Ping-Pong Delay - DigiDesign DigiRack Plug-ins Manual

Plug-ins version 7.3
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To accommodate for this, place the region in a
track, and select the desired audio plus an
amount of blank space at the end of the region
equal to the amount of delay that you have
added in the plug-in. The plug-in will then have
space at the end of the region in which to write
the final delay.

Ping-Pong Delay

The Ping-Pong Delay plug-in adds a controllable
delay to the original audio signal. Use the Ping-
Pong delay to add spatialization, and panned
echo to audio material. This plug-in feeds back
delayed signals to their opposite channels, cre-
ating a characteristic ping-pong echo effect.
The Ping-Pong Delay plug-in was formerly
called D-fx Ping-Pong Delay. It is fully
compatible with all settings and presets cre-
ated for D-fx Ping-Pong Delay.
Ping-Pong Delay plug-in
Gain Adjusts the input volume of the Ping-Pong
Delay to prevent clipping or increase the level of
the processed signal.
Mix Adjusts the balance between the effected
signal and the original signal and controls the
depth of the effect. Mix is adjustable from 0% to
100%.
100
DigiRack Plug-ins Guide
Delay Sets the delay time between the original
signal and the delayed signal. The higher the
setting, the longer the delay. This control is ad-
justable from 0–1500 milliseconds (1.5 sec-
onds).
Low-Pass Filter Controls the cutoff frequency of
the Low-Pass Filter. Use this to attenuate the
high frequency content of the feedback signal.
The lower the setting, the more high frequen-
cies are removed from the feedback signal.
The range of the Low-Pass Filter is 20 Hz to
19.86 kHz, with a maximum value of Off (which
effectively means bypass).
Feedback Controls the amount of feedback ap-
plied from the output of the delay into its input.
It also controls the number of repetitions of the
delayed signal.
Cross-Feedback Cross-Feedback feeds the de-
layed signals to their opposite channel: The left
channel delay is fed to the right channel input
and vice-versa. The result is a stereo echo that
ping-pongs back and forth between the right
and left channels.
Selecting Audio for Delay Processing
Because Ping-Pong Delay adds additional mate-
rial (a delay tap) to the end of selected audio,
make a selection that is longer than the original
source material to allow the delay tap to be writ-
ten into the end of the audio file.
Selecting only the original material, without
leaving additional space at the end, will cause
delay taps that occur after the end of the region
to be cut off.

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