Settransform (Sound.settransform Method) - MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE Reference

Actionscript 2.0 language reference
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See also
attachSound (Sound.attachSound method)

setTransform (Sound.setTransform method)

,
method)
start (Sound.start method)
setTransform (Sound.setTransform method)
public setTransform(transformObject:Object) : Void
Sets the sound transform (or balance) information, for a Sound object.
The
soundTransformObject
method of the generic Object class with parameters specifying how the sound is distributed to
the left and right channels (speakers).
Sounds use a considerable amount of disk space and memory. Because stereo sounds use twice
as much data as mono sounds, it is generally best to use 22-KHz 6-bit mono sounds. You can
use
setTransform()
interesting effects to sounds.
The properties for the
- A percentage value specifying how much of the left input to play in the left speaker (0-
11
100).
- A percentage value specifying how much of the right input to play in the left speaker (0-
1r
100).
- A percentage value specifying how much of the right input to play in the right speaker (0-
rr
100).
- A percentage value specifying how much of the left input to play in the right speaker (0-
rl
100).
The net result of the parameters is represented by the following formula:
leftOutput = left_input ~ ll + right_input ~ lr
rightOutput = right_input ~ rr + left_input ~ rl
The values for
left_input
sound in your SWF file.
Stereo sounds divide the sound input evenly between the left and right speakers and have the
following transform settings by default:
ll = 100
lr = 0
rr = 100
rl = 0
parameter is an object that you create using the constructor
to play mono sounds as stereo, play stereo sounds as mono, and to add
soundTransformObject
or
right_input
,
getPan (Sound.getPan method)
,
setVolume (Sound.setVolume
are as follows:
are determined by the type (stereo or mono) of
,
Sound
1113

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