2D/3D points, vectors, and polygons
Texture mapping: point, bilinear, trilinear, and multiple internal formats
24- and 32-bit depth buffering
Dithering
Fast window clears
Window clipping
Fast window-mode double buffering
Masking
Frame-sequential and interlaced stereo support
Stencil operations
Matrix transformations
OpenGL Extensions
Imaging: pixel buffer, color table, color matrix, convolution
Blend: color, minmax, function separate
Fog: fog function, fog offset
Texture: 3D textures (edge, border, and LOD clamps), mipmap generation
Video: interlace, interlace read, 422 pixels
Swap Control: swap control, swap group, swap statistics, texture color table
Pixel texture and 4D texturing
Stencil operation wrap
Post-texturing specular
Additional Features
SuperScene full-scene multisampled anti-aliasing: Point sampled with eight samples, sample
location jittering, dynamic sample allocation, dynamic sample backoff
Two video look-up tables
Eight stencil planes
Eight double-buffered overlay planes
32-bit Z buffer
High-performance DACs that directly drive display devices
3
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