Script And 3D Text - Adobe 65036570 - Director - PC User Manual

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Shaders and shader properties determine the appearance of the surface of the 3D text model. Textures are 2D
images drawn on the surface of the text. Use the Property inspector to assign a texture to the text's shader. You
can also control the color of the shader's specular highlights and its diffuse or overall color and reflectivity.
As with any model, you can apply a texture that uses a bitmap cast member. You can import a bitmap cast
member or create a new one in the Paint window. Be sure to give your bitmap cast member a name if it doesn't
already have one. To assign this bitmap as the texture, specify it in the Property inspector. Select Member from
the Shader Texture menu, and then enter the name of the member you want to use in the text box to the right of
the menu.

Script and 3D text

Director contains methods and properties in Lingo and JavaScript syntax for working with 3D text. Most 3D
methods and properties work with 3D text exactly as with any other object. Properties are also described in the
Scripting Reference topics in the Director Help Panel.
Exceptions
The following methods and properties work differently when used with 3D text.
Type of Script
Member property
Member property
Member property
Member property
Member property
Member property
Member property
Member property
Member property
Member command
Member command
Member function
Member function
Member function
Member function
Sprite property
Sprite function
Sprite function
Sprite function
Element
antiAlias
antiAliasThreshold
antiAliasType
picture
preRender
scrollTop
useHypertextStyles
autoTab
boxType #scroll
scrollByPage
scrollByLine
charPosToLoc
linePosToLocV
locToCharPos
locVToLinePos
editable
pointInHyperLink
pointToChar
pointToItem
ADOBE DIRECTOR 11.0
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User Guide

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