Pixel Mapping In A Multi-Console System - ETC Ion Classic User Manual

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{Layer Effect} - adjusts the number of repeats in the gradient. Layer Effect has a range of
-100% to 100%. At the home value of 0%, one full gradient is shown. Moving toward
0%, you will see less of the gradient and moving toward 100%, you will see up to four
repetitions of the gradient.
Note:
Using Rainbow Gradients
For Rainbow Gradients, the colors cannot be adjusted. But the number of repeats can be
adjusted by using {Layer Effect}. {Playback Mode 1} and {Playback Speed 1} work in the same
way as for two color gradients.
Using Perlin Noise
For perlin noise effects, there are different options for control:
{Playback Mode 1} - basic animation of noise, forward or reverse.
{Playback Speed 1} - speed of animation.
{Layer Effect} - adjusts the amount of noise. -100% equals very little noise, and 100%
equals a lot of noise.
{Layer Effect 2} - adjusts the horizontal scrolling speed. -100% equals a fast left scroll,
0% equals no scrolling, and 100% equals a fast right scroll.
Effects Color Pickers
The effect layers have a two color pickers for selecting the start and end colors.
Using the buttons located between the two color pickers, you can also copy the start color to
the end color, swap the start color and the end color, or copy the end color to the start color.

Pixel Mapping in a Multi-Console System

When using file based media in a multi-console environment, the primary console should be
used as the 'base' media archive.
Media can be imported to the primary, and the backup console and / or any other clients can
then synchronize their own, local media archives with the primary. The backup must
synchronize media with the primary in the event that the backup must take control as the
master. For clients, synchronizing the media is optional but useful if you wish to see the media
playing back in the Pixel Map Preview display.
528
The button {Layer Effect 2} is for use with perlin noise effects.
Ion Classic User Manual

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