Tweening The Path Of A Sprite - Adobe 65036570 - Director - PC User Manual

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A
B
A. Keyframes B. Start frame C. End frame

Tweening the path of a sprite

Sprite paths are the lines Director displays on the Stage to show the movement of a sprite. Sprite paths are controlled
by the Sprite Overlay Settings dialog box. You can change settings to make the paths appear for all sprites, for selected
sprites, or only when the pointer rolls over a sprite. For more information, see
Sprite
toolbar.
You can tween a sprite directly on the Stage by editing the sprite's path, which Director displays on the Stage. Adjust
the path by dragging keyframe indicators.
Place a sprite on the Stage where you want the path to start. If the sprite is already on the Stage, select it.
1
This places the start frame of the sprite in the proper location. The start frame is also the first keyframe of the
sprite.
If necessary, select View > Sprite Overlay > Show Paths.
2
The Show Paths option is on by default. With this option turned on, Director displays the paths of moving sprites
on the Stage. Keyframes appear as hollow circles. Small tick marks show the sprite's position in tweened frames.
3
Insert keyframes in any additional frames where you want the sprite's animation path to change.
Drag the red handle within the sprite to the place on the Stage where you want the sprite's path to end.
4
The red handle represents the sprite's location in the end frame. For bitmaps, the red handle is usually in the
center of the image. For vector shapes and other media types, the handle is often in the upper-left corner.
Director displays the path the sprite follows. The tick marks along the path show the sprite location in each frame
in between.
To make the sprite's path curve between more points, hold down the Alt key (Windows®) or Option key (Mac®)
5
and move the pointer on the Stage over a tick mark. When the pointer changes color, drag the tick mark to a
new location.
C
ADOBE DIRECTOR 11.0
Displaying sprite properties in the
90
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