Kurzweil PC3LE6 Musician's Manual page 101

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147 (ArpOn) and switched off using Controller number 148 (ArpOff); these Controllers can, of
course, be assigned as the destination of a PC3LE physical controller.
Turning Active on affects zones whose ZoneArpeg values are also set to On. By setting the
ZoneArpeg parameter (on the CH/PRG page) to Off or On in the individual zones of a setup,
you can choose which zones will be controlled by the Arpeggiator when it is on.
Beats
The Beats parameter sets the number of notes per beat. The tempo is based on quarter notes.
Therefore, if you set it to 1/4, you will get one note per beat of the clock. At 1/16, you will get
4 notes per beat, and so forth. You can go all the way to 96 notes per beat (1/384), but at most
tempos, divisions smaller than 1/64 will sound pretty much the same. To find a Beats value,
multiply the notes you want per beat by 4. For example, 4 notes per beat (16th notes) would be
4*4=16, a Beats value of 1/16. Three notes per beat (8th note triplets) would be 3*4=12, a Beats
value of 1/12. Six notes per beat (16th note triplets) would be 6*4=24, a Beats value of 1/24. Note
that when recording arpeggiations to a PC3LE MIDI track, you must turn on real-time
quantization and set it to the same Grid value in order for the selected Beats value to sync
properly with the tempo grid (see Quant and Grid on page 10-18.)
Play Order
This parameter determines the order in which the PC3LE plays arpeggiated notes. Played
causes them to play back in the chronological order in which you played and latched them.
Upwards means that notes play in ascending pitch order, regardless of their chronological order.
Downwards means descending pitch order. UpDown causes notes to play from lowest pitch to
highest, then from highest pitch to lowest, repeating the cycle until you stop the arpeggiation.
The notes at the very top and very bottom only play once. UpDown Repeat is similar to
UpDown, except that the notes at the top and bottom play twice (repeat) when the Arpeggiator
reverses direction.
Random plays the currently latched notes in completely random order. Shuffle plays them at
random, but keeps track of the notes so that no note repeats until all of the others have played.
Walk is a "random walk" order: each successive note is either the next or previous note (in
chronological order). For example, suppose you've latched four notes—G 4, B 4, D 5, and F 5—
in that order. The first note the Arpeggiator plays is the G 4. The second note will be either B 4
(the next note chronologically), or F 5 (the "previous" note chronologically—that is, the last
latched note). If the second note is B 4, the third note will be either D 5 or G 4. If the second note
is F 5, the third note will be either G 4 or D 5.
Simultaneous makes the Arpeggiator latch each note you play and repeat it in time with the
Tempo value, sort of like a digital delay with no decay. If you play a C and hold it while you
play an E and a G, the Arpeggiator will play all three notes at the same time and at the same
tempo. Simultaneous also works well with Shift and Limit, allowing you to shift multiple notes
simultaneously.
Duration
Duration determines how long each arpeggiated note plays. 100% means that a note sustains
until the next one sounds—very legato. 50% means that the note fills half the space between
itself and the next note. The lowest value is 1%—stacattissimo. This parameter has no effect on
percussion sounds or other sounds whose duration is fixed.
Velocity
Velocity sets the attack velocity of the played notes. With Velocity set to First, all notes play at
the velocity of the first played note. With Velocity set to Played, each note repeats with the same
velocity you played it at. With Velocity set to Last, all notes play at the velocity of the most
recently played note. With Velocity set to Aftertouch, the velocities are controlled by keyboard
pressure: as you hold and push down on any key, the velocities get higher, and as you ease up
they get lower.
Setup Mode
The Setup Editor
7-37

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