Using The Cast Window - Adobe 65036570 - Director - PC User Manual

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B
A. Volume button B. Rewind, Stop, and Play buttons
Movie playback options in the floating Control panel
Navigating frames in a movie
As you build a movie, you sometimes need to check individual frames or examine transitions from one frame to the
next. The Control panel allows you to check these details.
Step through a movie one frame at a time
On the Control panel, click the Step Forward button.
Go to a specific frame in a movie
Enter a frame number in the frame counter, and press Enter (Windows) or Return (Mac).
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B
A. Frame counter B. Step Forward button
Frame navigation options in the floating Control panel

Using the Cast window

The Cast window contains the cast members of your movie. You can use the Cast window to create or import new
cast members, to view existing cast members, and to control the properties of each cast member.
As you work in Director, expect to use two types of cast members:
Cast members can be the media elements of your movie, such as sounds, text, graphics, animation, and video.
These cast members are placed on the Stage as sprites.
Some cast members may appear in the Score but not on the Stage. These cast members include scripts, palettes,
fonts, and transitions, which you can use in the effects channels on the Score.
In the Cast window, you can create or import new cast members to appear as sprites on the Stage. Creating a Director
movie consists largely of defining sprites' properties, where they appear, when they appear in the movie, and how
they behave. Different sprites can be created from a single cast member. Each sprite can have its own values for
different properties, and most changes to these properties do not affect the cast member. Most changes to a cast
member, however, will change the sprites created from that cast member.
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ADOBE DIRECTOR 11.0
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