Setting Sound Cast Member Properties; Controlling Sound In The Score - Adobe 65036570 - Director - PC User Manual

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Director imports AIFF and WAV sounds (both compressed and uncompressed), AU, Shockwave Audio, and MP3.
For best results, use sounds that have 8- or 16-bit depth and a sampling rate of 44.1, 22.050, or 11.025 kHz.
Select File > Import and select sound files to import.
1
2
Select a Media option:
Standard Import makes all the selected sounds internal sound cast members.
Link To External File makes all the selected sounds linked.
Include Original Data for Editing lets you edit original sound files in Director.
3
Click Import.
Note: If your Mac® computer has an audio input or attached microphone, record sounds directly into a movie's cast by
selecting Insert > Media Element > Sound. The Sound method opens the Mac sound recording dialog box. Director for
Windows has no equivalent feature.

Setting sound cast member properties

Use sound cast member properties to make a sound loop, change its name, change the external sound file to which
it's linked (if it's a linked sound), and set its unload priority.
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Select a sound cast member.
Click the Sound tab in the Property inspector to display editable and noneditable options.
2
To make the sound play continuously, click Loop (for more information, see
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4
To play the sound, click the Play button.
Click the Member tab in the Property inspector to display editable and noneditable options.
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To view or edit the cast member name, use the Name text box.
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7
To change the external sound file to which the cast member is linked (if it has been imported as a Linked To
External File sound), enter a new path and file in the Filename text box browse to a new file.
To specify how Director removes the cast member from memory if memory is low, select an option from the
8
Unload menu. For more information, see

Controlling sound in the Score

You control sounds in the Score in much the same way that you control sprites. You place sounds in one of the two
sound channels at the top of the Score and extend the sounds through as many frames as required.
Unless you use a behavior or other script to override the Score's sound channels, sounds play only as long as the
playhead is in the frames that contain the sound. After a sound begins playing, it plays at its own speed. Director
can't control the speed at which a sound plays. If a sound is not set to loop, it stops playing at the end, even if the
sprite specifies a longer duration. For more information, see
Controlling cast member
unloading.
Looping a
Looping a
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sound.
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