Adobe 65036570 - Director - PC User Manual page 404

User guide
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Property
Access
and
camera
get
and
targetFrame
get
Rate
and
useTarget
get
FrameRate
Sprite methods
Use the following methods to work with 3D sprites:
Method
camera(index)
addCamera(camera, index)
deleteCamera
(cameraOrIndex)
cameraCount()
Description
Determines which camera this sprite is using.
set
Controls the desired playback speed. If the
set
useTargetFramerate
the
property of all model resources is
lod.bias
dynamically altered until the target frame rate is met.
If a target frame rate has been set and you want to use
set
it, set this property to
Description
Accesses a specific camera in the sprite's list of views.
Adds a camera named
number. If the index number is greater than the
number of cameras in the sprite's camera count, or if
there is no index, the camera is added to the end of the
list.
If
is a camera, the camera by that
cameraOrIndex
name is deleted. If
cameraOrIndex
number, the camera at that index number is deleted.
In either case, the cameras after
move forward in the list and the camera count is
decreased by 1.
Returns the number of cameras in the sprite's
.
cameraList
property is
, then
TRUE (1)
.
TRUE (1)
at the specified index
camera
is an index
cameraOrIndex
ADOBE DIRECTOR 11.0
Default
None
30
TRUE (1)
Returns
The camera
requested
An error if a
camera of that
name can't be
found
An error if a
camera of that
name or index
number can't be
found
An integer
393
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Director 11

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