Store IN and OUT points, and use the Loop Playback function as you audition new
insert effects for Track 3 (lead guitar):
19. Press the SONG key, then press to highlight each time position on the "Counter", and rotate the DIAL so that the Counter
20. Press the STORE key, then press the IN/LOC1 key, to set this new IN point.
21. Press to highlight the "Counter" time positions again, and set to read "002:29:546".
22. Press the STORE key, then press the OUT/LOC2 key, to set this new OUT point.
Set Loop Playback:
23. Press the LOOP key, and note that your new IN/OUT points are indicated in the display.
24. Press the "Loop:Off" button in the display, so that it reads "Loop:On".
Play-enable all tracks, and assign a new insert effect to Track 3:
25. Press the PLAY key, and make sure that the remaining TRACK STATUS keys are lit green (Play status).
26. Press the INSERT EFFECT key.
27. Press the "InsEff2" tab in the display, then slowly rotate the DIAL to select and audition new Insert effects for Track 3.
28. Once you've selected an effect you like, try working with the effect parameters: Press the "Effect" button to the right of the
effect "number" selected, then press the desired effect "icons" in the display, and make edits to the effect.
29. When you're satisfied with the edits, press the "OK" button 2x to return to the main Insert effect page. Here, you can press to
"toggle" the "Bypass" button to "mute" the newly-assigned effect from the original audio track (which was originally recorded
with another Insert effect assigned).
30. Press the STOP key, then press the LOOP key. Press the "Loop:On" button in the display, so that it reads "Loop:Off".
You can use the Loop playback/record function in conjunction with the Auto-punch recording mode. This method lets
you record repeated takes over the same section, and then use the Undo function to select the best take! For more
information, see the D1600 Owner's Manual, page 31.
Work with the Master and Final effects:
Two Master effect processors can be used simultaneously, with individual send levels for each channel. The Master effects are used
for overall processing of the mix, and there are 32 Preset programs, plus 32 user programs available.
effects are not "printed" to the hard disk when used in a song, unlike Insert effects that have been assigned on input. The only time
they are actually recording is in mastering to an external recorder via the master outputs, or when using the bounce recording
functions, covered later in this guide.
You'll continue to use the currently selected song for the following exercises...
Loop Playback will continue as you work with the track:
KORG D1600 Guided Tour
Note: The Master and Final