trace(myMatrix.ty); // 0
myMatrix.ty = 50;
trace(myMatrix.ty); // 50
Microphone
Object
|
+-Microphone
public class Microphone
extends Object
The Microphone class lets you capture audio from a microphone attached to the computer
that is running Flash Player.
The Microphone class is primarily for use with Flash Communication Server but can be used
in a limited fashion without the server, for example, to transmit sound from your microphone
through the speakers on your local system.
Caution: Flash Player displays a Privacy dialog box that lets the user choose whether to allow
or deny access to the microphone. Make sure your Stage size is at least 215 x 138 pixels; this is
the minimum size Flash requires to display the dialog box.
Users and Administrative users may also disable microphone access on a per-site or global
basis.
To create or reference a Microphone object, use the
Availability: ActionScript 1.0; Flash Player 6
Property summary
Modifiers
Property
activityLevel:Number
[read-only]
gain:Number
only]
index:Number
only]
muted:Boolean
only]
784
ActionScript classes
Description
A numeric value that specifies the amount of sound
the microphone is detecting.
[read-
The amount by which the microphone boosts the
signal.
[read-
A zero-based integer that specifies the index of the
microphone, as reflected in the array returned by
Microphone.names.
[read-
A Boolean value that specifies whether the user has
denied access to the microphone (true) or allowed
access (false).
method.
Microphone.get()
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