Figure 73 - Waveform Ram Registers - Nintendo GAME BOY ADVANCE Programming Manual

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May 25, 2005
10.5.1
Waveform RAM
Waveform RAM consists of a 4-bit x 32-step waveform pattern. It has 2 banks, with [d06] of
SOUND3CNT_L used for bank specification.
The Sound 3 circuit plays the waveform data specified by the bank setting, while the waveform RAM not
specified is the waveform RAM accessed by the user.
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
 Address
Register 
WAVE_ 
090h
RAM0_L
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
 Address
Register 
WAVE_ 
092h
RAM0_H
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
 Address
Register 
WAVE_ 
094h
RAM1_L
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
 Address
Register 
WAVE_ 
096h
RAM1_H
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
 Address
Register 
WAVE_ 
098h
RAM2_L
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
 Address
Register 
WAVE_ 
09Ah
RAM2_H
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
 Address
Register 
WAVE_ 
09Ch
RAM3_L
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
 Address
Register 
WAVE_ 
09Eh
RAM3_H
© 1999-2005 NINTENDO
Sound 3

Figure 73 - Waveform RAM Registers

Step 2
Step 3
Step 6
Step 7
Step 10
Step 11
Step 14
Step 15
Step 18
Step 19
Step 22
Step 23
Step 26
Step 27
Step 30
Step 31
Step 0
Step 1
Step 4
Step 5
Step 8
Step 9
Step 12
Step 13
Step 16
Step 17
Step 20
Step 21
Step 24
Step 25
Step 28
Step 29
Released: May 27, 2005
81
 Attributes
Initial Value
-
R/W
 Attributes
Initial Value
R/W
-
Initial Value
 Attributes
-
R/W
 Attributes
Initial Value
-
R/W
Initial Value
 Attributes
-
R/W
 Attributes
Initial Value
-
R/W
 Attributes
Initial Value
R/W
-
Initial Value
 Attributes
R/W
-
AGB-06-0001-002-B13

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