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Using Help
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4 Click OK.
5 Click the right-facing triangle next to Cannon so that it points downward.
6 Click the underlined Font Size value, type a value of 10 or greater, and click OK.
To replace default Grid particles with text:
1 In the Effect Controls window, click Options, and then click Edit Grid Text.
2 Set the following options:
For Font/Style, choose the font and style for Grid characters.
For Alignment, click Left, Center, or Right to position text in the text box at the Position
specified in the Grid property; or click Use Grid to position each letter in the text on
consecutive grid intersections.
For Loop Text, select to repeat the characters you typed until all the grid intersections
contain one character. (Grid intersections are specified by the Particle Across and
Particle Down options; see "Particle Playground Grid (PB only)" on page 355.) Deselect
to generate only one instance of the text. This option is available only if you selected
Use Grid alignment.
A
Alignment options A. Left B. Center C. Right D. Use Grid
3 Type text in the text box. If you chose Use Grid alignment and want to skip a grid inter-
section, type a space; to force the next character down to the next grid row, press Enter
(Windows) or Return (Mac OS).
4 Click OK.
5 Click the right-facing triangle next to Grid so that it points downward.
6 Click the underlined Font Size value, type a value of 10 or greater, and click OK.
To stop replacing default particles with text:
1 In the Effect Controls window, click Options.
2 To stop using text in the Cannon or Grid, click Edit Cannon Text or Edit Grid Text, delete
all text from the text box, and click OK.
3 Click OK to close the Options dialog box.
Influencing the behavior of existing particles (PB only)
After particles have been created by the Cannon, Grid, Layer Exploder, or Particle Exploder,
you can influence the physical behavior of those particles in the following ways:
Use Gravity to pull objects in a specific direction. Applied in a vertical direction, Gravity
is useful for creating falling particles such as rain or snow, or rising particles such as
champagne bubbles. Applied in a horizontal direction, Gravity can simulate wind.
Using Help
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Index
B
C
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Index
Creating Particle Effects (PB only)
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D
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