Creating Text Cast Members - Adobe 65036570 - Director - PC User Manual

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When you open a movie created in a previous version of Director with the entire font set embedded in it, the
characters of the font are represented by the character sets that they belong to in the Font Cast Member Properties
dialog. This is also true for embedded partial character sets.
When you edit partial character sets from a previous version using the Font Cast Member Properties dialog, the
entire character set to which the partial character sets belonged to get recorded. If you press Cancel, the embedded
fonts remain unchanged for the characters recorded in the previous version.
Embed a font in a movie
Select Insert > Media Element > Font.
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2
From the Original Font menu, select a font that is currently installed on your system.
(You can't embed a font that is not installed on your system. Only fonts that appear in the Original Font menu
are available to be embedded.)
In the New Font Name text box, the name of the font is followed by an asterisk (*). This name appears on all font
menus in Director. In most cases, you should not change the name of a font.
The left list box enlists the scripts that are present in the selected font. Double click the script that you want to
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embed in the font.
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Partial Set lets you select exactly which characters are included. If you select Partial, enter the characters to be
included in the text box on the right.
Embed a font in a movie with Lingo or JavaScript syntax
Use the
method. For more information about this method, see the Scripting Reference topics in the
recordFont
Director Help Panel.

Creating text cast members

You can create text within Director or import text from external files. Director provides two ways to create text cast
members: directly on the Stage or in the Text window.
Create text cast members directly on the Stage
Select the Text tool in the Tool palette.
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Note: The Text tool is available when the Tool palette is in Classic or Default view. When in Flashcomponent mode,
the tool becomes a textInput Flash
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Drag the text pointer across the Stage and release the mouse button to create a text cast member.
You can't adjust the height of the text object at this point; the height adjusts automatically when you add text.
When you release the mouse button, a text insertion point appears in the area you defined.
Enter text.
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The new text cast member appears in the first available position in the current cast, and the sprite is placed in
the first open cell in the current frame in the Score.
Note: The line spacing does not get selected when you select text created using the Text tool.
®
component.
ADOBE DIRECTOR 11.0
176
User Guide

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