2
NOTE
Supported refresh rates, monitor resolutions, aspect ratios, and color depths depend
on your type of monitor, and whether or not you have multisampling selected. See
Appendix A, "Specifications," for a list of supported resolutions and refresh rates.
NOTE
To display at a specific resolution with the desired refresh rate, both the video card
and monitor must support it. Refer to the documentation that came with your monitor
for a list of supported video resolutions.
Accelerated 3D API
OpenGL
Power Management Support
Display Power Management Signaling (DPMS)
Advanced Configuration and Power Interface (ACPI)\
Geometry Acceleration
Model view matrix transformation of vertex and normal coordinates
Perspective and viewport transformations
Texture matrix transformation of texture coordinates
Local display list storage and processing
Full lighting calculations (up to 24 lights)
View volume clipping
Up to six user clip planes
Image processing
Traditional 2D Operations
16- and 32-bit color depths (565, 8888)
Solid and patterned area fills
Vectors (diamond rule compliant)
Block moves (screen-to-screen)
Block gets (screen-to-system)
Block puts (system-to-screen)
OpenGL Operations
Image support for multiple formats, zooming, bilinear scaling, color matrix, and color tables
Fogging: linear, exponential, exponential
2
, and user-defined
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