kbytes
Base Block 31
Base Block 30
Base Block 29
Base Block 28
Base Block 27
Base Block 26
Base Block 25
Base Block 24
Base Block 23
Base Block 22
Base Block 21
Base Block 20
Base Block 19
Base Block 18
Base Block 17
Base Block 16
Base Block 15
Base Block 14
Base Block 13
Base Block 12
Base Block 11
Base Block 10
Base Block 9
Base Block 8
Base Block 7
Base Block 6
Base Block 5
Base Block 4
Base Block 3
Base Block 2
Base Block 1
Base Block 0
AGB-06-0001-002-B13
Released: May 27, 2005
31

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