Adobe 65036570 - Director - PC User Manual page 336

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Local actions
When you attach a local action to a sprite, that action responds only to a trigger that is attached to that same sprite.
The following table describes the available local actions:
Name
Effect
Create Box
Primitive
Create Particle
Primitive
System
Create Sphere
Primitive
Drag Camera
Camera
Drag Model
Model
Drag Model to
Model
Rotate
Fly Through
Camera
Click Model Go to
Model
Marker
Orbit Camera
Camera
Play Animation
Model
Description
Adds a box to the 3D world each time the trigger action occurs. The author can
set the dimensions and texture.
Creates a particle system whenever the trigger is activated. The user can set
the number of particles; the life span of each particle; the starting and
finishing color of particles; and the angle, speed, and distribution of particles
on emission. The user can also set gravity and wind effects along any axis.
Adds a sphere to the 3D world each time the trigger action occurs. The author
can set the diameter and texture.
Provides full camera control, including panning (changing the direction in
which the camera is pointing), dollying (moving), and rotating, through a
single behavior. Use separate mouse triggers for panning, zooming,
and rotating.
Lets users move a model in any direction by dragging it with the mouse.
Lets you specify an axis or pair of axes around which you can rotate a model by
dragging the model with the mouse.
Simulates flying through the 3D world with a camera. Accepts separate trig-
gers for forward and reverse travel and for stopping.
Moves the playhead to a marker in the Score when a model is clicked.
Circles the camera around a model.
Plays a preexisting animation when the model is clicked. This behavior cannot
be used with 3D text.
ADOBE DIRECTOR 11.0
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User Guide

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