art.lineTo(w, h);
art.lineTo(0, h);
art.lineTo(0, 0);
var colors:Array = [0xFFFFFF, 0xCCCCCC, 0x000000];
var alphas:Array = [1, 0, 1];
var ratios:Array = [0, 128, 255];
var filter:GradientBevelFilter = new GradientBevelFilter(5, 225, colors,
alphas, ratios, 5, 5, 5, 3, "inner", false);
art.filters = new Array(filter);
return art;
}
GradientBevelFilter constructor
public GradientBevelFilter([distance:Number], [angle:Number],
[colors:Array], [alphas:Array], [ratios:Array], [blurX:Number],
[blurY:Number], [strength:Number], [quality:Number], [type:String],
[knockout:Boolean])
Initializes the filter with the specified parameters.
Availability: ActionScript 1.0; Flash Player 8
Parameters
[optional] - The offset distance. Valid values are 0 to 8. The default value
distance:Number
is 4.
[optional] - The angle, in degrees. Valid values are 0 to 360. The default is 45.
angle:Number
[optional] - An array of RGB hexadecimal color values to use in the gradient.
colors:Array
For example, red is 0xFF0000, blue is 0x0000FF, and so on.
[optional] - An array of alpha transparency values for the corresponding colors
alphas:Array
in the
array. Valid values for each element in the array are 0 to 1. For example, .25 sets
colors
a transparency value of 25%.
[optional] - An array of color distribution ratios; valid values are 0 to 255.
ratios:Array
[optional] - The amount of horizontal blur. Valid values are 0 to 255. A blur
blurX:Number
of 1 or less means that the original image is copied as is. The default value is 4. Values that are
a power of 2 (such as 2, 4, 8, 16 and 32) are optimized to render more quickly than other
values.
[optional] - The amount of vertical blur. Valid values are 0 to 255. A blur of 1
blurY:Number
or less means that the original image is copied as is. The default value is 4. Values that are a
power of 2 (such as 2, 4, 8, 16 and 32) are optimized to render more quickly than other
values.
622
ActionScript classes
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