String - MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE Reference

Actionscript 2.0 language reference
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Stage.scaleMode = "noScale";
Stage.addListener(stageListener);
See also
align (Stage.align property)
(Stage.scaleMode property)

String

Object
|
+-String
public class String
extends Object
The String class is a wrapper for the string primitive data type, and provides methods and
properties that let you manipulate primitive string value types. You can convert the value of
any object into a string using the
All the methods of the String class, except for
, are generic, which means the methods call
substr()
operations, and you can use these methods with other non-String objects.
Because all string indexes are zero-based, the index of the last character for any string
.
x.length - 1
You can call any of the methods of the String class using the constructor method
or using a string literal value. If you specify a string literal, the ActionScript interpreter
automatically converts it to a temporary String object, calls the method, and then discards the
temporary String object. You can also use the
Do not confuse a string literal with a String object. In the following example, the first line of
code creates the string literal
object
second_string
var first_string:String = "foo"
var second_string:String = new String("foo")
Use string literals unless you specifically need to use a String object.
Availability: ActionScript 1.0; Flash Player 5 - (became a native object in Flash Player 6,
which improved performance significantly).
1126
ActionScript classes
,
height (Stage.height property)
String()
first_string
:
function.
,
concat()
fromCharCode()
toString()
property with a string literal.
String.length
, and the second line of code creates the String
,
scaleMode
,
, and
slice()
before performing their
is
x
new String

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