Adobe 65036570 - Director - PC User Manual page 290

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Do one of the following:
1
To create a new behavior, click the Behaviors menu, select New Behavior, and enter a name for the new
behavior.
The behavior appears in the currently selected Cast window in the first empty position. Select an empty cast
position first if you want the behavior to appear in a different place.
To modify a behavior, select it in the Behavior inspector.
2
Click the arrow in the lower left of the Behavior inspector to expand the editing pane.
A. Click here to expand the editing pane
The editing pane shows the events and actions in the current behavior. If you are creating a new behavior, no
events or actions appear.
To add a new event or action group to the behavior, select an event from the Events pop-up menu and then
select actions for the event from the Actions menu. Choose as many actions as you need for a single event.
To change an existing event or action group, select an event from the list and then add or remove actions in
the Actions list.
To delete an event or action group, select the event and press Delete.
To change the sequence of actions in an event or action group, select an event from the Events list, select an
action from the Actions list, and then click the up and down arrows above the Actions list to change the order of
actions.
To lock the current selection so nothing changes in the Behavior inspector when new sprites are selected,
click the Lock Selection button in the lower left of the expanded Behavior inspector.
If you are familiar with Lingo or JavaScript syntax, you can edit a behavior's script directly.
Events and actions in the Behavior inspector
The actions and events included with Director are basic building blocks you can use to create simple or complex
behaviors.
The Behavior inspector makes the following events available:
BeginSprite contains statements that run when the playback head moves to a frame that contains a sprite that was
not previously encountered.
End Sprite contains the statements that run when the playback head leaves a sprite and goes to a frame in which the
sprite does not exist.
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ADOBE DIRECTOR 11.0
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