Adobe 65036570 - Director - PC User Manual page 402

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Property
Access
and
camera
get
Rotation
and
ambient
get
Color
and
bgColor
get
and
directional
get
Color
and
directional
get
Preset
and
specularColor
get
and
reflectivity
get
and
diffuseColor
get
and
textureType
get
and
texture
get
Member
percent
get
Streamed
Description
Independent
,
,
rotation transforms for the default
set
x
y
z
camera with values ranging from
.
Float_Max
Light applied to entire scene.
set
Background color in all views.
set
Color of single "default" directional light.
set
Absolute position of the single "default"
set
directional light:
#None
#TopLeft
#TopCenter
#TopRight
#MiddleLeft
#MiddleCenter
#MiddleRight
#BottomLeft
#BottomCenter
#BottomRight
Specular color of the first shader: the color of reflec-
set
tions from the shader.
Reflectivity of the first shader, with values from
set
.
100.0
Diffuse color of the first shader: the shader's overall
set
color.
Default texture type for world. Values are as follows:
set
: no texture.
#none
: use original texture from Shader.
#default
: use image from specified cast member.
#member
Name of cast member to use as the source for the
set
default texture when
.
#member
Percentage of file that has been downloaded, with
values from
to
0
100
to
Float_Min
to
0.0
is set to
textureType
.
ADOBE DIRECTOR 11.0
Default
vector
(0.0, 0.0,
0.0)
rgb(0,0,0)
rgb(0,0,0)
rgb(255,
255,255)
#TopCenter
rgb(255,
255,255)
0.0
rgb(255,
255,255)
#default
No texture
None
391
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