Entering Moves; Computer Moves; Special Moves; Capturing An Opponent’s Piece - LEXIBOOK Chessman FX Instruction Manual

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  • ENGLISH, page 13
To enter a move:
1. Press down gently on the centre of the square occupied by the piece you want to move. The most
convenient way to do this is to tilt the piece slightly and press down very lightly with the edge of the
piece on the centre of the square. You can also take up the piece and press on the square with your
finger instead. The computer gives a sound specific to the piece and the LED of the square will light.
2. Place the piece on the square you want to move to, and press down gently on the centre of that
square. The computer gives a sound again. The path followed by the piece on the chessboard
lights up. The computer has now registered your move and starts computing its reply.
Caution: Only a very light pressure is necessary, provided that you press exactly at the centre of the
squares. Pressing down very hard on the squares will in the long run damage the sensory playing board.
In the beginning of the game the computer will normally be able to move immediately using its opening
library of 20 different chess openings. Later in the game the computer will light on the 8th row indicating
that it is black to move and that the computer is thinking.
When the computer has chosen a move, it gives a characteristic tune:
1.The FROM square lights up. Press down gently on the square and pick up the piece. You will hear the
sound according to the piece.
2.The LEDs will then successively light up to show the path the piece is following to get to the TO square.
Place the piece on this square, pressing it gently to register the move. The LEDs of the first row light up
again, indicating that it is now your turn to move.
CAPTURING AN OPPONENT'S PIECE
Capturing a piece works in the same way as any other move.
1. Press the square of the piece you want to move and pick up the piece.
2. Press the square you want to move to and place your piece on it
3. You can hear the pieces battling and the dying sound of the captured piece and together with LED
animations. Remove the captured piece from the board without pressing any squares.
CAPTURING PIECES EN PASSANT
The instructions above also apply to taking pieces en passant, except that the computer will tell you to
remove the captured pawn.
1. Press the square you want to move from and pick up the pawn.
2. Press the square you are moving to and put the pawn on it.
3. The computer will tell you to remove the captured pawn by illuminating the lights corresponding to the
pawn captured en passant. Press this square and remove the pawn from the chessboard.
CASTLING
In order to castle you need first of all to move the King as usual. Once you have pressed the squares you
want to move the King from and to, the computer will remind you to move the Castle.
To castle short (castling with the King's Castle) on the white side:
1. Press square E1 and pick up the King.
2. Place the King on G1 and press the square.
3. The computer will remind you to move the Castle by illuminating the lights corresponding to H1. Press
the H1 Square and pick up the Castle.
4. The computer will illuminate the coordinates of F1. Place the Castle on F1 and press this square.
To castle long (castling with the Queen's Castle) on the white side:
1. Press square E1 and pick up the King.
2. Place the King on C1 and press the square.
IV. ENTERING MOVES
V. COMPUTER MOVES
VI. SPECIAL MOVES
15

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