Adobe 65036570 - Director - PC User Manual page 331

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Click the Property inspector 3D Extruder tab.
1
2
Set the camera position and rotation.
As with the standard 3D Property inspector tab, you control camera position and rotation with the values that
you enter in the text boxes at the top of the pane. The default camera position represents a vantage point looking
up through the middle of the scene.
Note: You can also define these settings by using the Shockwave 3D window.
Select from among the Front Face, Back Face, and Tunnel check boxes.
3
These options control which sides of the text appear.
Set the smoothness.
4
Smoothness determines the number of polygons that are used to construct the text. The more polygons that are
used, the smoother the text appears.
Set the tunnel depth.
5
Tunnel depth is the length of the tunnel from the front face to the back face.
Select a beveled edge type.
6
Beveling makes the edges of the 3D letters appear rounded or angled. Select Round for rounded edges or Miter
for angled edges.
7
Select a bevel amount.
Bevel amount determines the size of the bevel.
8
Set up the lighting.
Select a color and position for the text's default directional light. A directional light is a point source of light and
comes from a specific, recognizable direction. You can also select a color for the ambient and background lights
in the 3D world that the text occupies. Ambient light is diffuse light that illuminates the entire world.
Background light appears to come from behind the camera.
9
Apply a shader and a texture.
ADOBE DIRECTOR 11.0
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