Game Boy Advance Memory; Overall Memory Map; Figure 4 - Game Boy Advance System Memory Map - Nintendo GAME BOY ADVANCE Programming Manual

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May 25, 2005
3

Game Boy Advance Memory

3.1

Overall Memory Map

The following is the overall memory map of the Game Boy Advance system.

Figure 4 - Game Boy Advance System Memory Map

0FFFFFFFh
0E00FFFFh
0E000000h
0DFFFFFFh
0C000000h
0BFFFFFFh
0A000000h
09FFFFFFh
Game Pak Memory
08000000h
 AGB Internal
Memory
070003FFh
07000000h
06017FFFh
06000000h
050003FFh
05000000h
04000000h
03007FFFh
03000000h
0203FFFFh
02000000h
00003FFFh
00000000h
© 1999-2005 NINTENDO
Game Pak RAM
(0 - 512 Kbits)
Game Pak ROM
Wait State 2
(32 MB)
Game Pak ROM
Wait State 1
(32 MB)
Game Pak ROM
Wait State 0
(32 MB)
OAM
(1 Kbyte)
VRAM
(96 Kbytes)
Palette RAM
(1 Kbyte)
I/O, Registers
CPU Internal Working RAM
(32 Kbytes)
CPU External Working RAM
(256 Kbytes)
System ROM
(16 Kbytes)
7
Images
Flash Memory
(1 Mbit)
Mask ROM
(255 Mbits)
Flash Memory
(1 Mbit)
Mask ROM
(255 Mbits)
Flash Memory
(1 Mbit)
Mask ROM
(255 Mbits)
ROM
RAM
Unused Area
Image Area
AGB-06-0001-002-B13
Released: May 27, 2005

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