Returns
-
Object
Example
The following example uses
another object, without storing the function in the object:
function myObject() {
}
function myMethod(obj) {
trace("this == obj? " + (this == obj));
}
var obj:Object = new myObject();
myMethod.call(obj, obj);
The
statement displays:
trace()
this == obj? true
See also
apply (Function.apply method)
GlowFilter (flash.filters.GlowFilter)
Object
|
+-flash.filters.BitmapFilter
|
+-flash.filters.GlowFilter
public class GlowFilter
extends BitmapFilter
The GlowFilter class lets you apply a glow effect to various objects in Flash. You have several
options for the style of the glow, including inner or outer glow and knockout mode. The glow
filter is similar to the drop shadow filter with the
shadow set to 0.
The use of filters depends on the object to which you apply the filter:
To apply filters to movie clips, text fields, and buttons at runtime, use the
property. Setting the
undone by clearing the
To apply filters to BitmapData instances, use the
Calling
applyFilter()
the filter object and generates a filtered image as a result.
598
ActionScript classes
Function.call()
property of an object does not modify the object and can be
filters
property.
filters
on a BitmapData object takes the source BitmapData object and
to make a function behave as a method of
and
distance
angle
BitmapData.applyFilter()
properties of the drop
filters
method.
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