Shownet Network Dmx - Philips Strand Lighting Operation Manual

Lighting control console
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500ML Lighting Control Console
Decimal zero based values, separated by Subnet and Universe
Decimal one based values, separated by Subnet and Universe
Hexadecimal values, separated by Subnet and Universe
Decimal zero based values, not separated
Decimal one based values, not separated
Hexadecimal values, not separated
The 500ML Lighting Control Console represents the data in the following way:
Whereas, "A" represents the Universe in a Decimal, zero based notation. "B" represents the ArtNET Subnet, "C" the
Universe in Hexadecimal.

ShowNet Network DMX

Note: Network DMX uses Broadcast communications to a SubNet address derived from the console's IP address
Your console can connect directly with any Strand Lighting ShowNet Network, transmitting levels to other Strand
Lighting ShowNet-enabled Nodes or Dimmer Racks that are part of that Network.
To set up the ShowNet configuration, press the [PATCH] key of the console.
When In the patch screen, the top left hand pane is the Setup. On new shows, the DMX outputs on the back of your
console hardware are mapped to Outputs 1 through 1024. You can configure the Output Devices by clicking the [+]
sign to expose the Output Device options.
Double click on the cell to the right of ShowNet. From the drop down list, select the number of universes that you
wish to send over ShowNet. Here you can select up to 20 universes (10240 DMX channels).
In the ShowNet XDMX Start cell, enter the starting point where this information will appear on the network. This
information is entered as logical network universe numbers, rather than as discrete NetSlots.
Notes:
• Where the XDMX start address is omitted, the system defaults to sending the levels commencing at ShowNet Net-
slot 1.
• Where you are to be using multiple consoles on a Strand ShowNet network, you should select different ShowNet
XDMX Start values for each console to avoid any conflicts.
• Where more than one Universe is being sent over ShowNet, Palette can be configured to send the data over mutli-
ple XDMX start addresses. This is done by entering the XDMX start as a comma separated list.
The following example sends the first three universes from the Patch over the network.
Table 4: Numbering Universes - Values & Descriptions
Description
XDMX
ShowNet
XDMX
Start
NetSlot
Start
1
1
10
2
11
513
3
1025
12
4
13
1537
5
2049
14
6
2561
15
7
3073
16
8
3585
17
9
4097
18
Figure 243: XDMX - ShowNet NetSlot Addressing
Example (Universe 12)
0, 11
0, 12
0, B
11
12
0B
A (0xBC)
ShowNet
XDMX
ShowNet
NetSlot
Start
NetSlot
4609
19
9217
20
9729
5121
5633
21
10241
22
10753
6145
6657
23
11265
7169
24
11777
7681
25
12289
8193
26
12801
8705
27
13313
Operation Guide
Universe Representation
Subnet 0 - 15, Universe 0-15
Subnet 1 - 16, Universe 0-16
Subnet 0 - F, Universe 0-F
0 - 255
1 - 256
00 - FF
- or -
0x00 - 0xFF
XDMX
ShowNet
Start
NetSlot
28
13825
29
14337
30
14849
31
15361
32
15873
33
16385
34
16897
35
17409
36
17921
Setting Inputs and Outputs
133

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