Example
The following example demonstrates how to set the
import flash.filters.GradientBevelFilter;
var mc:MovieClip = setUpFilter("knockoutExample");
mc.onRelease = function() {
var arr:Array = this.filters;
arr[0].knockout = true;
this.filters = arr;
}
function setUpFilter(name:String):MovieClip {
var art:MovieClip = this.createEmptyMovieClip(name,
this.getNextHighestDepth());
var w:Number = 150;
var h:Number = 150;
art.beginFill(0xCCCCCC);
art.lineTo(w, 0);
art.lineTo(w, h);
art.lineTo(0, h);
art.lineTo(0, 0);
var colors:Array = [0xFFFFFF, 0xCCCCCC, 0x000000];
var alphas:Array = [1, 0, 1];
var ratios:Array = [0, 128, 255];
var filter:GradientBevelFilter = new GradientBevelFilter(5, 225, colors,
alphas, ratios, 5, 5, 5, 3, "inner", false);
art.filters = new Array(filter);
return art;
}
quality (GradientBevelFilter.quality property)
public quality : Number
The number of times to apply the filter. Valid values are 0 to 15. The default value is 1, which
is equivalent to low quality. A value of 2 is medium quality, and a value of 3 is high quality.
Filters with lower values are rendered more quickly.
For most applications, a
additional numeric values up to 15 to achieve different effects, higher values are rendered
more slowly. Instead of increasing the value of
with faster rendering, by simply increasing the values of
Availability: ActionScript 1.0; Flash Player 8
value of 1, 2, or 3 is sufficient. Although you can use
quality
GradientBevelFilter (flash.filters.GradientBevelFilter)
property on an existing object.
knockout
, you can often get a similar effect, and
quality
and
blurX
.
blurY
625
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