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2023/11/16 19:32
Nintendo Wii
The Nintendo Wii is a console developed by Nintendo. It was
released on November the 19th, 2006 and retailed for $249.99
USD.
The Wii sports a IBM PowerPC CPU at 729 MHz with 88MB of RAM,
and a GPU infamously created by ATI (Wii consoles have "ATI"
printed on its shell) dubbed the "Hollywood" chip. Its internal
architecture is very similar to its predecessor, the GameCube, so
Dolphin
supports running both Wii and GameCube games. In fact,
some GameCube games can be more difficult to run than Wii
games.
Dolphin is pretty much the only Wii emulator.
This system scrapes metadata for the wii group and loads the
wii set from the currently selected theme, if available.
Quick reference
Accepted ROM formats: .gcm, .iso, .gcz, .ciso, .wbfs, .wad, .rvz, .elf, .dol, .m3u,
.json
Folder: /userdata/roms/wii
Emulators
Dolphin
libretro: Dolphin
BIOS
The libretro version of Dolphin requires its NAND to be stored in bios/dolphin-emu/Sys.
The standalone version will generate the needed files on first launch.
ROMs
Some users have reported issues with using regular traditional controllers as Wiimotes in
Wii games if the game loaded has the .cc.rvz extension. Renaming this extension to
.nkit.iso solved the issue for them (no actual conversion was done, just renaming).
Place your Wii ROMs in /userdata/roms/wii.
Batocera.linux - Wiki - https://wiki.batocera.org/
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Nintendo Wii

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Summary of Contents for Nintendo Wii

  • Page 1 November the 19th, 2006 and retailed for $249.99 USD. The Wii sports a IBM PowerPC CPU at 729 MHz with 88MB of RAM, and a GPU infamously created by ATI (Wii consoles have “ATI” printed on its shell) dubbed the “Hollywood” chip. Its internal...
  • Page 2 Description ⇒ ES option key value Settings that apply to all cores of this emulator Choose your graphics rendering GRAPHICS BACKEND wii.gfxbackend ⇒ OpenGL OGL, Vulkan Vulkan. Improve performance with Ubershaders. Ubershaders take advantage of your GPU to avoid in-game stutters as it generates shaders for the first time;...
  • Page 3: Video Resolution

    BBoxEnable, Ignore Format Changes EFBEmulateFormatChanges. ⇒ Off 0, On 1. Search for custom configured joystick profiles USE PAD PROFILES wii.use_pad_profiles ⇒ Off 0, On 1. Improve the fidelity of 3D models (does not affect 2D sprites) ⇒ 1x native (640×528) 1, 2x 720p (1280×1056) VIDEO RESOLUTION 2, 3x 1080p (1920×1584) 3, 4x 1440p...
  • Page 4 Fix the heavy screen tearing in games (CPU VSYNC wii.vsync heavy) ⇒ Off 0, On 1. Emulate the Wii pointer with your DS4's DUALSHOCK MOTION CONTROL wii.dsmotion gyroscope ⇒ Off 0, On 1. Emulate the Wiimote IR control with a mouse MOUSE AS IR WIIMOTE wii.mouseir...
  • Page 5 Improves clarity of distant textures. global.wii_anisotropic ⇒ Off 1x, 2x 2x, 4x 4x, 8x 8x, 16x 16x. Settings specific to wii Wii NAND's aspect ratio setting. Most games support WII TV MODE wii.wii_widescreen both ratios natively. ⇒ 16:9 enabled, 4:3 disabled.
  • Page 6 When Dolphin is launched, put the Wiimote into pair mode and it will pair. That's it. Use the IR bar as you would a normal Wii, place it either at the top or bottom of the TV screen and point at it for the on- screen Wiimote cursor.
  • Page 7 To only temporarily pair the Wiimote: On the Wiimote, hold down buttons [1] + [2]. The LEDs will begin flashing. Wait until the LEDs stop flashing. Once they do, the Wiimote is connected to the emulated Wii system. Repeat for each Wiimote desired.
  • Page 8 Go to the dolphin-emu-config application in Files ([F1] in system list) → Applications. Go to Options → Configuration → Wii and add your Bluetooth module to the Whitelisted USB Passthrough Devices box. You can test for this by plugging in your Bluetooth USB dongle and seeing which device appears, if that's what you're using.
  • Page 9 Use of the Skylanders portal with Dolphin's passthrough Navigate to [F1] File manager → Applications → dolphin-emuconfig Once Dolphin is opened, navigate to Options → Configuration → Wii and then add the portal to the Whitelisted USB Passthrough Devices. Batocera v35 and below Batocera v35 and below requires a new udev rule to be intsalled to function correctly.
  • Page 10: Troubleshooting

    Your GPU might not be strong enough to calculate the caches in real-time while playing. This can be worked around by activating the PRE-CACHE SHADERS wii.wait_for_shaders setting, at the cost of having to wait a while on your next launch of the game (one time only).
  • Page 11: Further Troubleshooting

    2023/11/16 19:32 11/11 Nintendo Wii avoid issues in certain games. Search for your game on it here: https://wiki.dolphin-emu.org/index.php?title=Main_Page Further troubleshooting For further troubleshooting, refer to the generic support pages. From: https://wiki.batocera.org/ - Batocera.linux - Wiki Permanent link: https://wiki.batocera.org/systems:wii Last update: 2023/02/04 07:05...