Minifont; Minit - HP 48gII Advanced User's Reference Manual

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In this game, you are standing in the upper-left corner of an 8x16 battlefield grid. Your mission
is to travel safely to the lower-right corner, avoiding invisible mines along the way. The game
tells you how many mines are under the eight squares adjacent to your position.
Use the number or arrow keys to cross the battlefield one square at a time (use 7, 9,
1, and 3to move diagonally.) You can exit the game at any time by pressing −(the
$ key).
To interrupt and save a game, press . This creates a variable MHpar in the current directory and
ends the game. If MHpar exists when you start MINEHUNT, the interrupted game resumes and
MHpar is purged.
You can change the number of mines in the battlefield by creating a variable named Nmines
containing the desired number. Nmines must contain a real number (1 to 64). If Nmines is
negative, the mines are visible during the game (allowing you to cheat).
G
Access:
EQUATION LIBRARY UTILS MINEHUNT
Input/Output: None.

MINIFONT

Type:
Command
Description: Minifont: Returns the font that is set as the minifont.
...µ
Access:
Input/Output:
See also:
MINFONT
MINIFONT
Type:
Command
Description: Minifont: Sets the font that is used as the minifont.
...µ
Access:
Input/Output:
See also:
MINIFONT

MINIT

Type:
Command
Description: Multiple-equation Menu Initialization Command. Creates the reserved variable Mpar, which
includes the equations in EQ and the variables in these equations.
...µ
Access:
See also:
MITM, MROOT, MSOLVER
MINIFONT
Level 1/Argument 1
MINIFONT
Level 1/Argument 1
Font object
MINIT
Full Command and Function Reference 3-105
Level 1/Item 1
Font object
Level 1/Item 1

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